skamsy
Умник
Здравствуйте, не могу понять в чем проблема полтора часа возился так и не понял...Надежда осталась только на вас форумчата ^_^
Проблема в том, что неон не создается и мигалка тоже. ( Не создаются обьекты на каре )
Помогите понять в чем проблема уже весь мозг сломал, отблагодарю плюсиками)
Проблема в том, что неон не создается и мигалка тоже. ( Не создаются обьекты на каре )
Помогите понять в чем проблема уже весь мозг сломал, отблагодарю плюсиками)
if(dialogid == 2304)
{
if(response)
{
if(listitem == 0)
{
//Neiee
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
}
if(listitem == 1)
{
//E?aniue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject (18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject (18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pMoney] -= 1000;
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 2)
{
//Caeaiue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject (18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject (18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 3)
{
//Aaeue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject (18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject (18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 4)
{
//?iciaue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject (18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject (18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 5)
{
//?aeoue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject (18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject (18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 6)
{
//Iieeoey
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon12", CreateObject (18646,0,0,0,0,0,0));
SetPVarInt(playerid, "neon13", CreateObject (18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 7)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "interior", CreateObject (18646,0,0,0,0,0,0));
SetPVarInt(playerid, "interior1", CreateObject (18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 8)
{
//Caae
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "back", CreateObject (18646,0,0,0,0,0,0));
SetPVarInt(playerid, "back1", CreateObject (18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 9)
{
//Nia?aae
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "front", CreateObject (18646,0,0,0,0,0,0));
SetPVarInt(playerid, "front1", CreateObject (18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 10)
{
if(IsACop(playerid))
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Предмет установлен");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 1000);
GameTextForPlayer(playerid, string, 200, 1);
}
if(listitem == 11)
{
DestroyObject(GetPVarInt(playerid, "neon"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon2"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon4"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon5"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon6"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon8"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon9"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon10"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon12"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon13"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "interior"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "interior1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "back"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "back1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "front"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "front1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "undercover"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "undercover1"));
DeletePVar(playerid, "Status");
PlayerInfo[playerid][pMoney] -= 1000;
format(string, sizeof(string), "~y~$-%d", 3500);
GameTextForPlayer(playerid, string, 200, 1);
}
}
return 1;
}
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