SemBaru
Умник
Доброго времени суток пользователи Pawno-Info!
Можно, ли из 2-х таймеров, превратить в 1.
С меня жирный лукас.
Можно, ли из 2-х таймеров, превратить в 1.
С меня жирный лукас.
PHP:
void KeyJob(playerid)
{
int r = random(2);
if(r == 0)
{
pKeyJob{playerid} = 1;
pProverka{playerid} = 1;
TextDrawShowForPlayer(playerid, games_TD[0]);
TextDrawShowForPlayer(playerid, games_TD[1]);
TextDrawShowForPlayer(playerid, games_TD[3]);
TextDrawHideForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[4]);
TextDrawHideForPlayer(playerid, games_TD[5]);
}
else if(r == 1)
{
pKeyJob{playerid} = 2;
pProverka{playerid} = 1;
TextDrawShowForPlayer(playerid, games_TD[0]);
TextDrawShowForPlayer(playerid, games_TD[1]);
TextDrawShowForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[3]);
TextDrawHideForPlayer(playerid, games_TD[4]);
TextDrawHideForPlayer(playerid, games_TD[5]);
}
if(pKeys{playerid} == 10)
{
TogglePlayerControllable(playerid, 1);
SetPlayerAttachedObject(playerid, 2 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
RemovePlayerAttachedObject(playerid, 0);
RemovePlayerAttachedObject(playerid, 1);
ClearAnimations(playerid);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SendClientMessage(playerid, c_ARGON, "Ты разобрал содержимое коробки, теперь пройди за столы напротив для сбора макета оружия.");
TextDrawHideForPlayer(playerid, games_TD[0]);
TextDrawHideForPlayer(playerid, games_TD[1]);
TextDrawHideForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[3]);
PlayerTextDrawHide(playerid, games_PTD[playerid]);
PlayerTextDrawTextSize(playerid, games_PTD[playerid], 0.0, 19.0);
CheckCountGames[playerid] = 0;
pKeyJob{playerid} = 0;
pProverka{playerid} = 0;
Workpiece[playerid] = 2;
DestroyObject(PlantObject[playerid]);
PlantObject[playerid] = -1;
}
return true;
}
void KeyJob1(playerid)
{
int r = random(2);
if(r == 0)
{
pKeyJob{playerid} = 3;
pProverka{playerid} = 1;
TextDrawShowForPlayer(playerid, games_TD[0]);
TextDrawShowForPlayer(playerid, games_TD[1]);
TextDrawShowForPlayer(playerid, games_TD[3]);
TextDrawHideForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[4]);
TextDrawHideForPlayer(playerid, games_TD[5]);
}
else if(r == 1)
{
pKeyJob{playerid} = 4;
pProverka{playerid} = 1;
TextDrawShowForPlayer(playerid, games_TD[0]);
TextDrawShowForPlayer(playerid, games_TD[1]);
TextDrawShowForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[3]);
TextDrawHideForPlayer(playerid, games_TD[4]);
TextDrawHideForPlayer(playerid, games_TD[5]);
}
if(pKeys{playerid} == 10)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerAttachedObject(playerid, 0);
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
SetPlayerSpecialAction (playerid, SPECIAL_ACTION_NONE);
SetPlayerAttachedObject(playerid, 0, pGunModel[playerid], 6);
SetPlayerCheckpoint(playerid, -838.0020,5098.2310,36.9726, 1.5);
SendClientMessage(playerid, c_ARGON, "Макет оружия собран, теперь отнеси его на склад.");
TextDrawHideForPlayer(playerid, games_TD[0]);
TextDrawHideForPlayer(playerid, games_TD[1]);
TextDrawHideForPlayer(playerid, games_TD[2]);
TextDrawHideForPlayer(playerid, games_TD[3]);
PlayerTextDrawTextSize(playerid, games_PTD[playerid], 0.0, 19.0);
CheckCountGames[playerid] = 0;
PlayerTextDrawHide(playerid, games_PTD[playerid]);
pKeyJob{playerid} = 0;
Workpiece[playerid] = 3;
pProverka{playerid} = 0;
DestroyObject(PlantObject[playerid]);
PlantObject[playerid] = -1;
}
return true;
}
