Aid
Новичок
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if(PlayerToPoint(playerid, 1.0, 1412.8007, -1790.4572, 15.4356))
{
if(PlayerInfo[playerid][pMember] != ADVOKAT_ORG
&& PlayerInfo[playerid][pMember] != MERIA_ORG) return SendClientMessage(playerid, COLOR_GREEN, "У тебя нет ключей от этой двери");
SetPlayerPos(playerid, 366.5054, 194.0235, 1008.3828);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, MERI_MIR);
SetCameraBehindPlayer(playerid);
PlayerInInterior[playerid] = true;
CurrentPlayerTime(playerid);
return 1;
}
if(PlayerToPoint(playerid, 1.0, 368.4214, 194.1351, 1008.3828))
{
if(PlayerInfo[playerid][pMember] != ADVOKAT_ORG
&& PlayerInfo[playerid][pMember] != MERIA_ORG) return SendClientMessage(playerid, COLOR_GREEN, "У тебя нет ключей от этой двери");
SetPlayerPos(playerid, 1411.5704, -1790.5233, 14.7265);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
PlayerInInterior[playerid] = false;
CurrentPlayerTime(playerid);
return 1;
}
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if(PlayerToPoint(playerid, 1.0, 1412.8007, -1790.4572, 15.4356))
{
if(PlayerInfo[playerid][pMember] != ADVOKAT_ORG
&& PlayerInfo[playerid][pMember] != MERIA_ORG) return SendClientMessage(playerid, COLOR_GREEN, "У тебя нет ключей от этой двери");
SetPlayerPos(playerid, 366.5054, 194.0235, 1008.3828);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, MERI_MIR);
SetCameraBehindPlayer(playerid);
PlayerInInterior[playerid] = true;
CurrentPlayerTime(playerid);
return 1;
}
if(PlayerToPoint(playerid, 1.0, 368.4214, 194.1351, 1008.3828))
{
if(PlayerInfo[playerid][pMember] != ADVOKAT_ORG
&& PlayerInfo[playerid][pMember] != MERIA_ORG) return SendClientMessage(playerid, COLOR_GREEN, "У тебя нет ключей от этой двери");
SetPlayerPos(playerid, 1411.5704, -1790.5233, 14.7265);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
PlayerInInterior[playerid] = false;
CurrentPlayerTime(playerid);
return 1;
}
////////////////////////////////////////////////////////////////////
