Thesimonov
Новичок
Всем привет, решил сделать тюрьму многокамерной. Выдало вот такую ошибку. Помогите пожалуйста.
PHP:
C:\Users\Ýíòîíè\Desktop\Ñåðâåð\pawno\include\manticheat.inc(127) : warning 201: redefinition of constant/macro (symbol "OnGameModeInit()")
C:\Users\Ýíòîíè\Desktop\Ñåðâåð\pawno\include\manticheat.inc(129) : warning 201: redefinition of constant/macro (symbol "OnPlayerConnect(%1)")
C:\Users\Ýíòîíè\Desktop\Ñåðâåð\gamemodes\Strellson.pwn(50425) : error 017: undefined symbol "rand"
C:\Users\Ýíòîíè\Desktop\Ñåðâåð\gamemodes\Strellson.pwn(50426) : error 017: undefined symbol "rand"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
PHP:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Âû íå ïðè èñïîëíåíèè ñëóæåáíûõ îáÿçàííîñòåé!");
return 1;
}
if(!PlayerToPoint(10.0, playerid, 1528.1902,-1677.9542,5.8906))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, "Âû íå îêîëî Òþðüìû, íå ìîæåò Àðåñòîâàòü !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /arrest [øòðàô] [âðåìÿ(êîë-âî ñåêóíä)] [çàëîã(0=íåò 1=äà)] [öåíà çàëîãà]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "Øðàô äîëæåí áûòü íå íèæå 1$ è íå âûøå 99999$ !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /arrest [øòðàô] [âðåìÿ(êîë-âî ñåêóíä)] [çàëîã(0=íåò 1=äà)] [öåíà çàëîãà]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 6000) { SendClientMessage(playerid, COLOR_GREY, "Ñåêóíäû Òþðåìíîãî çàêëþ÷åíèÿ íå ìîãóò áûòü íèæå 1, èëè âûøå 6000 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /arrest [øòðàô] [âðåìÿ(êîë-âî ñåêóíä)] [çàëîã(0=íåò 1=äà)] [öåíà çàëîãà]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Â çàëîãå ìîãóò áûòü 2 âàðèàíòà: ëèáî íåò(0), ëèáî äà(1)!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /arrest [øòðàô] [âðåìÿ(êîë-âî ñåêóíä)] [çàëîã(0=íåò 1=äà)] [öåíà çàëîãà]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 1500) { SendClientMessage(playerid, COLOR_GREY, "Öåíà çàëîãà íå ìîæåò áûòü íèæå 0 è áîëüøå 1500!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "Èãðîê íå íàõîäèòñÿ â ðîçûñêå!");
if(IsACop(suspect)) return SendClientMessage(playerid,COLOR_GREY,"Íåëüçÿ ñàæàòü ñâîèõ.");
format(string, sizeof(string), "* Âû àððåñòîâàëè %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponEx(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Îôèöåð %s àðåñòîâàë ïîäîçðåâàåìîãî %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< Àãåíò ÔÁÐ %s àðåñòîâàë ïîäîçðåâàåìîãî %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Ñîëäàò %s àðåñòîâàë ïîäîçðåâàåìîãî %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 10);
SetVirtualWorld(suspect, 1);
rand = random(sizeof(JailSpawn));
SetPlayerPos(suspect, JailSpawn[rand][0], JailSpawn[rand][1], JailSpawn[rand][2]);
PlayerInfo[suspect][pJailTime] = time;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Âû çàêëþ÷åíû â òþðüìó â òå÷åíèå %d ìèíóò. Çàëîã: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Âû çàêëþ÷åíû â òþðüìó â òå÷åíèå %d ñåêóíä. Çàëîã: Íåñïîñîáíûé", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Got Arrested");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, "Íåò òàêîãî èãðîêà");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Âû íå Cop / FBI / National Guard !");
return 1;
}
}//not connected
return 1;
}
