Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Новая unity stantion

Статус
В этой теме нельзя размещать новые ответы.

Valter_San

Ученик
Привет всем пользователям pawno-info.ru Я новичёк в маппинге , и вчера 1 раз создал что-то в МТА map editor'e , новая "Unity stantion". Пытался сделать как можно больше заборов от DB больше подходит для [RP] серверов.
PHP:
CreateObject(736,1758.80004883,-1928.19995117,23.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (1)
CreateObject(736,1758.69995117,-1920.40002441,23.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (2)
CreateObject(736,1772.59997559,-1885.19995117,23.89999962,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (3)
CreateObject(736,1763.30004883,-1885.19995117,23.89999962,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (4)
CreateObject(736,1753.19995117,-1885.59997559,23.79999924,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (5)
CreateObject(1597,1758.80004883,-1884.90002441,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,1768.50000000,-1884.90002441,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (2)
CreateObject(1597,1793.69995117,-1882.59997559,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (3)
CreateObject(1597,1803.40002441,-1882.59997559,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (4)
CreateObject(3472,1808.59997559,-1884.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,1808.90002441,-1897.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,1806.90002441,-1935.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3472,1784.09997559,-1936.50000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
CreateObject(3472,1794.50000000,-1936.30004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,1774.00000000,-1935.50000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3472,1773.80004883,-1907.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
CreateObject(1257,1773.40002441,-1924.19995117,13.80000019,0.00000000,0.00000000,180.00000000); //object(bustopm) (1)
CreateObject(1257,1773.50000000,-1915.40002441,13.80000019,0.00000000,0.00000000,180.00000000); //object(bustopm) (2)
CreateObject(1214,1769.69995117,-1907.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (1)
CreateObject(1214,1771.00000000,-1907.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (2)
CreateObject(1214,1772.19995117,-1907.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (3)
CreateObject(1214,1773.30004883,-1907.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (4)
CreateObject(1214,1769.90002441,-1935.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (5)
CreateObject(1214,1770.90002441,-1935.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (6)
CreateObject(1214,1772.09997559,-1935.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (7)
CreateObject(1214,1773.19995117,-1935.69995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(bollard) (8)
CreateObject(1597,1779.00000000,-1936.09997559,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (5)
CreateObject(1597,1789.30004883,-1936.09997559,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (6)
CreateObject(1597,1799.69995117,-1936.09997559,15.19999981,0.00000000,0.00000000,270.00000000); //object(cntrlrsac1) (7)
CreateObject(1597,1807.09997559,-1930.69995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (8)
CreateObject(3472,1807.40002441,-1925.59997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
CreateObject(1597,1807.19995117,-1920.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (9)
CreateObject(3472,1807.40002441,-1915.40002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (9)
CreateObject(1597,1807.30004883,-1910.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (10)
CreateObject(3472,1798.50000000,-1883.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (10)
CreateObject(17048,1710.19995117,-1956.80004883,36.59999847,0.00000000,0.00000000,0.00000000); //object(cuntwwires2) (1)
CreateObject(987,1759.69995117,-1942.40002441,12.60000038,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,1771.69995117,-1942.30004883,12.60000038,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(996,1774.19995117,-1906.90002441,13.30000019,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,1774.19995117,-1897.50000000,13.30000019,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (2)
CreateObject(997,1774.19995117,-1885.19995117,12.60000038,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1777.90002441,-1885.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,1781.80004883,-1885.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,1785.90002441,-1885.30004883,12.39999962,0.00000000,0.00000000,272.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,1803.40002441,-1906.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
CreateObject(997,1803.40002441,-1908.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (6)
CreateObject(997,1803.40002441,-1909.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (7)
CreateObject(997,1803.40002441,-1911.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (8)
CreateObject(997,1803.40002441,-1912.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (9)
Скрины:




Инструкция по установке: войдите в "Pawno" компилятор , найдите строку "publik OnGameModeInit" идём в самый конец и вставляем код
Потом нажимаем синюю стрелочку в "Pawno" если нет ошибок , то всё замечательно !
Ну вот собственно , и всё ! строго прошу не судить , так как это моя 1-ая работа !
 
Последнее редактирование модератором:
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу