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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Небольшие парковки у площади мерии.

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Kevin_Brooks

Дебютант
Приветствую пользователи Pawno-Info! :)
Вот недавно сделал совсем небольшую работу. При играх на различных серверах у мерии вечно были скопления автомобилей, припаркованных чуть ли не у входа в мерию. Ну я и решил что-то сделать :)
Автор: Я, Kevin_Brooks
При добавлении обьектов желательно убрать следующие строения, чтобы небыло всяких столбов по среди парковки:
PHP:
	RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 1283, 1414.4141, -1731.4297, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1430.1719, -1719.4688, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1702.3594, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1676.6875, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1428.9375, -1605.8203, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1416.5859, -1591.7422, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1428.8984, -1577.1328, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1443.2031, -1592.9453, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1229, 1466.4844, -1598.0938, 14.1094, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1451.3359, -1596.7031, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1471.3516, -1596.7031, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1229, 1498.0547, -1598.0938, 14.1094, 0.25);
	RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1516.1641, -1591.6563, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1545.7656, -1731.6719, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1530.1172, -1717.0078, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1528.9531, -1605.8594, 15.6250, 0.25);
	RemoveBuildingForPlayer(playerid, 1283, 1544.6250, -1593.0313, 15.6250, 0.25);
Вот скриншоты:


А вот и код:
PHP:
	CreateObject(8661,1444.5364990,-1700.7139893,12.5489998,0.0000000,0.0000000,270.0000000); //object(gnhtelgrnd_lvs) (2)
	CreateObject(8661,1461.1298828,-1607.2998047,12.5489998,0.0000000,0.0000000,180.0000000); //object(gnhtelgrnd_lvs) (5)
	CreateObject(8661,1497.1800537,-1607.2968750,12.5500002,0.0000000,0.0000000,180.0000000); //object(gnhtelgrnd_lvs) (6)
	CreateObject(1251,1438.0000000,-1716.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (1)
	CreateObject(1251,1438.0000000,-1712.6992188,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (2)
	CreateObject(1251,1438.0000000,-1708.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (3)
	CreateObject(1251,1438.0000000,-1704.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (4)
	CreateObject(1251,1438.0000000,-1700.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (5)
	CreateObject(1251,1438.0000000,-1696.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (6)
	CreateObject(1251,1438.0000000,-1692.6992188,12.4899998,0.0000000,90.0000000,269.9999695); //object(smashbar) (7)
	CreateObject(1251,1438.0000000,-1688.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (8)
	CreateObject(1251,1438.0000000,-1684.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (9)
	CreateObject(994,1441.2197266,-1720.6839600,12.6000004,0.0000000,0.0000000,179.9945068); //object(lhouse_barrier2) (1)
	CreateObject(994,1434.9355469,-1680.7989502,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (2)
	CreateObject(994,1441.1591797,-1720.7197266,12.6000004,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1441.1600342,-1712.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (4)
	CreateObject(994,1441.1600342,-1704.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (5)
	CreateObject(994,1441.1600342,-1696.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (6)
	CreateObject(994,1441.1600342,-1688.6999512,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (7)
	CreateObject(1251,1445.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1449.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1453.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1457.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1461.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1465.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1469.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1473.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1477.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1481.0996094,-1600.7998047,12.4900999,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1485.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1489.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1493.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1497.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1501.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1505.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1509.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(1251,1513.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
	CreateObject(994,1441.1600342,-1603.9499512,12.6000004,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1441.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1449.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1457.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1465.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1473.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1481.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1489.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1497.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1505.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
	CreateObject(994,1517.0996094,-1597.6699219,12.6000004,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2) (3)
	CreateObject(997,1513.9399414,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
	CreateObject(1215,1434.6999512,-1720.8843994,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,1434.6999512,-1680.6450195,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(1215,1440.9899902,-1597.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(bollardlight) (3)
	CreateObject(1215,1517.2800293,-1597.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(bollardlight) (4)
 
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