Kevin_Brooks
Дебютант
Приветствую пользователи Pawno-Info!
Вот недавно сделал совсем небольшую работу. При играх на различных серверах у мерии вечно были скопления автомобилей, припаркованных чуть ли не у входа в мерию. Ну я и решил что-то сделать
Автор: Я, Kevin_Brooks
При добавлении обьектов желательно убрать следующие строения, чтобы небыло всяких столбов по среди парковки:
Вот скриншоты:
А вот и код:
Вот недавно сделал совсем небольшую работу. При играх на различных серверах у мерии вечно были скопления автомобилей, припаркованных чуть ли не у входа в мерию. Ну я и решил что-то сделать
Автор: Я, Kevin_Brooks
При добавлении обьектов желательно убрать следующие строения, чтобы небыло всяких столбов по среди парковки:
PHP:
RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1414.4141, -1731.4297, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1430.1719, -1719.4688, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1702.3594, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1676.6875, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1428.9375, -1605.8203, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1416.5859, -1591.7422, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1428.8984, -1577.1328, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1443.2031, -1592.9453, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1466.4844, -1598.0938, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1451.3359, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1471.3516, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1498.0547, -1598.0938, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1516.1641, -1591.6563, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1545.7656, -1731.6719, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1530.1172, -1717.0078, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1528.9531, -1605.8594, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1544.6250, -1593.0313, 15.6250, 0.25);
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
PHP:
CreateObject(8661,1444.5364990,-1700.7139893,12.5489998,0.0000000,0.0000000,270.0000000); //object(gnhtelgrnd_lvs) (2)
CreateObject(8661,1461.1298828,-1607.2998047,12.5489998,0.0000000,0.0000000,180.0000000); //object(gnhtelgrnd_lvs) (5)
CreateObject(8661,1497.1800537,-1607.2968750,12.5500002,0.0000000,0.0000000,180.0000000); //object(gnhtelgrnd_lvs) (6)
CreateObject(1251,1438.0000000,-1716.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (1)
CreateObject(1251,1438.0000000,-1712.6992188,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (2)
CreateObject(1251,1438.0000000,-1708.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (3)
CreateObject(1251,1438.0000000,-1704.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (4)
CreateObject(1251,1438.0000000,-1700.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (5)
CreateObject(1251,1438.0000000,-1696.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (6)
CreateObject(1251,1438.0000000,-1692.6992188,12.4899998,0.0000000,90.0000000,269.9999695); //object(smashbar) (7)
CreateObject(1251,1438.0000000,-1688.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (8)
CreateObject(1251,1438.0000000,-1684.6999512,12.4899998,0.0000000,90.0000000,270.0000000); //object(smashbar) (9)
CreateObject(994,1441.2197266,-1720.6839600,12.6000004,0.0000000,0.0000000,179.9945068); //object(lhouse_barrier2) (1)
CreateObject(994,1434.9355469,-1680.7989502,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (2)
CreateObject(994,1441.1591797,-1720.7197266,12.6000004,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1441.1600342,-1712.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (4)
CreateObject(994,1441.1600342,-1704.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (5)
CreateObject(994,1441.1600342,-1696.8000488,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (6)
CreateObject(994,1441.1600342,-1688.6999512,12.6000004,0.0000000,0.0000000,89.9945068); //object(lhouse_barrier2) (7)
CreateObject(1251,1445.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1449.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1453.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1457.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1461.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1465.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1469.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1473.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1477.0996094,-1600.7998047,12.4899998,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1481.0996094,-1600.7998047,12.4900999,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1485.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1489.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1493.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1497.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1501.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1505.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1509.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(1251,1513.0996094,-1600.7998047,12.4910002,0.0000000,90.0000000,0.0000000); //object(smashbar) (7)
CreateObject(994,1441.1600342,-1603.9499512,12.6000004,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1441.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1449.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1457.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1465.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1473.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1481.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1489.0999756,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1497.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1505.0000000,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
CreateObject(994,1517.0996094,-1597.6699219,12.6000004,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2) (3)
CreateObject(997,1513.9399414,-1603.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
CreateObject(1215,1434.6999512,-1720.8843994,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1434.6999512,-1680.6450195,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1440.9899902,-1597.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(bollardlight) (3)
CreateObject(1215,1517.2800293,-1597.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(bollardlight) (4)
