StrangeRr
Новичок
почему не закрывается второе авто?
---------- Post added at 15:34 ---------- Previous post was at 14:54 ----------
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Код:
if(strcmp(cmd, "/lock", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float: X, Float: Y, Float: Z;
if(RENTCAR[playerid] != 9999)
{
GetVehiclePos(RENTCAR[playerid], X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 8.0, X, Y, Z))
{
if(LOCKEDVEH[RENTCAR[playerid]] == 0) { LockCar(RENTCAR[playerid]); GameTextForPlayer(playerid, "~r~locked", 5000, 6); }
else if(LOCKEDVEH[RENTCAR[playerid]] == 1) { UnLockCar(RENTCAR[playerid]); GameTextForPlayer(playerid, "~g~unlocked", 5000, 6); }
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
else return SendClientMessage(playerid, COLOR_GREY, "Ошибка: Вы слишком далеко от машины.");
}
if(PlayerInfo[playerid][pCarKey] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey]][vOwner], true) == 0)
{
GetVehiclePos(PlayerInfo[playerid][pCarKey]+1, X, Y, Z);
if(PlayerToPoint(10.0, playerid, X, Y, Z))
{
if(CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] == 0)
{
CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] = 1;
GameTextForPlayer(playerid, "~r~locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
LockCar(PlayerInfo[playerid][pCarKey]+1);
return 1;
}
else if(CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] == 1)
{
CarsInfo[PlayerInfo[playerid][pCarKey]][vLock] = 0;
GameTextForPlayer(playerid, "~g~unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
UnLockCar(PlayerInfo[playerid][pCarKey]+1);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Ioeaea: Au neeoeii aaeaei io iaoeiu.");
}
if(PlayerInfo[playerid][pCarKey1] != -1 && strcmp(sendername, CarsInfo[PlayerInfo[playerid][pCarKey1]][vOwner], true) == 0)
{
GetVehiclePos(PlayerInfo[playerid][pCarKey1]+1, X, Y, Z);
if(PlayerToPoint(10.0, playerid, X, Y, Z))
{
if(CarsInfo[PlayerInfo[playerid][pCarKey1]][vLock] == 0)
{
CarsInfo[PlayerInfo[playerid][pCarKey1]][vLock] = 1;
GameTextForPlayer(playerid, "~r~locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
LockCar(PlayerInfo[playerid][pCarKey1]+1);
return 1;
}
else if(CarsInfo[PlayerInfo[playerid][pCarKey1]][vLock] == 1)
{
CarsInfo[PlayerInfo[playerid][pCarKey1]][vLock] = 0;
GameTextForPlayer(playerid, "~g~unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
UnLockCar(PlayerInfo[playerid][pCarKey1]+1);
return 1;
}
}
else return SendClientMessage(playerid, COLOR_GREY, "Ioeaea: Au neeoeii aaeaei io iaoeiu.");
}
new rent = PlayerInfo[playerid][pRent];
if(rent != 255 )
{
GetVehiclePos(rent+1+MAX_BUYABLE_CARS, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, 8.0, X, Y, Z))
{
if(LOCKEDVEH[rent+1+MAX_BUYABLE_CARS] == 0) { LockCar(rent+1+MAX_BUYABLE_CARS); GameTextForPlayer(playerid, "~r~locked", 5000, 6); }
else if(LOCKEDVEH[rent+1+MAX_BUYABLE_CARS] == 1) { UnLockCar(rent+1+MAX_BUYABLE_CARS); GameTextForPlayer(playerid, "~g~unlocked", 5000, 6); }
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
else return SendClientMessage(playerid, COLOR_GREY, "Ошибка: Вы слишком далеко от машины.");
}
}
return 1;
}
---------- Post added at 15:34 ---------- Previous post was at 14:54 ----------
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