Серёжа Шардин
Компетентный
Добрый день всем!
Перестал работать /payday не могу понять почему, посмотрите пожалуйста и подскажите кто что знает.
Буду очень благодарен.
Команда /payday:
Stock Payday:
При вводе команды не чего не происходит и еже час но тоже не чего не происходит, показывает только "Точное время"
Перестал работать /payday не могу понять почему, посмотрите пожалуйста и подскажите кто что знает.
Буду очень благодарен.
Команда /payday:
PHP:
if(strcmp(cmdtext, "/payday", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 7) return PayDay();
}
PHP:
stock PayDay()
{
new string[128];
new sendername[MAX_PLAYER_NAME];
FrakCD[12] = 0;
FrakCD[13] = 0;
FrakCD[15] = 0;
FrakCD[17] = 0;
FrakCD[18] = 0;
for(new i = 0; i < sizeof(GZInfo); i++)
{
if(GZInfo[i][gFrakVlad] == 12) TotalGzB++;
if(GZInfo[i][gFrakVlad] == 13) TotalGzV++;
if(GZInfo[i][gFrakVlad] == 15) TotalGzG++;
if(GZInfo[i][gFrakVlad] == 17) TotalGzA++;
if(GZInfo[i][gFrakVlad] == 18) TotalGzR++;
}
FracBank[0][fBallas] += TotalGzB*300;
FracBank[0][fVagos] += TotalGzV*300;
FracBank[0][fGrove] += TotalGzG*300;
FracBank[0][fRifa] += TotalGzR*300;
FracBank[0][fAztek] += TotalGzA*300;
ClearTotalGz();
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(!HouseInfo[h][hOwned]) continue;
switch (HouseInfo[h][hKlass])
{
case 0: HouseInfo[h][hTakings] -= 100; // 2400 в сутки
case 1: HouseInfo[h][hTakings] -= 300; // 6000 в сутки
case 2: HouseInfo[h][hTakings] -= 600;// 12000 в сутки
case 3: HouseInfo[h][hTakings] -= 900;// 24000 в сутки
default: HouseInfo[h][hTakings] -= 1200;// 72000 в сутки
}
if(HouseInfo[h][hTakings] <= 0)
{
if(IsPlayerConnected(ReturnUser(HouseInfo[h][hOwner])))
{
new lox = ReturnUser(HouseInfo[h][hOwner]);
SendMe(lox,-1,"Ваш дом был продан государству");
PlayerInfo[lox][pPhousekey] = 255;
PlayerInfo[lox][pSafe] = 0;
PlayerInfo[lox][pAptek] = 0;
PlayerInfo[lox][pToilet] = 0;
}
else
{
new loxpidr[50];
format(loxpidr,sizeof(loxpidr),"users/%s.ini",HouseInfo[h][hOwner]);
new lolshot = ini_openFile(loxpidr);
ini_setInteger(lolshot,"House",255);
ini_setInteger(lolshot,"Text",1);
ini_closeFile(lolshot);
}
HouseInfo[h][hHel] = 0;
HouseInfo[h][hLock] = 1;
HouseInfo[h][hOwned] = 0;
HouseInfo[h][hStyle] = 0;
HouseInfo[h][hTakings] = 0;
strmid(HouseInfo[h][hOwner], "The State", 0, strlen("The State"), 255);
BuyHouse();
}
}
for(new h = 0; h < sizeof(ALLKVARTIRI); h++)
{
if(!kvartinfo[h][vladelec]) continue;
kvartinfo[h][plata] -= 500;
if(kvartinfo[h][plata] <= 0)
{
if(IsPlayerConnected(ReturnUser(kvartinfo[h][vladelec])))
{
new durac = ReturnUser(kvartinfo[h][vladelec]);
SendMe(durac,-1,"Ваша комната была продана государству");
PlayerInfo[durac][pKvartirakey] = 0;
}
else
{
new loxpidr[50];
format(loxpidr,sizeof(loxpidr),"users/%s.ini",kvartinfo[h][vladelec]);
new lolshot = ini_openFile(loxpidr);
ini_setInteger(lolshot,"Kvartira",0);
ini_closeFile(lolshot);
}
kvartinfo[h][plata] = 0;
kvartinfo[h][lock] = 0;
strmid(kvartinfo[h][vladelec], "None", 0, strlen("None"), 10);
updatekvar(h);
}
}
//foreach(new i:Player)
for(new i=0;i<MAX_PLAYERS;i++)
{
new house = PlayerInfo[i][pPhousekey];
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
new exp = PlayerInfo[i][pExp];
new nxtlevel = PlayerInfo[i][pLevel]+1;
new expamount = nxtlevel*levelexp;
if(exp >= expamount)
{
if(PlayerInfo[i][pLevel] < 5)
{
PlayerInfo[i][pCash] += 20000*PlayerInfo[i][pLevel];
format(string,sizeof(string),"Вы получили бонус за достижение нового уровня. Ваш бонус: %d вирт",PlayerInfo[i][pLevel]*20000);
SendMe(i,COLOR_YELLOWGREEN,string);
}
else if(PlayerInfo[i][pLevel] >= 5)
{
PlayerInfo[i][pCash] += 20000;
format(string,sizeof(string),"Вы получили бонус за достижение нового уровня. Ваш бонус: 20 000 вирт");
SendMe(i,COLOR_YELLOWGREEN,string);
}
PlayerInfo[i][pLevel] += 1; PlayerInfo[i][pExp] = 0;
DollahScoreUpdate();
}
if(armmatbi < 0) armmatbi = 0;
if(armmatsf < 0) armmatsf = 0;
if(armmatbils < 0) armmatbils = 0;
if(PlayerInfo[i][pZvezdi] >= 1)
{
WantedLevel[i] -= 1; PlayerInfo[i][pZvezdi] -=1;
}
if(IsAArm(i) || IsAMayor(i) || IsAMedic(i) || PlayerInfo[i][pMember] == 16 || PlayerInfo[i][pMember] == 11)PlayerInfo[i][pPayCheck] += PlayerInfo[i][pRank]*3000;
PlayerInfo[i][pExp]++; new checks = PlayerInfo[i][pPayCheck];
if(PlayerInfo[i][pDonateRank] >= 0)
{
SendMe(i,-1,"{ffffff}==========[{bbbbbb}Банковский чек{ffffff}]=========");
PlayerPlaySound(i, 6401, 0.0, 0.0, 0.0);
}
if(!NoNalog(i))
{
PlayerInfo[i][pZakonp] += 1;
if(PlayerInfo[i][pPayCheck] >= 500)
{
format(string, sizeof(string), "Налог государству: {ffff00}-%d вирт", GovTax);
SendMe(i, 0xFF8C37AA, string);
if(PlayerInfo[i][pBank] != 0)
{
PlayerInfo[i][pBank] -= GovTax;
}
FracBank[0][fKazna] += GovTax;
if(PlayerInfo[i][pKrisha] != 0)
{
if(PlayerInfo[i][pBank] > 50)
{
PlayerInfo[i][pBank] -= 50;
PlayerInfo[i][pDolg] += 50;
}
if(PlayerInfo[i][pCash] > 50)
{
PlayerInfo[i][pCash] -= 50;
PlayerInfo[i][pDolg] += 50;
}
}
}
}
if(PlayerInfo[i][pMember] == 1){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 2){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 3){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 4){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 5){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 6){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 7){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 8){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 9){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 10){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 11){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 12){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 13){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 14){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 15){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 16){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 17){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 18){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 19){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 20){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 21){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 22){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 23){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 24){
PlayerInfo[i][pDExp] += 1;}
if(PlayerInfo[i][pMember] == 25){
PlayerInfo[i][pDExp] += 1;
}
format(string, sizeof(string), "Зарплата: {ffff00}+%d$", checks);
SendMe(i, 0xFF8C37AA, string);
PlayerInfo[i][pBank] += checks;
new procb = PlayerInfo[i][pBank]/800;
format(string, sizeof(string), "Банковский процент: {ffff00}+%d$",procb);
SendMe(i, 0xFF8C37AA, string);
format(string, sizeof(string), "Текущий баланс счёта: {ffff00}%d$", PlayerInfo[i][pBank]);
SendMe(i, 0xFF8C37AA, string);
PlayerInfo[i][pBank] += procb;
robbank[i] = 0;
robbank1[i] = 0;
new bouse = PlayerInfo[i][pPbiskey];
if(PlayerInfo[i][pPbiskey] != 255)
{
if(bouse < 100)
{
BizzInfo[bouse][bTill] -= 100; BizzInfo[bouse][bTill] += BizzInfo[bouse][b2Till]; BizzInfo[bouse][b2Till] = 0;
if(BizzInfo[bouse][bMafia] !=0)
{
if(BizzInfo[bouse][bTill] > 5000)
{
BizzInfo[bouse][bTill] -= 1000;
if(BizzInfo[bouse][bMafia] == 6)
{
MafiaBank[0][nYakuza] +=500;
}
if(BizzInfo[bouse][bMafia] == 14)
{
MafiaBank[0][nRm] +=500;
}
if(BizzInfo[bouse][bMafia] == 5)
{
MafiaBank[0][nLcn] +=500;
}
}
}
if(BizzInfo[bouse][bTill] <= 0)
{
BizzInfo[bouse][bLocked] = 1;
BizzInfo[bouse][bOwned] = 0;
BizzInfo[bouse][bProducts] = 0;
GetPlayerName(i, sendername, sizeof(sendername));
strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
SendMe(i, COLOR_LIGHTRED, "Бизнес продан за неуплату");
BizzInfo[bouse][bTill] = 0;
BizzInfo[bouse][b2Till] = 0;
PlayerInfo[i][pPbiskey] = 255;
format(string, sizeof(string), "{ffff00}Цена: %d\nБизнес продается",BizzInfo[bouse][bBuyPrice]);
Update3DTextLabelText(BizzInfo[bouse][bLabel], 0xFF0000FF, string);
}
}
if(bouse >= 100)
{
if(SBizzInfo[bouse-100][sbMafia] !=0)
{
if(SBizzInfo[bouse-100][sbTill] > 5000)
{
SBizzInfo[bouse-100][sbTill] -= 1000;
if(SBizzInfo[bouse-100][sbMafia] == 6)
{
MafiaBank[0][nYakuza] +=500;
}
if(SBizzInfo[bouse-100][sbMafia] == 14)
{
MafiaBank[0][nRm] +=500;
}
if(SBizzInfo[bouse-100][sbMafia] == 5)
{
MafiaBank[0][nLcn] +=500;
}
}
}
SBizzInfo[bouse-100][sbTill] -= 100;
SBizzInfo[bouse-100][sbTill] += SBizzInfo[bouse-100][s2bTill];
SBizzInfo[bouse-100][s2bTill] = 0;
if(SBizzInfo[bouse-100][sbTill] <= 0)
{
SBizzInfo[bouse-100][sbLocked] = 1;
SBizzInfo[bouse-100][sbOwned] = 0;
SBizzInfo[bouse-100][sbProducts] = 0;
GetPlayerName(i, sendername, sizeof(sendername));
strmid(SBizzInfo[bouse-100][sbOwner], "The State", 0, strlen("The State"), 255);
SendMe(i, COLOR_LIGHTRED, "Заправка продана за неуплату");
SBizzInfo[bouse-100][sbTill] = 0;
SBizzInfo[bouse-100][s2bTill] = 0;
PlayerInfo[i][pPbiskey] = 255;
format(string, sizeof(string), "{ffff00}Цена: %d\nБизнес продается",SBizzInfo[bouse-100][sbBuyPrice]);
Update3DTextLabelText(SBizzInfo[bouse-100][sbLabel], 0xFF0000FF, string);
}
}
}
if(PlayerInfo[i][pKvartirakey] != 0)
{
format(string, sizeof(string), "{ff7518}Плата за аренду комнаты: {ffff00}-500$"); SendMe(i, COLOR_WHITE, string);
}
if(PlayerInfo[i][pPhousekey] != 255)
{
if(HouseInfo[house][hKlass] == 0)
{
format(string, sizeof(string), "{ff7518}Плата за электричество: {ffff00}-100$"); SendMe(i, COLOR_WHITE, string);
}
if(HouseInfo[house][hKlass] >= 1)
{
format(string, sizeof(string), "{ff7518}Плата за электричество: {ffff00}-%d$",HouseInfo[house][hKlass]*300); SendMe(i, COLOR_WHITE, string);
}
}
if(PlayerInfo[i][pDonateRank] >= 0)
FracBank[0][fKazna] +=100;
{
SendMe(i,-1,"{ffffff}===================================");
}
}
if(PlayerInfo[i][punWarns] == 1)
{
PlayerInfo[i][punWarnstime] += 1;
format(string, sizeof(string), "Автоматическое снятие варна через %d часов", 5 - PlayerInfo[i][punWarnstime]);
SendMe(i,COLOR_LIGHTRED, string);
}
if(PlayerInfo[i][punWarns] == 1 && PlayerInfo[i][punWarnstime] >= 5)
{
if(PlayerInfo[i][pWarns] == 1)
{
PlayerInfo[i][punWarnstime] = 0;
PlayerInfo[i][punWarns] = 0;
PlayerInfo[i][pWarns] -= 1;
}
else if(PlayerInfo[i][pWarns] > 1)
{
PlayerInfo[i][punWarnstime] = 0;
PlayerInfo[i][punWarns] = 1;
PlayerInfo[i][pWarns] -= 1;
}
SendMe(i,COLOR_LIGHTRED, "С Вас было снято одно предупреждение!");
}
seans[i] = 0; robhouse[i] = false; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pPayDayHad] += 1; PlayerInfo[i][pPayDay]++;
}
}
return true;
}
