Cisif
Дебютант
Не появляется диалоговое окно у армий при окончание разгрузки/загрузки
Вот код:
if(gVehicleGun[vehicleid][vGunLoading] || gVehicleGun[vehicleid][vGunUnloading])
{
if(vehicleid >= aArmy1[0] && vehicleid <= aArmy1[1] && pData[playerid][pFraction] != 8) return 1;
if(vehicleid >= aArmy2[0] && vehicleid <= aArmy2[1] && pData[playerid][pFraction] != 8) return 1;//Сюда новые кары для разгрузки!!!!!!
if(vehicleid >= aArmy3[0] && vehicleid <= aArmy3[1] && pData[playerid][pFraction] != 8) return 1;
if(vehicleid >= aYakuza[0] && vehicleid <= aYakuza[1] && pData[playerid][pFraction] != 13) return 1;
if(vehicleid >= aLaCosaNostra[0] && vehicleid <= aLaCosaNostra[1] && pData[playerid][pFraction] != 14) return 1;
if(vehicleid >= aRussiaMafia[0] && vehicleid <= aRussiaMafia[1] && pData[playerid][pFraction] != 15) return 1;
ShowPlayerDialog(playerid,dStopLoad,0,"Погрузка","{"#cWHITE"}Вы хотите прекратить загрузку боеприпасов в автомобиль?","Да","Нет");
}
SetPVarInt(playerid, "vehid", GetPlayerVehicleID(playerid));
if(vehicleid) gVehicleDriver[vehicleid-1] = playerid;
gVehicles[GetPlayerVehicleID(playerid) - 1][vOccupied] = true;
}
Вот код:
if(gVehicleGun[vehicleid][vGunLoading] || gVehicleGun[vehicleid][vGunUnloading])
{
if(vehicleid >= aArmy1[0] && vehicleid <= aArmy1[1] && pData[playerid][pFraction] != 8) return 1;
if(vehicleid >= aArmy2[0] && vehicleid <= aArmy2[1] && pData[playerid][pFraction] != 8) return 1;//Сюда новые кары для разгрузки!!!!!!
if(vehicleid >= aArmy3[0] && vehicleid <= aArmy3[1] && pData[playerid][pFraction] != 8) return 1;
if(vehicleid >= aYakuza[0] && vehicleid <= aYakuza[1] && pData[playerid][pFraction] != 13) return 1;
if(vehicleid >= aLaCosaNostra[0] && vehicleid <= aLaCosaNostra[1] && pData[playerid][pFraction] != 14) return 1;
if(vehicleid >= aRussiaMafia[0] && vehicleid <= aRussiaMafia[1] && pData[playerid][pFraction] != 15) return 1;
ShowPlayerDialog(playerid,dStopLoad,0,"Погрузка","{"#cWHITE"}Вы хотите прекратить загрузку боеприпасов в автомобиль?","Да","Нет");
}
SetPVarInt(playerid, "vehid", GetPlayerVehicleID(playerid));
if(vehicleid) gVehicleDriver[vehicleid-1] = playerid;
gVehicles[GetPlayerVehicleID(playerid) - 1][vOccupied] = true;
}
