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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Не отображает PlayerTextDraw

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TemkaLiveGames

Новичок
new Float:AR;
new Float:health;
new PlayerText:txd_health[MAX_PLAYERS][2];
new PlayerText:txd_armor[MAX_PLAYERS];
SetTimer("CheckHealth", 100, 1);
new strt[256];
for(new i = GetMaxPlayers()-1; i != -1; i--)
{
if(!IsPlayerConnected(i)) continue;
GetPlayerHealth(i, health);
GetPlayerArmour(i, AR);
format(strt, sizeof(strt), "%.0f", health);
PlayerTextDrawSetString(i, txd_health[playerid][1], strt);
format(strt, sizeof(strt), "%0.0f", AR);
PlayerTextDrawSetString(i, txd_armor[playerid], strt);
}
return true;
txd_health[playerid][0] = CreatePlayerTextDraw(playerid, 7.5 ,456 , "+");
PlayerTextDrawFont(playerid, txd_health[playerid][0] , 2);
PlayerTextDrawLetterSize(playerid, txd_health[playerid][0] , 1, 5.6000000000000005);
PlayerTextDrawColor(playerid, txd_health[playerid][0] , 0xff0000FF);
PlayerTextDrawSetOutline(playerid, txd_health[playerid][0] , false);
PlayerTextDrawSetProportional(playerid, txd_health[playerid][0] , true);
PlayerTextDrawSetShadow(playerid, txd_health[playerid][0] , 0);
txd_health[playerid][1] = CreatePlayerTextDraw(playerid, 23.5 ,450 , "%i");
PlayerTextDrawFont(playerid, txd_health[playerid][1] , 2);
PlayerTextDrawLetterSize(playerid, txd_health[playerid][1] , 0.8, 5.6000000000000005);
PlayerTextDrawColor(playerid, txd_health[playerid][1] , 0xF0540C);
PlayerTextDrawSetOutline(playerid, txd_health[playerid][1] , false);
PlayerTextDrawSetProportional(playerid, txd_health[playerid][1] , true);
PlayerTextDrawSetShadow(playerid, txd_health[playerid][1] , 0);
txd_armor[playerid] = CreatePlayerTextDraw(playerid, 42.5 ,455 , "%i");
PlayerTextDrawFont(playerid, txd_armor[playerid] , 2);
PlayerTextDrawLetterSize(playerid, txd_armor[playerid] , 0.8, 5.6000000000000005);
PlayerTextDrawColor(playerid, txd_armor[playerid] , 0xA5A846);
PlayerTextDrawSetOutline(playerid, txd_armor[playerid] , false);
PlayerTextDrawSetProportional(playerid, txd_armor[playerid] , true);
PlayerTextDrawSetShadow(playerid, txd_armor[playerid] , 0);
PlayerTextDrawShow(playerid, txd_health[playerid][0]);
PlayerTextDrawShow(playerid, txd_health[playerid][1]);
PlayerTextDrawShow(playerid, txd_armor[playerid]);
return true;
{
switch(listitem)
{
case 0:
{
new strt[256];
pInfo[playerid][aColor] = 1;
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
SetPlayerPos(playerid,2046.0364990234,-1367.0295410156,2869.3120117188);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 22, 25);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid, 86);
SetPlayerFacingAngle(playerid, 264.7458);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, AR);
format(strt, sizeof(strt), "%.0f", health);
PlayerTextDrawSetString(playerid, txd_health[playerid][1], strt);
format(strt, sizeof(strt), "%0.0f", AR);
PlayerTextDrawSetString(playerid, txd_armor[playerid], strt);
PlayerTextDrawShow(playerid, txd_health[playerid][0]);
PlayerTextDrawShow(playerid, txd_health[playerid][1]);
PlayerTextDrawShow(playerid, txd_armor[playerid]);
}
case 1:
{
new strt[256];
pInfo[playerid][aColor] = 2;
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid,0);
SetPlayerPos(playerid,1952.3937988281,-1356.9680175781,2859.8054199219);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 22, 25);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid, 285);
SetPlayerFacingAngle(playerid, 264.7458);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, AR);
format(strt, sizeof(strt), "%.0f", health);
PlayerTextDrawSetString(playerid, txd_health[playerid][1], strt);
format(strt, sizeof(strt), "%0.0f", AR);
PlayerTextDrawSetString(playerid, txd_armor[playerid], strt);
PlayerTextDrawShow(playerid, txd_health[playerid][0]);
PlayerTextDrawShow(playerid, txd_health[playerid][1]);
PlayerTextDrawShow(playerid, txd_armor[playerid]);
}
}
}

При компиляции ни ошибки, ни варнинга, но TextDraw не появляется, помогите!
 
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