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Не отнимаются деньги игрока при покупке скина

kirillkot123

Дебютант
Помогите, кто может... Буду благодарен :3
Проблема заключается в том, что при покупке скина он устанавливается на игрока, но деньги не отнимаются... Я так полагаю, что проблема в case dBuySkin, а именно в new price. Пробовал всё, что мог... В общем-то всё работает, кроме денег. Они не списываются за скин(

Код:
enum
{
    dBuySkin,
    dBuySkin2,
}
Код:
enum SKIN_DATA {
    skinID,
    skinPrice,
    skinClass,
    skinSex,
    skinColor
}
Код:
#define SKIN_CLASS_ECONOM 1
#define SKIN_SEX_MALE 1
#define SKIN_SEX_FEMALE 2
#define SKIN_COLOR_WHITE 0
#define SKIN_COLOR_BLACK 1
new gSkins[115][SKIN_DATA] = {
    {31, 2000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {3, 2000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {1, 2500, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {198, 2000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {201, 2500, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {38, 2500, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {39, 6000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {8, 8000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {207, 10000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {131, 15000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {32, 15000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {96, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {161, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {72, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {202, 40000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {206, 40000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {2, 40000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {94, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {128, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {112, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {34, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {133, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {151, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {241, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {242, 55000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {152, 90000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {33, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {48, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {73, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {192, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {247, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {254, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {237, 140000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {208, 150000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {193, 150000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {100, 150000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {181, 150000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {226, 180000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {57, 200000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {170, 200000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {23, 200000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {169, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {228, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {185, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {117, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {59, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {90, 280000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {111, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {55, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {56, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {187, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {214, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {250, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {141, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {211, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {290, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {150, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {263, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {188, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {249, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {171, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {98, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {189, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {223, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {147, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {126, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {240, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {172, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {194, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {91, 450000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {216, 450000 , SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {93, 500000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {46, 500000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {186, 500000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {294, 500000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {233, 550000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_WHITE},
    {299, 650000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_WHITE},
    {79, 2000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {13, 2000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {15, 10000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {195, 15000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {9, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {10, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {21, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {6, 20000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {238, 25000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {222, 30000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {66, 30000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {24, 30000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {25, 30000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},//50
    {176, 30000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {67, 35000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {7, 40000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},//40
    {180, 40000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {14, 50000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {4, 80000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {5, 80000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {35, 80000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {36, 80000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {183, 90000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {69, 90000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {297, 100000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {190, 160000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {28, 180000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},//60
    {156, 200000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {22, 200000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {17, 250000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {11, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {269, 300000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {12, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {20, 350000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {19, 400000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {219, 450000, SKIN_CLASS_ECONOM, SKIN_SEX_FEMALE, SKIN_COLOR_BLACK},
    {296, 450000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK},
    {293, 500000, SKIN_CLASS_ECONOM, SKIN_SEX_MALE, SKIN_COLOR_BLACK}
};
Код:
else if(clickedid == gSkinShopDraw[3])
    {
        new    b_skin = GetPlayerSkin(playerid), b_index = -15;
        for(new x; x < sizeof(gSkins); x ++)
        {
            if(gSkins[x][skinID] != b_skin) continue;
            b_index = x;
            break;
        }
        SetPVarInt(playerid, "clothes_select", b_index);
        SPFD(playerid,dBuySkin,0,"Покупка одеды","Да","Нет","{"#cW"}Вы хотите купить эту одежду за {"#cRED"}$%i{"#cW"}?",GetSkinPrice(b_index));
    }
Код:
case dBuySkin:
        {
            if(!response) return 1;
            new houseid = pData[playerid][pHouse]-1;
            if(!pData[playerid][pHouse] || !gHouses[houseid][houseImprove][3] || ((houseid+1) > 0 && pData[playerid][pMysqlID] != gHouses[houseid][houseOwnerID])) ShowPlayerDialog(playerid,dBuySkin2,0,"Покупка одежды","{"#cRED"}Внимание! {"#cW"}У Вас нет шкафа для одежды.\nЕсли Вы купите эту одежду, то она заменит вашу текущую\nВы все равно хотите купить Выбранную одежду?","Да","Нет");
            else
            {
                new skinVib = GetPVarInt(playerid,"clothes_select");
                new skin = gSkins[skinVib][skinID];
                   new price = gSkins[skin][skinPrice];
                new id = pTemp[playerid][pSelectedBusinessID];
                new slot = -1;
                for(new i;i<3;i++)
                {
                    if(skin == gHouses[houseid][houseSkin][i]) return SendClientMessage(playerid,CGRAY,"У Вас уже есть эта одежда в шкафу");
                    if(!gHouses[houseid][houseSkin][i]) {slot = i; break;}
                }
                if(slot == -1) return ShowPlayerDialog(playerid,dBuySkin2,0,"Покупка одежды","{"#cRED"}Внимание! {"#cW"}У Вас недостаточно места в шкафу.\nЕсли Вы купите эту одежду, то она заменит вашу текущую\nВы все равно хотите купить Выбранную одежду?","Да","Нет");
                if(GetPlayerMoneyEx(playerid) < price) return SendClientMessage(playerid,CGRAY,"Недостаточно денег");

                if(gBusiness[id][busiOwnerID])
                {
                    if(gBusiness[id][busiProduct] - floatround((price / 150) * 5) / 10 <= 0) return SendClientMessage(playerid, CGRAY, "Ошибка: В бизнесе недостаточно продуктов.");
                }
                gBusiness[id][busiBank] += floatround((price / 150) * 12);
                gBusiness[id][busiDay10] += floatround((price / 150) * 12);
                UpdateBusinessData(id+1,"day10",gBusiness[id][busiDay10]);
                gBusiness[id][busiProduct] -= floatround((price / 150) * 5) / 20;
                UpdateBusinessText(id);
                UpdateBusinessDataEx(id+1,"product",gBusiness[id][busiProduct],"bank",gBusiness[id][busiBank]);
                gHouses[houseid][houseSkin][slot] = skin;
                UpdateHouseDress(houseid);
                pData[playerid][pMoney] -= price;
                SendClientMessage(playerid,CGREEN,"Одежда была доставлена в ваш шкаф");
                pTemp[playerid][pChangingSkin] = false;
                if(GetPVarInt(playerid, "curskin") == pData[playerid][pFractionSkin] || (!(houseid+1) || ((houseid+1) > 0 && gHouses[houseid][houseOwnerID] != pData[playerid][pMysqlID])) && pData[playerid][pFraction]) SetPlayerSkinEx(playerid, GetPVarInt(playerid, "curskin"));
                else pData[playerid][pSkin] = skin, SetPlayerSkinEx(playerid,skin);
                pData[playerid][pMoney] -= price;
                HidePlayerClothesTD(playerid);
                pTemp[playerid][pJustTP] = true;
                SetPlayerPos(playerid, GetPVarFloat(playerid, "posx"), GetPVarFloat(playerid, "posy"), GetPVarFloat(playerid, "posz"));
                SetPlayerInterior(playerid, GetPVarInt(playerid, "interior"));
                SetPlayerVirtualWorld(playerid, GetPVarInt(playerid, "vw"));
                SetPlayerFacingAngle(playerid, GetPVarInt(playerid, "posa"));
                TogglePlayerControllable(playerid, 1);
                SetCameraBehindPlayer(playerid);
                DeletePVar(playerid, "posx");
                DeletePVar(playerid, "posy");
                DeletePVar(playerid, "posz");
                DeletePVar(playerid, "posa");
                DeletePVar(playerid, "interior");
                DeletePVar(playerid, "vw");
                DeletePVar(playerid, "clothes_sel");
                DeletePVar(playerid, "clothes_class");
                pTemp[playerid][pChangingSkin] = false;
            }
        }
        case dBuySkin2:
        {
            if(!response) return 1;
            new skinNn = GetPVarInt(playerid,"clothes_select");
            new skin = gSkins[skinNn][skinID];
            new houseid = pData[playerid][pHouse]-1;
            new price = gSkins[skin][skinPrice];
            new id = pTemp[playerid][pSelectedBusinessID];
            if(GetPlayerMoneyEx(playerid) < price) return SendClientMessage(playerid,CGRAY,"Недостаточно денег");
               if(gBusiness[id][busiOwnerID])
               {
                if(gBusiness[id][busiProduct] - floatround((price / 150) * 5) / 10 <= 0) return SendClientMessage(playerid, CGRAY, "Ошибка: В бизнесе недостаточно продуктов.");
            }
            gBusiness[id][busiBank] += floatround((price / 150) * 5);
            gBusiness[id][busiDay10] += floatround((price / 150) * 5);
            UpdateBusinessData(id+1,"day10",gBusiness[id][busiDay10]);
            gBusiness[id][busiProduct] -= floatround((price / 150) * 5) / 10;
            UpdateBusinessText(id);
            UpdateBusinessDataEx(id+1,"product",gBusiness[id][busiProduct],"bank",gBusiness[id][busiBank]);
            if((houseid+1) && pData[playerid][pMysqlID] == gHouses[houseid][houseOwnerID])
            {
                new slot=-1, cnt;
                for(new i;i<3;i++)
                {
                    if(gHouses[houseid][houseSkin][i]) cnt++;
                    if(gHouses[houseid][houseSkin][i] == pData[playerid][pSkin]) slot = i;
                }
                if(cnt >= 3)
                {
                    if(slot == -1) return SendClientMessage(playerid,CRED,"Ошибка при нахождении заменямого скина в шкафу");
                    gHouses[houseid][houseSkin][slot] = skin;
                    UpdateHouseDress(houseid);
                }
            }
            UpdatePlayerData(playerid,"skin",skin);
            pData[playerid][pMoney] -= price;
            pData[playerid][pSkin] = skin;
            pTemp[playerid][pChangingSkin] = false;
            if(GetPVarInt(playerid, "curskin") == pData[playerid][pFractionSkin] || (!(houseid+1) || ((houseid+1) > 0 && gHouses[houseid][houseOwnerID] != pData[playerid][pMysqlID])) && pData[playerid][pFraction]) SetPlayerSkinEx(playerid, GetPVarInt(playerid, "curskin"));
            else SetPlayerSkinEx(playerid,pData[playerid][pSkin]);
            pData[playerid][pMoney] -= price;
            HidePlayerClothesTD(playerid);
            pTemp[playerid][pJustTP] = true;
            SetPlayerPos(playerid, GetPVarFloat(playerid, "posx"), GetPVarFloat(playerid, "posy"), GetPVarFloat(playerid, "posz"));
            SetPlayerInterior(playerid, GetPVarInt(playerid, "interior"));
            SetPlayerVirtualWorld(playerid, GetPVarInt(playerid, "vw"));
            SetPlayerFacingAngle(playerid, GetPVarInt(playerid, "posa"));
            TogglePlayerControllable(playerid, 1);
            SetCameraBehindPlayer(playerid);
            DeletePVar(playerid, "posx");
            DeletePVar(playerid, "posy");
            DeletePVar(playerid, "posz");
            DeletePVar(playerid, "posa");
            DeletePVar(playerid, "interior");
            DeletePVar(playerid, "vw");
            DeletePVar(playerid, "clothes_sel");
            DeletePVar(playerid, "clothes_class");
            pTemp[playerid][pChangingSkin] = false;
            if(pData[playerid][pFraction] == 0) { SetPlayerSkinEx(playerid,pData[playerid][pSkin]); }
        }
 
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