Таизи
Дебютант
Не могу поменять цвет чата на белый. В данным момент вот такой.
Скажите где искать?
PHP:
public OnPlayerText(playerid, text[])
{
chatcon[playerid]++;//ïðèáàâëÿåì 1 ê êîíòðîëüíîé ïåðåìåííîé ÷àòà
new string[256];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
new aa333[64];//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ
format(aa333, sizeof(aa333), "%s", sendername);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ
if(playspa[playerid] == 0)//èãðîê ÍÅ çàñïàâíèëñÿ
{
printf("-----[Èãðîê íå çàñïàâíèëñÿ] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
// printf("-----[Èãðîê íå çàñïàâíèëñÿ] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
/*
format(string, sizeof(string), "Russian_Drift: {FF0000}Èãðîê %s [%d] áûë êèêíóò - ñîîáùåíèå â ÷àò áåç ñïàâíà !", sendername, playerid);
print(string);
SendClientMessageToAll(COLOR_YELLOW, string);
SetTimerEx("PlayKick", 300, 0, "i", playerid);
*/
SendClientMessage(playerid,COLOR_RED," Âû åù¸ íå çàñïàâíèëèñü, è íå ìîæåòå ïèñàòü â ÷àò !");
return 0;
}
if(PlayerInfo[playerid][pDeport] == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âû íå ìîæåòå ãîâîðèòü, ïîêà äåëî î Âàøåé äåïîðòàöèè íà ñëóøàíèè !");
SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âñå ñîîáùåíèÿ îòïðàâëÿéòå â àäìèí-÷àò ( /a [òåêñò] ) !");
printf("-----[Èãðîê íà äåïîðòàöèè] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
// printf("-----[Èãðîê íà äåïîðòàöèè] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
return 0;
}
if(PlayerInfo[playerid][pMutedsec] > 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âû íå ìîæåòå ãîâîðèòü, Âàñ çàòêíóëè !");
printf("-----[Èãðîê çàòêíóò] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
// printf("-----[Èãðîê çàòêíóò] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
return 0;
}
SetPlayerChatBubble(playerid, text, COLOR_WHITE, 15.0, 6000);
if(PlayerInfo[playerid][pWanted] == 0)
{
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
}
else
{
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {FF0000}[Wanted] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
{
format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
return 0;
}
}
if(PlayerInfo[playerid][pWanted] == 0)
{
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
}
else
{
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] > 0)//Gangs system
{
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
SendClientMessageToAll(hex[playerid], string);
return 0;
}
}
return 1;
}
