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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

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Не могу поменять цвет чата на белый. В данным момент вот такой.
Скажите где искать?

PHP:
public OnPlayerText(playerid, text[])
{
	chatcon[playerid]++;//ïðèáàâëÿåì 1 ê êîíòðîëüíîé ïåðåìåííîé ÷àòà
	new string[256];
	new sendername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	new aa333[64];//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ
	format(aa333, sizeof(aa333), "%s", sendername);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ
	if(playspa[playerid] == 0)//èãðîê ÍÅ çàñïàâíèëñÿ
	{
		printf("-----[Èãðîê íå çàñïàâíèëñÿ] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
//		printf("-----[Èãðîê íå çàñïàâíèëñÿ] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
/*
		format(string, sizeof(string), "Russian_Drift: {FF0000}Èãðîê %s [%d] áûë êèêíóò - ñîîáùåíèå â ÷àò áåç ñïàâíà !", sendername, playerid);
		print(string);
		SendClientMessageToAll(COLOR_YELLOW, string);
		SetTimerEx("PlayKick", 300, 0, "i", playerid);
*/
		SendClientMessage(playerid,COLOR_RED," Âû åù¸ íå çàñïàâíèëèñü, è íå ìîæåòå ïèñàòü â ÷àò !");
		return 0;
	}
	if(PlayerInfo[playerid][pDeport] == 1)
	{
		SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âû íå ìîæåòå ãîâîðèòü, ïîêà äåëî î Âàøåé äåïîðòàöèè íà ñëóøàíèè !");
		SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âñå ñîîáùåíèÿ îòïðàâëÿéòå â àäìèí-÷àò ( /a [òåêñò] ) !");
		printf("-----[Èãðîê íà äåïîðòàöèè] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
//		printf("-----[Èãðîê íà äåïîðòàöèè] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
		return 0;
	}
	if(PlayerInfo[playerid][pMutedsec] > 0)
	{
		SendClientMessage(playerid, COLOR_YELLOW, "Russian_Drift: {FF0000}Âû íå ìîæåòå ãîâîðèòü, Âàñ çàòêíóëè !");
		printf("-----[Èãðîê çàòêíóò] %s [%d]: %s", aa333, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã (äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ)
//		printf("-----[Èãðîê çàòêíóò] %s [%d]: %s", sendername, playerid, text); // Îòïðàâëÿåì ñîîáùåíèå â ñåðâåð-ëîã
		return 0;
	}
	SetPlayerChatBubble(playerid, text, COLOR_WHITE, 15.0, 6000);
	if(PlayerInfo[playerid][pWanted] == 0)
	{
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
	}
	else
	{
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {FF0000}[Wanted] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] <= 0)//èãðîê ÓÆÅ çàñïàâíèëñÿ
		{
			format(string, sizeof(string), "%s {FF0000}[Wanted] {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", sendername, playerid, text); // Ïðèêðåïëÿåì èä ê íèêó
			SendClientMessageToAll(GetPlayerColor(playerid), string); // Îòïðàâëÿåì ñîîáùåíèå
			return 0;
		}
	}

	if(PlayerInfo[playerid][pWanted] == 0)
	{
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
	}
	else
	{
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 0 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 1 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[LSPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 2 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[SFPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
		if(playspa[playerid] == 1 && PlayerInfo[playerid][pPolice] == 3 && PGang[playerid] > 0)//Gangs system
		{
			new hex[MAX_PLAYERS];
			hex[playerid] = HexToInt(GColor[PGang[playerid]]);
			format(string, sizeof(string), "[Áàíäà: %s] %s {FF0000}[Wanted] {2F60FF}[LVPD] {28F90E}[ID:%d]: {E5B884}%s", GName[PGang[playerid]], PlayNam(playerid), playerid, text);
			SendClientMessageToAll(hex[playerid], string);
			return 0;
		}
	}

	return 1;
}
 
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