f@N@t1k
Ученик
Урок по созданию показатель урона который нанесли вы , или нанесён вам.
Смысл всего этого:
- Когда стреляешь ты показывает урон над головой (скрин отсуствует)
- Когда попали в тебя снизу показывает урон нанесённый вам
Ко всем New:
OnPlayerConnect
OnPlayerDisconnect:
OnPlayerUpdate:
В OnPlayerDeath:
И в конец мода.
Смысл всего этого:
- Когда стреляешь ты показывает урон над головой (скрин отсуствует)
- Когда попали в тебя снизу показывает урон нанесённый вам
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
Ко всем New:
PHP:
new KillTimeForShowDamage[MAX_PLAYERS];
new KillTimeForShowDamage2[MAX_PLAYERS];
new CountDamage[MAX_PLAYERS];
new Text:heal44[MAX_PLAYERS];
new Float:healthy[MAX_PLAYERS];
new Float:Armor[MAX_PLAYERS];
new Float:Armor2[MAX_PLAYERS];
new Float:healthy2[MAX_PLAYERS];
new Text3D:Damage[MAX_PLAYERS];
PHP:
CountDamage[playerid] = 0;
Damage[playerid] = Create3DTextLabel(" ",COLOR_3DTEXT,0,0,0,DISTANCE,GetPlayerVirtualWorld(playerid),true);
Attach3DTextLabelToPlayer(Damage[playerid], playerid, 0.0, 0.0, 0.43);
heal44[playerid] = TextDrawCreate(330.000000,400.0," ");
healthy2[playerid] = 0;
Armor2[playerid] = 0;
TextDrawAlignment(heal44[playerid],2);
TextDrawSetShadow(heal44[playerid],0);
TextDrawFont(heal44[playerid],1);
TextDrawLetterSize(heal44[playerid],0.279999,0.800000);
TextDrawBoxColor(heal44[playerid], 0x00000070);
TextDrawTextSize(heal44[playerid], 100, 80);
TextDrawUseBox(heal44[playerid], 1);
PHP:
Delete3DTextLabel(Damage[playerid]);
TextDrawDestroy(heal44[playerid]);
OnPlayerUpdate:
PHP:
GetPlayerArmour(playerid,Armor[playerid]);
if(Armor[playerid] != Armor2[playerid])
{
new stringF[10];
new cba = floatround(Armor2[playerid])-floatround(Armor[playerid]);
if(cba > 0)
{
KillTimer(KillTimeForShowDamage[playerid]);
KillTimeForShowDamage[playerid] = SetTimerEx("HideDamageForPlayer", 2000, 0, "i", playerid);
CountDamage[playerid] += cba;
format(stringF,sizeof(stringF),"-%d",CountDamage[playerid]);
Update3DTextLabelText(Damage[playerid],COLOR_3DTEXT,stringF);
new bride[20];
format(bride,sizeof(bride),"Armour: %.0f",Armor[playerid]);
TextDrawSetString(heal44[playerid],bride);
TextDrawShowForPlayer(playerid,heal44[playerid]);
KillTimer(KillTimeForShowDamage2[playerid]);
KillTimeForShowDamage2[playerid] = SetTimerEx("HideTDDamage", 5000, 0, "i", playerid);
}
Armor2[playerid] = Armor[playerid];
}
GetPlayerHealth(playerid,healthy[playerid]);
if(healthy[playerid] != healthy2[playerid])
{
new stringF[10];
new abc = floatround(healthy2[playerid])-floatround(healthy[playerid]);
if(abc > 0) {
KillTimer(KillTimeForShowDamage[playerid]);
KillTimeForShowDamage[playerid] = SetTimerEx("HideDamageForPlayer", 2000, 0, "i", playerid);
CountDamage[playerid] += abc;
format(stringF,sizeof(stringF),"-%d",CountDamage[playerid]);
Update3DTextLabelText(Damage[playerid],COLOR_3DTEXT,stringF);
new bride[20];
format(bride,sizeof(bride),"Health:%.0f",healthy[playerid]);
TextDrawSetString(heal44[playerid],bride);
TextDrawShowForPlayer(playerid,heal44[playerid]);
KillTimer(KillTimeForShowDamage2[playerid]);
KillTimeForShowDamage2[playerid] = SetTimerEx("HideTDDamage", 5000, 0, "i", playerid);
}
healthy2[playerid] = healthy[playerid];
}
В OnPlayerDeath:
PHP:
TextDrawHideForPlayer(playerid,heal44[playerid]);
Update3DTextLabelText(Damage[playerid],COLOR_3DTEXT," ");
И в конец мода.
PHP:
forward HideDamageForPlayer(playerid);
public HideDamageForPlayer(playerid)
{
Update3DTextLabelText(Damage[playerid],COLOR_3DTEXT," ");
CountDamage[playerid] = 0;
return 1;
}
forward HideTDDamage(playerid);
public HideTDDamage(playerid)
{
TextDrawHideForPlayer(playerid,heal44[playerid]);
return 1;
}
