Andrey_Bened
Ученик
Здравствуйте, у меня есть рабочая мигалка, все работает только как выхожу из авто то она пропадает. Как сделать что бы оставалась?
PHP:
if (strcmp("/migalka", cmdtext, true, 10) == 0)
{
if(PlayerInfo[playerid][pDonateRank] > 1 || PlayerInfo[playerid][pAdmin] >= 1)
{
new carid = GetPlayerVehicleID(playerid);
lustra[playerid] = CreateObject(19419,0,0,0,0,0,0,0,0,0,0.0);
switch(GetVehicleModel(carid))
{
case 587: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.30, 0.80, 0.0, 0.0, 0.0); //Euros
case 562: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0,-0.0, 0.85, 0.0, 0.0, 0.0); //Elegy
case 602: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.30, 0.77, 0.0, 0.0, 0.0); //Alpha
case 415: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.65, 0.0, 0.0, 0.0); //Cheetah
case 451: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.63, 0.0, 0.0, 0.0); //Turismo
case 559: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Jester
case 541: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Bullet
case 565: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Flash
case 540: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Vincent
case 507: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Elegant
case 491: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.78, 0.0, 0.0, 0.0); //Virgo
case 492: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.92, 0.0, 0.0, 0.0); //Greenwood
case 526: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Fortune
case 529: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Willard
case 401: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.82, 0.0, 0.0, 0.0); //Bravura
case 518: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Buccaneer
case 527: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Cadrona
case 542: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Clover
case 585: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.08, 0.0, 0.0, 0.0); //Emperor
case 419: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Esperanto
case 466: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Glendale
case 474: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Hermes
case 546: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Intruder
case 551: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Merit
case 467: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Oceanic
case 547: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Primo
case 580: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Stafford
case 405: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Sentinel
case 550: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Sunrise
case 549: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Tampa
case 421: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Washington
case 429: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0, 0.60, 0.37, 0.0, 0.0, 0.0); //Banshee
case 402: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.80, 0.0, 0.0, 0.0); //Buffalo
case 589: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Club
case 494: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.10, 0.80, 0.0, 0.0, 0.0); //Hotring Racer
case 502: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.10, 0.82, 0.0, 0.0, 0.0); //Hotring Racer 2
case 503: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.10, 0.84, 0.0, 0.0, 0.0); //Hotring Racer 3
case 411: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Infernus
case 603: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.10, 0.73, 0.0, 0.0, 0.0); //Phoenix
case 475: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Sabre
case 506: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Super GT
case 477: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0,-0.20, 0.77, 0.0, 0.0, 0.0); //ZR-350
case 404: AttachDynamicObjectToVehicle(lustra[playerid],carid,0.0, 0.0, 1.00, 0.0, 0.0, 0.0); //Perenniel
case 479: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.05, 0.0, 0.0, 0.0); //Regina
case 458: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Solair
case 412: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.78, 0.0, 0.0, 0.0); //Voodoo
case 439: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 1.0, 0.35, 0.0, 0.0, 0.0); //Stallion
case 480: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Comet
case 500: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Mesa
case 505: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher
case 489: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher 2
case 504: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Bloodring Banger
case 533: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 1.15, 0.40, 0.0, 0.0, 0.0); //Feltzer
case 534: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Remington
case 535: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Slamvan
case 536: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 1.20, 0.28, 0.0, 0.0, 0.0); //Blade
case 555: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Windsor
case 567: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 1.60, 0.22, 0.0, 0.0, 0.0); //Savanna
case 575: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 1.30, 0.58, 0.0, 0.0, 0.0); //Broadway
case 576: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Tornado
case 579: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.30, 0.0, 0.0, 0.0); //Huntley
case 600: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.84, 0.0, 0.0, 0.0); //Picador
case 495: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.06, 0.0, 0.0, 0.0); //Sandking
case 543: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Sadler
case 422: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.89, 0.0, 0.0, 0.0); //Bobcat
case 554: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Yosemite
default: AttachDynamicObjectToVehicle(lustra[playerid],carid, 0.0, 0.0, 0.90, 0.0, 0.0, 0.0); //Other cars
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " *Ó âàñ íåòó V.I.P àêêàóíòà,ëèáî îí íèæå 1 óðîâíÿ!");
return 1;
}
