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/migalka

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Carleone

Умник
Здравствуйте дорогие форумчане я хотел себе мигалку на сервер и искал тут мне она попалась но без удаления и при спавне не удалялась мне немного помогли её доделали и я решил поделиться нею с вами.
И так приступим.
Ко всем new
PHP:
new migalka[MAX_PLAYERS];
В public OnPlayerCommandText(playerid, cmdtext[])
PHP:
else if (strcmp("/migalka", cmdtext, true, 10) == 0)
        {
        if(PlayerInfo[playerid][pAdmin] > 1)
        {
            new carid = GetPlayerVehicleID(playerid);
            new vehicleid = GetPlayerVehicleID(playerid);
            migalka[vehicleid] = CreateObject(18646,0,0,0,0,0,0,0.0);
            switch(GetVehicleModel(carid))
            {
            case 587: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.30, 0.80, 0.0, 0.0, 0.0); //Euros
            case 562: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0,-0.0, 0.85, 0.0, 0.0, 0.0); //Elegy
            case 602: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.30, 0.77, 0.0, 0.0, 0.0); //Alpha
            case 415: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.65, 0.0, 0.0, 0.0); //Cheetah
            case 451: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.20, 0.63, 0.0, 0.0, 0.0); //Turismo
            case 559: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Jester
            case 541: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Bullet
            case 565: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Flash
            case 540: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Vincent
            case 507: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Elegant
            case 491: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.20, 0.78, 0.0, 0.0, 0.0); //Virgo
            case 492: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.92, 0.0, 0.0, 0.0); //Greenwood
            case 526: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Fortune
            case 529: AttachObjectToVehicle(migalka[vehicleid],carid,  0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Willard
            case 401: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.82, 0.0, 0.0, 0.0); //Bravura
            case 518: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Buccaneer
            case 527: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Cadrona
            case 542: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Clover
            case 585: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.08, 0.0, 0.0, 0.0); //Emperor
            case 419: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Esperanto
            case 466: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Glendale
            case 474: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.88, 0.0, 0.0, 0.0); //Hermes
            case 546: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Intruder
            case 551: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Merit
            case 467: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Oceanic
            case 547: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Primo
            case 580: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Stafford
            case 405: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Sentinel
            case 550: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Sunrise
            case 549: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Tampa
            case 421: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.75, 0.0, 0.0, 0.0); //Washington
            case 429: AttachObjectToVehicle(migalka[vehicleid],carid,0.0, 0.60, 0.37, 0.0, 0.0, 0.0); //Banshee
            case 402: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.20, 0.80, 0.0, 0.0, 0.0); //Buffalo
            case 589: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Club
            case 494: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.10, 0.80, 0.0, 0.0, 0.0); //Hotring Racer
            case 502: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.10, 0.82, 0.0, 0.0, 0.0); //Hotring Racer 2
            case 503: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.10, 0.84, 0.0, 0.0, 0.0); //Hotring Racer 3
            case 411: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.77, 0.0, 0.0, 0.0); //Infernus
            case 603: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.10, 0.73, 0.0, 0.0, 0.0); //Phoenix
            case 475: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.79, 0.0, 0.0, 0.0); //Sabre
            case 506: AttachObjectToVehicle(migalka[vehicleid],carid,0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Super GT
            case 477: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,-0.20, 0.77, 0.0, 0.0, 0.0); //ZR-350
            case 404: AttachObjectToVehicle(migalka[vehicleid],carid,0.0,  0.0, 1.00, 0.0, 0.0, 0.0); //Perenniel
            case 479: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.05, 0.0, 0.0, 0.0); //Regina
            case 458: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.80, 0.0, 0.0, 0.0); //Solair
            case 412: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.78, 0.0, 0.0, 0.0); //Voodoo
            case 439: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 1.0, 0.35, 0.0, 0.0, 0.0); //Stallion
            case 480: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Comet
            case 500: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.80, 0.35, 0.0, 0.0, 0.0); //Mesa
            case 505: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher
            case 489: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.15, 0.0, 0.0, 0.0); //Rancher 2
            case 504: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.93, 0.0, 0.0, 0.0); //Bloodring Banger
            case 533: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 1.15, 0.40, 0.0, 0.0, 0.0); //Feltzer
            case 534: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.70, 0.0, 0.0, 0.0); //Remington
            case 535: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.87, 0.0, 0.0, 0.0); //Slamvan
            case 536: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 1.20, 0.28, 0.0, 0.0, 0.0); //Blade
            case 555: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.90, 0.30, 0.0, 0.0, 0.0); //Windsor
            case 567: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 1.60, 0.22, 0.0, 0.0, 0.0); //Savanna
            case 575: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 1.30, 0.58, 0.0, 0.0, 0.0); //Broadway
            case 576: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Tornado
            case 579: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.30, 0.0, 0.0, 0.0); //Huntley
            case 600: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.84, 0.0, 0.0, 0.0); //Picador
            case 495: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.06, 0.0, 0.0, 0.0); //Sandking
            case 543: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.95, 0.0, 0.0, 0.0); //Sadler
            case 422: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 0.89, 0.0, 0.0, 0.0); //Bobcat
            case 554: AttachObjectToVehicle(migalka[vehicleid],carid, 0.0, 0.0, 1.10, 0.0, 0.0, 0.0); //Yosemite
            default: SendClientMessage(playerid, 0xFF2000FF, "На этот транспорт мигалка не предусмотрена"); //Other cars
            }
        }
        return 1;
        }
        else if (strcmp("/migalkaoff", cmdtext, true, 10) == 0)
        {
        if(PlayerInfo[playerid][pAdmin] > 1)
        new vehicleid = GetPlayerVehicleID(playerid);
        DestroyObject(migalka[vehicleid]);
        return true;
        }
В public OnVehicleSpawn(vehicleid)
PHP:
DestroyObject(migalka[vehicleid]);
В public OnVehicleDeath(vehicleid, killerid)
PHP:
DestroyObject(migalka[vehicleid]);
И естественно в /delcar или /delveh как у вас.
PHP:
DestroyObject(migalka[vehicleid]);
Автор: Неизвестный.

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