Velaso
Умник
Здравствуйте, решил сделать простое меню в банке.
PHP:
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 169.000030, 168.440032, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 80.000000, 60.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 259.005523, 168.440032, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 80.000000, 60.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 349.011016, 168.440032, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 80.000000, 60.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 439.016510, 168.440032, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 80.000000, 60.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 170.599975, 169.979995, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 76.919982, 56.289951);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 11206655);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 1212);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 63.000000, 356.000000, 360.000000, 1.000000);
TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 260.700653, 170.133377, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 76.919982, 56.289951);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 11206655);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][5], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1277);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 350.500793, 170.133361, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 76.919982, 56.289951);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 11206655);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 1239);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 440.600921, 170.179977, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 76.919982, 56.289951);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 11206655);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 1274);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 172.399917, 246.746704, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.719998);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 245.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], 11206655);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 262.799835, 246.000045, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.719998);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 336.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][9], 11206655);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 352.399780, 246.000061, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.719998);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 426.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 11206655);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 442.799743, 246.000122, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.719998);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 520.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 11206655);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 179.599960, 245.253356, "Withdraw");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.268800, 0.928000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 273.999969, 244.506698, "Deposit");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.268800, 0.928000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][13], true);
TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 365.199920, 245.253402, "Balance");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.268800, 0.928000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][14], true);
TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 453.199737, 244.506729, "Transfer");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.268800, 0.928000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][15], true);
Для тех у кого не грузит скрин:
Автор ТД: Я
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Автор ТД: Я
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