Andrew White
Новичок
Вот инклуд, для сис-мы "Радаров"
PHP:
/*
*
* -= LSR INCLUDE =-
* Larceny Speed Radar
*
* Autor: Larceny
* Special Thanks to: Protioso ([VGS]Protioso_OC)
* First Release: September 20, 2010 - V1.7
*
*/
#include "a_samp"
#define MAX_Radar 100
#define LSR_TIME_CHECK 500 // Tempo em milisegundos.
/*Function List -----------------------------------------------------------------------------||
native CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, virtualword = -1);
native DestroyRadar(lrid);
native RadarExists(lrid);
native SetRadarPos(lrid, Float:x, Float:y, Float:z);
native SetRadarVirtualWorld(lrid, virtualworld);
native GetRadarPos(lrid, &Float:x, &Float:y, &Float:z);
native GetRadarVirtualWorld(lrid);
/------------------------------------------------------------------------------------------------------------||*/
enum lrdef
{
LSR_VW,
LSR_OID,
Float:LSR_X,
Float:LSR_Y,
Float:LSR_Z,
LSR_speedmax,
LSR_radiacao,
LSR_pickup
};
static LSR_Timer, LSR_Total, LSR_Radar[MAX_Radar][lrdef];
#define LSR_CheckTimerAd() if(!LSR_Timer) LSR_Timer = SetTimer("CheckRadar", LSR_TIME_CHECK, 1)
#define LSR_CheckTimerRe() if(!LSR_Total){KillTimer(LSR_Timer); LSR_Timer = 0;}
forward CheckRadar();
forward HideRadar(playerid);
forward PlayerInPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
forward OnPlayerEnterRadar(playerid, speed, radarid);
forward UseFlashRadar();
forward MoverPickup(lrid,Float:x,Float:y,Float:z);
new Text:Flash;
new UseFlash;
stock CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, virtualword = -1)
{
new bid = LSR_ProcurarIDLivre();
if(bid == -1)
{
printf("[LSP:] Radar limit was exceeded!(Max:%d) Increase the value or delete some...", MAX_Radar);
return 0;
}
LSR_Radar[bid][LSR_OID] = CreatePickup(pickup,1,x,y,z+2,-1);
LSR_Radar[bid][LSR_X] = x;
LSR_Radar[bid][LSR_Y] = y;
LSR_Radar[bid][LSR_Z] = z;
LSR_Radar[bid][LSR_speedmax] = speedmax;
LSR_Radar[bid][LSR_VW] = virtualword;
LSR_Radar[bid][LSR_radiacao] = radiacao;
LSR_Radar[bid][LSR_pickup] = pickup;
LSR_CheckTimerAd();
LSR_Total++;
return bid;
}
stock DestroyRadar(lrid)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Total--;
DestroyPickup(LSR_Radar[lrid][LSR_pickup]);
LSR_Radar[lrid][LSR_OID] = 0;
LSR_CheckTimerRe()
return 1;
}
stock RadarExists(lrid) return (!LSR_Radar[lrid][LSR_OID]) ? 0 : 1;
stock SetRadarPos(lrid, Float:x, Float:y, Float:z)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Radar[lrid][LSR_X] = x;
LSR_Radar[lrid][LSR_Y] = y;
LSR_Radar[lrid][LSR_Z] = z;
return MoverPickup(LSR_Radar[lrid][LSR_OID], x, y, z);
}
public MoverPickup(lrid,Float:x,Float:y,Float:z)
{
if(LSR_Radar[lrid][LSR_OID])
{
DestroyPickup(LSR_Radar[lrid][LSR_OID]);
LSR_Radar[lrid][LSR_X] = x;
LSR_Radar[lrid][LSR_Y] = y;
LSR_Radar[lrid][LSR_Z] = z;
CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, -1);
return 1;
}
return 0;
}
stock SetRadarVirtualWorld(lrid, virtualworld)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Radar[lrid][LSR_VW] = virtualworld;
DestroyPickup(LSR_Radar[lrid][LSR_OID]);
new x = LSR_Radar[lrid][LSR_X];
new y = LSR_Radar[lrid][LSR_Y];
new z = LSR_Radar[lrid][LSR_Z];
CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, virtualworld);
return 1;
}
stock GetRadarPos(lrid, &Float:x, &Float:y, &Float:z)
{
if(!LSR_Radar[lrid][LSR_OID])
{
x = 0.0;
y = 0.0;
z = 0.0;
}
x = LSR_Radar[lrid][LSR_X];
y = LSR_Radar[lrid][LSR_Y];
z = LSR_Radar[lrid][LSR_Z];
}
stock GetRadarVirtualWorld(lrid)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
return LSR_Radar[lrid][LSR_VW];
}
public PlayerInPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
public CheckRadar()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
for(new b = 1; b <= LSR_Total; b++)
{
if(LSR_Radar[b][LSR_OID])
{
if(LSR_Radar[b][LSR_VW] == -1 || GetPlayerVirtualWorld(i) == LSR_Radar[b][LSR_VW])
{
if(PlayerInPoint(LSR_Radar[b][LSR_radiacao], i, LSR_Radar[b][LSR_X], LSR_Radar[b][LSR_Y], LSR_Radar[b][LSR_Z]))
{
RadarForPlayer(i, LSR_Radar[b][LSR_speedmax], LSR_Radar[b][LSR_OID]);
}
}
}
}
}
}
stock LSR_ProcurarIDLivre()
{
for(new b = 1; b < MAX_Radar; b++) if(!LSR_Radar[b][LSR_OID]) return b;
return -1;
}
stock GetSpeed(playerid, bool:velo)
{
new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
return velo?floatround(rtn * 100):floatround(rtn * 100);
}
stock RadarForPlayer(playerid, speedlimit, radarid)
{
new currentspeed = GetSpeed(playerid, true);
if(currentspeed >= speedlimit)
{
if(UseFlash == 1){TextDrawShowForPlayer(playerid, Flash); SetTimerEx("HideRadar", 1000, 0, "d", playerid);}
OnPlayerEnterRadar(playerid, currentspeed, radarid);
}
return 1;
}
public HideRadar(playerid)
{
TextDrawHideForPlayer(playerid, Flash);
return 1;
}
public UseFlashRadar()
{
UseFlash = 1;
Flash = TextDrawCreate(635.000000, 432.000000, "__");
TextDrawBackgroundColor(Flash, 255);
TextDrawFont(Flash, 1);
TextDrawLetterSize(Flash, 0.500000, -45.900001);
TextDrawColor(Flash, -256);
TextDrawSetOutline(Flash, 0);
TextDrawSetProportional(Flash, 1);
TextDrawSetShadow(Flash, 1);
TextDrawUseBox(Flash, 1);
TextDrawBoxColor(Flash, -86);
TextDrawTextSize(Flash, 6.000000, 35.000000);
return 1;
}
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