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ЛСПД,Парк у мэрии

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Mozart_Amadei

Умник
Добрый День
Огородил Лспд,Поставил Место для Парковки у Мэрии,Огородил Авторынок ЛС)
Время Работы:20-30 минут
Objects converted:63
На мое мнение работа не очень...Но думаю может кому пригодится

Я думаю Многим надоело что на Авто-Рынке постоянно бардак
Вот Объекты
PHP:
CreateObject(982,1534.52087402,-1650.80212402,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
CreateObject(982,1534.52038574,-1694.30261230,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
CreateObject(983,1537.41479492,-1667.21325684,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,1537.41125488,-1678.25500488,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,1534.52136230,-1710.29089355,13.21636486,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,1534.52929688,-1713.44055176,13.21636486,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(983,1537.69726562,-1721.38427734,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(983,1544.08093262,-1721.37670898,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(983,1547.26892090,-1718.20092773,13.22129250,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (7)
CreateObject(984,1540.96862793,-1638.23645020,13.03355694,0.00000000,0.00000000,88.00000000); //object(fenceshit2) (1)
CreateObject(982,1524.57434082,-1708.40209961,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
CreateObject(983,1547.26196289,-1711.81762695,13.22129250,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (8)
CreateObject(983,1534.51696777,-1718.20275879,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (9)
CreateObject(1257,1523.30725098,-1691.29516602,13.82606697,0.00000000,0.00000000,180.00000000); //object(bustopm) (1)
CreateObject(982,1524.64001465,-1674.05102539,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
CreateObject(982,1524.61730957,-1648.44165039,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (5)
CreateObject(982,1524.57128906,-1615.37524414,13.06636715,0.00000000,0.00000000,0.00000000); //object(fenceshit) (6)
CreateObject(1215,1534.61328125,-1681.40808105,12.94713593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,1534.59790039,-1663.78283691,12.89713669,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1215,1537.33361816,-1663.90576172,12.94713593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,1537.43798828,-1670.58947754,12.94713593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,1537.47790527,-1674.91394043,12.94713593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,1537.20996094,-1681.33959961,12.94713593,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1534.65429688,-1637.86816406,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(984,1461.68652344,-1721.02148438,13.18355465,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateObject(983,1455.32421875,-1721.02441406,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (11)
CreateObject(983,1452.12280273,-1724.20617676,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (12)
CreateObject(983,1468.07421875,-1724.18066406,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(983,1460.13793945,-1724.21838379,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (14)
CreateObject(982,1059.19543457,-1748.52600098,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit) (7)
CreateObject(982,1059.19897461,-1764.49243164,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit) (8)
CreateObject(982,1071.98205566,-1777.22839355,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit) (9)
CreateObject(982,1089.51086426,-1777.22473145,13.23042965,0.00000000,0.00000000,90.00000000); //object(fenceshit) (10)
CreateObject(983,1062.38354492,-1735.72949219,13.26675224,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (15)
CreateObject(983,1075.23522949,-1735.72668457,13.27674007,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (16)
CreateObject(983,1068.80737305,-1735.73291016,13.26764679,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (17)
CreateObject(983,1081.61926270,-1735.76367188,13.27674007,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (18)
CreateObject(983,1087.91809082,-1735.79309082,13.22674084,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (19)
CreateObject(983,1094.30920410,-1735.80029297,13.22674084,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (20)
CreateObject(983,1097.49804688,-1735.77551270,13.22674084,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (21)
CreateObject(982,1102.31921387,-1764.38769531,13.20909500,0.00000000,0.00000000,0.00000000); //object(fenceshit) (13)
CreateObject(983,1099.10156250,-1735.79418945,13.22674084,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (22)
CreateObject(983,1102.31933594,-1751.61181641,13.22674084,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (23)
CreateObject(1215,1468.24023438,-1727.17773438,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1467.89721680,-1727.18566895,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,1460.29321289,-1727.20312500,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1459.91760254,-1727.21044922,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1452.33593750,-1727.20874023,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1451.91052246,-1727.22253418,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1451.97802734,-1720.98181152,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,1468.28222656,-1721.04394531,13.13620186,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(984,1496.41772461,-1720.63623047,13.18355465,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateObject(983,1490.00158691,-1723.80883789,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(983,1502.82031250,-1723.80688477,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(983,1496.35388184,-1723.78259277,13.23042965,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (13)
CreateObject(1215,1496.57458496,-1726.86987305,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1489.74694824,-1726.87377930,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1503.04870605,-1726.88854980,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1502.57019043,-1726.91687012,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1496.09875488,-1726.84826660,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1490.24658203,-1726.89501953,13.11119843,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1489.82934570,-1720.70617676,13.13620186,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,1502.96740723,-1720.73864746,13.13620186,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
 
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