Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Логотип на TD v2

Статус
В этой теме нельзя размещать новые ответы.

Hershels

Умник
_____________________________
Автор: Hershels
Время потрачено: 5 мин.
_____________________________

​
Код:
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];




Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 553.332824, 6.740745, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 20.555574, 20.222221);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], -1061109505);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);


Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 575.555603, 26.962961, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 60.555580, -9.851852);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -1378294017);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);


Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 558.888793, 6.222218, "S");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.512776, 2.165182);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], 255);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);


Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 579.999633, 16.074073, "Role Play");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.314444, 1.138520);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], -1061109505);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);


Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 583.888793, 5.703630, "quare");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.420554, 1.060742);
PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw4[playerid], 255);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);


Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 572.222229, 6.740737, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 63.888900, 8.814812);
PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw5[playerid], -1061109505);
PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw5[playerid], 4);


От "+" не откажусь :d​
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу