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LoadOjcets

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Narek

Компетентный
Решил сделать для сервера систему загрузки обиектов.. подключил инклуд итд..*НИЖЕ* ну обиекты не загружаютсья в чем дело?

---------- Сообщение добавлено в 20:44 ---------- Предыдущее сообщение добавлено в 20:43 ----------

PHP:
stock LoadObject()
{
	CreateObject(629,2394.3000000,-1723.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb5) (1)
	CreateObject(1299,2418.7000000,-1721.3000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
	CreateObject(1372,2405.8999000,-1726.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_dump2_low) (1)
	CreateObject(1372,2396.8000000,-1726.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_dump2_low) (2)
	CreateObject(1372,2385.8000000,-1726.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(cj_dump2_low) (3)
	CreateObject(1372,2371.7000000,-1726.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_dump2_low) (4)
	CreateObject(3092,2403.1001000,-1741.3000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
	CreateObject(3119,2363.6001000,-1760.6000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (1)
	CreateObject(849,2424.7000000,-1770.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
	CreateObject(654,2391.7000000,-1738.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (1)
	CreateObject(654,2375.7000000,-1738.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (2)
	CreateObject(654,2355.0000000,-1738.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (3)
	CreateObject(654,2334.7000000,-1738.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (4)
	CreateObject(654,2345.6001000,-1746.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (5)
	CreateObject(654,2365.6001000,-1745.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (6)
	CreateObject(654,2384.8999000,-1746.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree08) (7)
	CreateObject(617,2362.3000000,-1721.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (1)
	CreateObject(617,2353.3999000,-1704.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (2)
	CreateObject(672,2355.3999000,-1712.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree5) (1)
	CreateObject(700,2321.3000000,-1745.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (1)
	CreateObject(661,2303.1001000,-1745.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (1)
	CreateObject(661,2287.0000000,-1745.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (2)
	CreateObject(661,2276.1001000,-1740.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (3)
	CreateObject(661,2254.1001000,-1740.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (4)
	CreateObject(661,2236.0000000,-1746.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (5)
	CreateObject(661,2266.0000000,-1746.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree07) (6)
	CreateObject(661,2296.7000000,-1739.4000000,12.5000000,0.0000000,0.0000000,340.0000000); //object(pinetree07) (7)
	CreateObject(17005,-787.2999900,2421.3999000,163.6000100,0.0000000,0.0000000,228.0000000); //object(farmhouse) (1)
	CreateObject(16285,-813.4000200,2422.8000000,155.8000000,0.0000000,0.0000000,52.0000000); //object(des_westrn7_03) (1)
	CreateObject(3066,-777.2999900,2435.7000000,157.1000100,0.0000000,0.0000000,50.0000000); //object(ammotrn_obj) (1)
	CreateObject(3016,-782.0999800,2437.0000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (1)
	CreateObject(3016,-782.0999800,2437.5000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (2)
	CreateObject(3016,-782.2000100,2437.0000000,156.5000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (3)
	CreateObject(3016,-782.2000100,2437.5000000,156.5000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (4)
	CreateObject(3016,-782.5999800,2437.2000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (5)
	CreateObject(3016,-782.7000100,2436.7000000,156.3000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (6)
	CreateObject(3016,-781.5000000,2436.5000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (7)
	CreateObject(3016,-782.0999800,2436.5000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (8)
	CreateObject(3016,-782.7999900,2437.7000000,156.2000000,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (9)
	CreateObject(930,-783.2000100,2431.1001000,156.6000100,0.0000000,0.0000000,320.0000000); //object(o2_bottles) (1)
	CreateObject(732,-811.5999800,2378.6001000,151.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly10) (1)
	CreateObject(732,-813.7999900,2369.0000000,150.8000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly10) (2)
	CreateObject(732,-802.9000200,2361.1001000,149.8999900,0.0000000,0.0000000,0.0000000); //object(tree_hipoly10) (3)
	CreateObject(732,-819.0000000,2352.8000000,149.3999900,0.0000000,0.0000000,0.0000000); //object(tree_hipoly10) (4)
	CreateObject(736,-804.5999800,2349.6001000,159.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
	CreateObject(736,-800.2000100,2374.2000000,162.3000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
	CreateObject(736,-810.7999900,2386.5000000,163.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
	CreateObject(770,-822.0000000,2347.8000000,148.8999900,0.0000000,0.0000000,0.0000000); //object(pinebg_hi) (1)
	CreateObject(887,-792.0999800,2387.6001000,154.8999900,0.0000000,0.0000000,0.0000000); //object(elmtreegrn2_po) (1)
	CreateObject(3092,-808.2000100,2427.8999000,157.0000000,0.0000000,0.0000000,256.0000000); //object(dead_tied_cop) (2)
	CreateObject(12957,-827.7999900,2336.0000000,149.6000100,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (1)
	CreateObject(3594,-807.0999800,2342.8000000,148.3999900,0.0000000,0.0000000,0.0000000); //object(la_fuckcar1) (1)
	#include <LoadObject>
}
 
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