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liberty city snow arena

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Hellsing

Новичок
Аренку эту создал вроде месяц назад, хотел на ней организовать новогодний турнир. Ну сейчас не до этого.
Выкладываю просто так, может кому пригодится. Сразу говорю скрин сделан со стандартного gta3.img

Скрин:


Код:

CreateObject(4859,1868.9531300,-2003.6562500,13.7500000,0.0000000,0.0000000,0.0000000); //object(snpedland2_las) (1)
CreateObject(11083,-2298.1001000,-3227.1999500,4.4000000,0.0000000,0.0000000,0.0000000); //object(drivingschlgnd_sfs) (1)
CreateObject(11083,-2297.3000500,-3305.3999000,4.1000000,0.0000000,0.0000000,180.0000000); //object(drivingschlgnd_sfs) (2)
CreateObject(3899,-2236.1999500,-3282.1001000,46.6000000,0.0000000,0.0000000,0.0000000); //object(lib_street04) (1)
CreateObject(3895,-2283.8000500,-3383.0000000,11.9000000,0.0000000,0.0000000,0.0000000); //object(lib_street14) (1)
CreateObject(3074,-2326.6999500,-3314.0000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (2)
CreateObject(3074,-2309.5000000,-3312.8000500,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (3)
CreateObject(3074,-2292.3999000,-3313.6001000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (4)
CreateObject(3074,-2276.0000000,-3312.8999000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (5)
CreateObject(3074,-2258.6001000,-3312.8000500,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (6)
CreateObject(3074,-2258.6001000,-3283.3999000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (7)
CreateObject(3074,-2276.0000000,-3283.5000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (8)
CreateObject(3074,-2292.3994100,-3283.5000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (9)
CreateObject(3074,-2310.0000000,-3283.6001000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (10)
CreateObject(3074,-2326.8999000,-3284.1001000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (11)
CreateObject(3074,-2325.3999000,-3255.1999500,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (12)
CreateObject(3074,-2308.1992200,-3255.1992200,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (13)
CreateObject(3074,-2290.8000500,-3255.0000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (14)
CreateObject(3074,-2273.6001000,-3255.0000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (15)
CreateObject(3074,-2256.3000500,-3255.1001000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (16)
CreateObject(3074,-2255.8999000,-3226.0000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (17)
CreateObject(3074,-2272.6001000,-3226.3999000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (18)
CreateObject(3074,-2289.8000500,-3226.3999000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (19)
CreateObject(3074,-2307.3000500,-3226.3000500,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (20)
CreateObject(3074,-2324.5996100,-3226.5000000,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (21)
CreateObject(3074,-2335.5996100,-3224.1992200,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (22)
CreateObject(3074,-2338.3999000,-3242.3000500,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (23)
CreateObject(3074,-2339.5000000,-3255.8994100,1.4000000,0.0000000,270.0000000,0.0000000); //object(d9_runway) (24)
CreateObject(3074,-2326.6999500,-3211.8999000,1.4000000,0.0000000,270.0000000,270.0000000); //object(d9_runway) (25)
CreateObject(3074,-2300.0000000,-3211.3000500,1.4000000,0.0000000,270.0000000,270.0000000); //object(d9_runway) (26)
CreateObject(3074,-2270.3000500,-3211.3999000,1.4000000,0.0000000,270.0000000,270.0000000); //object(d9_runway) (27)
CreateObject(3890,-2231.1999500,-3361.6999500,5.7000000,0.0000000,0.0000000,250.0000000); //object(lib_street09) (1)
CreateObject(3890,-2397.0000000,-3297.1999500,9.0000000,0.0000000,0.0000000,109.9990000); //object(lib_street09) (2)
CreateObject(3890,-2410.3000500,-3239.8999000,11.8000000,11.9330000,353.8670000,121.2680000); //object(lib_street09) (3)
CreateObject(3895,-2403.1999500,-3283.8000500,14.6000000,0.0000000,0.0000000,280.0000000); //object(lib_street14) (2)
CreateObject(3895,-2419.8999000,-3261.6999500,21.6000000,0.0000000,0.0000000,319.9980000); //object(lib_street14) (3)
CreateObject(3906,-2291.3000500,-3132.3999000,51.9000000,0.0000000,0.0000000,90.0000000); //object(lib_street01) (1)
CreateObject(3906,-2402.3999000,-3185.0000000,41.0000000,0.0000000,0.0000000,56.0000000); //object(lib_street01) (2)
CreateObject(3911,-2213.6999500,-3180.1001000,11.1000000,0.0000000,0.0000000,220.0000000); //object(lib_street13) (1)
CreateObject(3915,-2254.1999500,-3149.1999500,29.7000000,0.0000000,0.0000000,266.0000000); //object(snowover03) (1)
CreateObject(3915,-2244.6999500,-3149.8000500,31.5000000,0.0000000,0.0000000,265.9950000); //object(snowover03) (2)
CreateObject(3915,-2234.8000500,-3149.3999000,32.5000000,0.0000000,0.0000000,265.9950000); //object(snowover03) (3)
CreateObject(3918,-2194.5000000,-3173.5000000,21.6000000,0.0000000,0.0000000,220.0000000); //object(snowover01) (1)
CreateObject(3918,-2188.1999500,-3181.6999500,20.1000000,0.0000000,0.0000000,219.9960000); //object(snowover01) (2)
CreateObject(3918,-2184.5000000,-3186.5000000,20.6000000,0.0000000,0.0000000,219.9960000); //object(snowover01) (3)
CreateObject(3918,-2191.0000000,-3236.3000500,11.7000000,0.0000000,0.0000000,179.9960000); //object(snowover01) (4)
CreateObject(3918,-2191.1001000,-3244.6001000,11.7000000,0.0000000,0.0000000,179.9950000); //object(snowover01) (5)
CreateObject(3918,-2433.8000500,-3288.1001000,21.8000000,0.0000000,0.0000000,9.9950000); //object(snowover01) (6)
CreateObject(3918,-2434.6999500,-3282.6999500,21.8000000,0.0000000,0.0000000,9.9920000); //object(snowover01) (7)
CreateObject(3906,-2247.6001000,-3120.1001000,37.8000000,0.0000000,0.0000000,276.0000000); //object(lib_street01) (3)
CreateObject(3918,-2377.8999000,-3200.6001000,26.1000000,0.0000000,0.0000000,55.9970000); //object(snowover01) (8)
CreateObject(3905,-2161.1999500,-3116.0000000,34.4000000,0.0000000,0.0000000,218.0000000); //object(lib_street02) (1)
CreateObject(1337,-2336.7548800,-3326.7724600,7.7190600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(3916,-2366.3000500,-3389.3000500,3.5000000,0.0000000,6.0000000,320.0000000); //object(snowover04) (1)
CreateObject(3917,-2282.8000500,-3384.5000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(lib_street17) (1)
CreateObject(10289,-1848.0781200,785.4921900,77.2734400,0.0000000,0.0000000,0.0000000); //object(tempsf_3_sfe) (1)
CreateObject(3911,-2410.8999000,-3407.8999000,10.9000000,0.0000000,0.0000000,50.0000000); //object(lib_street13) (2)
CreateObject(10821,-1505.2578100,715.2421900,64.0390600,0.0000000,0.0000000,226.5000000); //object(baybridge2_sfse) (1)
CreateObject(10821,-1505.2578100,715.2421900,64.0390600,0.0000000,0.0000000,226.5000000); //object(baybridge2_sfse) (2)
CreateObject(10945,-2405.6999500,-3473.6999500,82.8000000,0.0000000,0.0000000,0.0000000); //object(skyscrap_sfs) (1)

Спавн:
AddPlayerClass(0,-2272.6411,-3279.3726,2.5911,354.2998,0,0,0,0,0,0); //
 
Последнее редактирование модератором:
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