Thomas_Makaveli
Мастер
Итак, всем привет. Вот вам небольшой мануал игры в крестики нолики, по нажатию кнопок Y и N (согласие)
Автор: я (Thomas_Makaveli)
Причина работы: Как-то делал для Advance RolePlay. Внизу видео.
Начнем:
Ко всем NEW
В public OnPlayerCommandText, добавляем команду:
Добавляем сами TD
Теперь создадим:
Добавим в public OnPlayerKeyStateChange
Теперь в public OnPlayerConnect, добавим это:
Так же, создадим еще 2 stock
Вот такой, нубо мануал. Для вас:dn:
Вот, что получится. Канал уже не мой, если хотите попасть на мой, смотрите в подписи группу.
Так же, вот FS данного мануала:
WARNING: При копипасте темы, указывайте автора!
Автор: я (Thomas_Makaveli)
Причина работы: Как-то делал для Advance RolePlay. Внизу видео.
Начнем:
Ко всем NEW
PHP:
main(){}
new Text:GameTD[11],PlayerText:MyGame[MAX_PLAYERS][9],kvadrat[MAX_PLAYERS][9];
PHP:
if(strcmp(cmd, "/kn", true) == 0)
{
tmp = strcharsplit(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, -1, "Введите: /kn [id]");
giveplayerid = ReturnUser(tmp);
if(giveplayerid == playerid) return SendClientMessage(playerid,-1,"Вы указали свой ID.");
if(GetPVarInt(giveplayerid,"GOGAME") != 999) return SendClientMessage(playerid,-1,"Игрок уже играет.");
if (!ProxDetectorS(10.0, playerid, giveplayerid)) return SendClientMessage(playerid,-1,"Вы слишком далеко от игрока.");
new n1[24],n2[24];
GetPlayerName(playerid,n1,sizeof(n1));
GetPlayerName(giveplayerid,n2,sizeof(n2));
format(stringer,sizeof(stringer),"Вы предложили игроку %s сыграть в крестики-нолики.",n2);
SendClientMessage(playerid,0x6495EDFF,stringer);
format(stringer,sizeof(stringer),"%s предложил вам сыграть в крестики-нолики.",n1);
SendClientMessage(giveplayerid,0x6495EDFF,stringer );
SendClientMessage(giveplayerid,-1, "Нажмите {48FC23}Y {FFFFFF}чтобы согласиться {FF0000}N {FFFFFF}для отказа");
SetPVarInt(giveplayerid,"KN",playerid);
return true;
}
PHP:
GameTD[0] = TextDrawCreate(250.000000, 120.000000, "_");
TextDrawBackgroundColor(GameTD[0], 255);
TextDrawFont(GameTD[0], 1);
TextDrawLetterSize(GameTD[0], 0.500000, 15.699991);
TextDrawColor(GameTD[0], 0xFFFF00FF);
TextDrawSetOutline(GameTD[0], 0);
TextDrawSetProportional(GameTD[0], 1);
TextDrawSetShadow(GameTD[0], 1);
TextDrawUseBox(GameTD[0], 1);
TextDrawBoxColor(GameTD[0], -1);
TextDrawTextSize(GameTD[0], 392.000000, 24.000000);
TextDrawSetSelectable(GameTD[0], 0);
GameTD[1] = TextDrawCreate(250.000000, 120.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[1], 0xFFFFFF00);
TextDrawFont(GameTD[1], 5);
TextDrawLetterSize(GameTD[1], 0.500000, 1.000000);
TextDrawColor(GameTD[1], -1);
TextDrawSetOutline(GameTD[1], 0);
TextDrawSetProportional(GameTD[1], 1);
TextDrawSetShadow(GameTD[1], 1);
TextDrawUseBox(GameTD[1], 1);
TextDrawBoxColor(GameTD[1], 0xFFFFFF00);
TextDrawTextSize(GameTD[1], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[1], 19461);
TextDrawSetPreviewRot(GameTD[1], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[1], 1);
GameTD[2] = TextDrawCreate(298.000000, 120.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[2], 0xFFFFFF00);
TextDrawFont(GameTD[2], 5);
TextDrawLetterSize(GameTD[2], 0.500000, 1.000000);
TextDrawColor(GameTD[2], -1);
TextDrawSetOutline(GameTD[2], 0);
TextDrawSetProportional(GameTD[2], 1);
TextDrawSetShadow(GameTD[2], 1);
TextDrawUseBox(GameTD[2], 1);
TextDrawBoxColor(GameTD[2], 0xFFFFFF00);
TextDrawTextSize(GameTD[2], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[2], 19461);
TextDrawSetPreviewRot(GameTD[2], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[2], 1);
GameTD[3] = TextDrawCreate(347.000000, 120.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[3], 0xFFFFFF00);
TextDrawFont(GameTD[3], 5);
TextDrawLetterSize(GameTD[3], 0.500000, 1.000000);
TextDrawColor(GameTD[3], -1);
TextDrawSetOutline(GameTD[3], 0);
TextDrawSetProportional(GameTD[3], 1);
TextDrawSetShadow(GameTD[3], 1);
TextDrawUseBox(GameTD[3], 1);
TextDrawBoxColor(GameTD[3], 0xFFFFFF00);
TextDrawTextSize(GameTD[3], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[3], 19461);
TextDrawSetPreviewRot(GameTD[3], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[3], 1);
GameTD[4] = TextDrawCreate(250.000000, 168.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[4], 0xFFFFFF00);
TextDrawFont(GameTD[4], 5);
TextDrawLetterSize(GameTD[4], 0.500000, 1.000000);
TextDrawColor(GameTD[4], -1);
TextDrawSetOutline(GameTD[4], 0);
TextDrawSetProportional(GameTD[4], 1);
TextDrawSetShadow(GameTD[4], 1);
TextDrawUseBox(GameTD[4], 1);
TextDrawBoxColor(GameTD[4], 0xFFFFFF00);
TextDrawTextSize(GameTD[4], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[4], 19461);
TextDrawSetPreviewRot(GameTD[4], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[4], 1);
GameTD[5] = TextDrawCreate(298.000000, 168.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[5], 0xFFFFFF00);
TextDrawFont(GameTD[5], 5);
TextDrawLetterSize(GameTD[5], 0.500000, 1.000000);
TextDrawColor(GameTD[5], -1);
TextDrawSetOutline(GameTD[5], 0);
TextDrawSetProportional(GameTD[5], 1);
TextDrawSetShadow(GameTD[5], 1);
TextDrawUseBox(GameTD[5], 1);
TextDrawBoxColor(GameTD[5], 0xFFFFFF00);
TextDrawTextSize(GameTD[5], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[5], 19461);
TextDrawSetPreviewRot(GameTD[5], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[5], 1);
GameTD[6] = TextDrawCreate(347.000000, 168.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[6], 0xFFFFFF00);
TextDrawFont(GameTD[6], 5);
TextDrawLetterSize(GameTD[6], 0.500000, 1.000000);
TextDrawColor(GameTD[6], -1);
TextDrawSetOutline(GameTD[6], 0);
TextDrawSetProportional(GameTD[6], 1);
TextDrawSetShadow(GameTD[6], 1);
TextDrawUseBox(GameTD[6], 1);
TextDrawBoxColor(GameTD[6], 0xFFFFFF00);
TextDrawTextSize(GameTD[6], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[6], 19461);
TextDrawSetPreviewRot(GameTD[6], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[6], 1);
GameTD[7] = TextDrawCreate(250.000000, 216.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[7], 0xFFFFFF00);
TextDrawFont(GameTD[7], 5);
TextDrawLetterSize(GameTD[7], 0.500000, 1.000000);
TextDrawColor(GameTD[7], -1);
TextDrawSetOutline(GameTD[7], 0);
TextDrawSetProportional(GameTD[7], 1);
TextDrawSetShadow(GameTD[7], 1);
TextDrawUseBox(GameTD[7], 1);
TextDrawBoxColor(GameTD[7], 0xFFFFFF00);
TextDrawTextSize(GameTD[7], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[7], 19461);
TextDrawSetPreviewRot(GameTD[7], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[7], 1);
GameTD[8] = TextDrawCreate(298.000000, 216.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[8], 0xFFFFFF00);
TextDrawFont(GameTD[8], 5);
TextDrawLetterSize(GameTD[8], 0.500000, 1.000000);
TextDrawColor(GameTD[8], -1);
TextDrawSetOutline(GameTD[8], 0);
TextDrawSetProportional(GameTD[8], 1);
TextDrawSetShadow(GameTD[8], 1);
TextDrawUseBox(GameTD[8], 1);
TextDrawBoxColor(GameTD[8], 0xFFFFFF00);
TextDrawTextSize(GameTD[8], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[8], 19461);
TextDrawSetPreviewRot(GameTD[8], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[8], 1);
GameTD[9] = TextDrawCreate(347.000000, 216.000000, "New Textdraw");
TextDrawBackgroundColor(GameTD[9], 0xFFFFFF00);
TextDrawFont(GameTD[9], 5);
TextDrawLetterSize(GameTD[9], 0.500000, 1.000000);
TextDrawColor(GameTD[9], -1);
TextDrawSetOutline(GameTD[9], 0);
TextDrawSetProportional(GameTD[9], 1);
TextDrawSetShadow(GameTD[9], 1);
TextDrawUseBox(GameTD[9], 1);
TextDrawBoxColor(GameTD[9], 0xFFFFFF00);
TextDrawTextSize(GameTD[9], 45.000000, 45.000000);
TextDrawSetPreviewModel(GameTD[9], 19461);
TextDrawSetPreviewRot(GameTD[9], 0.000000, 0.000000, 90.000000, 0.000090);
TextDrawSetSelectable(GameTD[9], 1);
GameTD[10] = TextDrawCreate(388.000000, 112.000000,"LD_BEAT:cross");
TextDrawFont(GameTD[10],4);
TextDrawLetterSize(GameTD[10],0.3,0.4);
TextDrawTextSize(GameTD[10], 15.000,14.500);
TextDrawColor(GameTD[10],-1);
TextDrawSetSelectable(GameTD[10], 1);
PHP:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
{
for(new td = 1; td < 10; td++)
{
if(clickedid == GameTD[td])
{
if(GetPVarInt(playerid,"HOD") == 0) return SendClientMessage(playerid,0xFF0B03FF,"Сейчас не ваш ход.");
if(kvadrat[playerid][td-1] != 0 || kvadrat[GetPVarInt(playerid,"GOGAME")][td-1] != 0) return SendClientMessage(playerid,-1,"В этой ячейке стоит елемент.");
new ob[14];
if(GetPVarInt(playerid,"STATGAME") == 1) ob = "O";
if(GetPVarInt(playerid,"STATGAME") == 2) ob = "X";
kvadrat[playerid][td-1] = 1;
PlayerTextDrawSetString(playerid,MyGame[playerid][td-1],ob);
PlayerTextDrawSetString(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][td-1],ob);
if(GetPVarInt(playerid,"STATGAME") == 1)
{
PlayerTextDrawColor(playerid,MyGame[playerid][td-1], 0xF94ADFFF);
PlayerTextDrawColor(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][td-1], 0xF94ADFFF);
}
if(GetPVarInt(playerid,"STATGAME") == 2)
{
PlayerTextDrawColor(playerid,MyGame[playerid][td-1], 0xE4F94AFF);
PlayerTextDrawColor(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][td-1], 0xE4F94AFF);
}
PlayerTextDrawShow(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][td-1]);
PlayerTextDrawShow(playerid,MyGame[playerid][td-1]);
DeletePVar(playerid,"HOD");
SetPVarInt(GetPVarInt(playerid,"GOGAME"),"HOD",1);
if(CHECKGAME(playerid)) // победа
{
for(new i; i < 11; i++) TextDrawHideForPlayer(GetPVarInt(playerid,"GOGAME"),GameTD[i]);
SelectTextDraw(GetPVarInt(playerid,"GOGAME"), 0x20B2AAFF);
for(new i; i < 9; i++) PlayerTextDrawHide(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][i]);
CancelSelectTextDraw(GetPVarInt(playerid,"GOGAME"));
for(new i; i < 11; i++) TextDrawHideForPlayer(playerid,GameTD[i]);
SelectTextDraw(playerid, 0x20B2AAFF);
for(new i; i < 9; i++) PlayerTextDrawHide(playerid,MyGame[playerid][i]);
CancelSelectTextDraw(playerid);
SendClientMessage(GetPVarInt(playerid,"GOGAME"),0xFF6803FF,"К сожелению, Вы проиграли.");
SendClientMessage(playerid,0x37FA00FF,"Поздравляем, Вы выиграли.");
DeletePVar(playerid,"HOD");
DeletePVar(GetPVarInt(playerid,"GOGAME"),"HOD");
SetPVarInt(GetPVarInt(playerid,"GOGAME"),"GOGAME",999);
SetPVarInt(playerid,"GOGAME",999);
return true;
}
if(CHECKEND(playerid)) // Ничья
{
for(new i; i < 11; i++) TextDrawHideForPlayer(GetPVarInt(playerid,"GOGAME"),GameTD[i]);
SelectTextDraw(GetPVarInt(playerid,"GOGAME"), 0x20B2AAFF);
for(new i; i < 9; i++) PlayerTextDrawHide(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][i]);
CancelSelectTextDraw(GetPVarInt(playerid,"GOGAME"));
for(new i; i < 11; i++) TextDrawHideForPlayer(playerid,GameTD[i]);
SelectTextDraw(playerid, 0x20B2AAFF);
for(new i; i < 9; i++) PlayerTextDrawHide(playerid,MyGame[playerid][i]);
CancelSelectTextDraw(playerid);
SendClientMessage(GetPVarInt(playerid,"GOGAME"),0xFF6803FF,"Игра закончилась в ничью!");
SendClientMessage(playerid,0xFF6803FF,"Игра закончилась в ничью!");
DeletePVar(playerid,"HOD");
DeletePVar(GetPVarInt(playerid,"GOGAME"),"HOD");
SetPVarInt(GetPVarInt(playerid,"GOGAME"),"GOGAME",999);
SetPVarInt(playerid,"GOGAME",999);
}
}
}
if(clickedid == GameTD[10])
{
for(new i; i < 11; i++) TextDrawHideForPlayer(GetPVarInt(playerid,"GOGAME"),GameTD[i]);
for(new i; i < 9; i++) PlayerTextDrawHide(GetPVarInt(playerid,"GOGAME"),MyGame[playerid][i]);
CancelSelectTextDraw(GetPVarInt(playerid,"GOGAME"));
SendClientMessage(playerid,0xFF0B03FF,"Вы отказались от продолжения игры.");
DeletePVar(playerid,"HOD");
DeletePVar(GetPVarInt(playerid,"GOGAME"),"HOD");
for(new i; i < 11; i++) TextDrawHideForPlayer(playerid,GameTD[i]);
SelectTextDraw(playerid, 0x20B2AAFF);
for(new i; i < 9; i++) PlayerTextDrawHide(playerid,MyGame[playerid][i]);
CancelSelectTextDraw(playerid);
SendClientMessage(GetPVarInt(playerid,"GOGAME"),0xFF0B03FF,"Соперник отказался от продолжения игры.");
SetPVarInt(GetPVarInt(playerid,"GOGAME"),"GOGAME",999);
SetPVarInt(playerid,"GOGAME",999);
return true;
}
}
PHP:
if(newkeys == 131072)
{
if(GetPVarInt(playerid,"KN") == 999) return true;
new n1[24],n2[24],string[144];
GetPlayerName(playerid,n1,sizeof(n1));
GetPlayerName(GetPVarInt(playerid,"KN"),n2,sizeof(n2));
format(string,sizeof(string),"Вы отказались сыграть с %s в крестики нолики.",n2);
SendClientMessage(playerid,0x6495EDFF,string);
format(string,sizeof(string),"%s отказался сыграть с вами в крестики нолики.",n1);
SendClientMessage(GetPVarInt(playerid,"KN"),0x6495EDFF,string);
SetPVarInt(playerid,"KN",999);
return true;
}
if(newkeys == 65536)
{
if(GetPVarInt(playerid,"KN") == 999) return true;
new n1[24],n2[24],string[144];
GetPlayerName(playerid,n1,sizeof(n1));
GetPlayerName(GetPVarInt(playerid,"KN"),n2,sizeof(n2));
format(string,sizeof(string),"Вы согласились сыграть с %s в крестики нолики. Ожидайте хода соперника.",n2);
SendClientMessage(playerid,0x6495EDFF,string);
format(string,sizeof(string),"%s согласился сыграть с вами в крестики нолики. Ваш ход.",n1);
SendClientMessage(GetPVarInt(playerid,"KN"),0x6495EDFF,string);
for(new i; i < 11; i++) TextDrawShowForPlayer(playerid,GameTD[i]);
SelectTextDraw(playerid, 0x20B2AAFF);
for(new i; i < 9; i++) kvadrat[playerid][i] = 0;
for(new i; i < 9; i++) kvadrat[GetPVarInt(playerid,"KN")][i] = 0;
for(new i; i < 11; i++) TextDrawShowForPlayer(GetPVarInt(playerid,"KN"),GameTD[i]);
SelectTextDraw(GetPVarInt(playerid,"KN"), 0x20B2AAFF);
SetPVarInt(playerid,"GOGAME",GetPVarInt(playerid,"KN"));
SetPVarInt(playerid,"STATGAME",1); // нолики
SetPVarInt(GetPVarInt(playerid,"KN"),"GOGAME",playerid);
SetPVarInt(GetPVarInt(playerid,"KN"),"STATGAME",2); // крестики
SetPVarInt(GetPVarInt(playerid,"KN"),"HOD",1);
SetPVarInt(playerid,"HOD",0);
SetPVarInt(playerid,"KN",999);
return true;
}
PHP:
SetPVarInt(playerid,"KN",999);
SetPVarInt(playerid,"GOGAME",999);
MyGame[playerid][0] = CreatePlayerTextDraw(playerid,259.000000, 127.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][0], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][0], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][0], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][0], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][0], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][0], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][0], 0);
MyGame[playerid][1] = CreatePlayerTextDraw(playerid,307.000000, 127.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][1], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][1], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][1], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][1], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][1], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][1], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][1], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][1], 0);
MyGame[playerid][2] = CreatePlayerTextDraw(playerid,356.000000, 127.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][2], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][2], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][2], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][2], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][2], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][2], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][2], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][2], 0);
MyGame[playerid][3] = CreatePlayerTextDraw(playerid,259.000000, 175.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][3], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][3], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][3], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][3], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][3], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][3], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][3], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][3], 0);
MyGame[playerid][4] = CreatePlayerTextDraw(playerid,307.000000, 175.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][4], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][4], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][4], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][4], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][4], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][4], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][4], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][4], 0);
MyGame[playerid][5] = CreatePlayerTextDraw(playerid,356.000000, 175.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][5], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][5], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][5], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][5], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][5], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][5], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][5], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][5], 0);
MyGame[playerid][6] = CreatePlayerTextDraw(playerid,259.000000, 224.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][6], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][6], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][6], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][6], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][6], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][6], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][6], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][6], 0);
MyGame[playerid][7] = CreatePlayerTextDraw(playerid,307.000000, 224.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][7], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][7], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][7], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][7], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][7], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][7], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][7], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][7], 0);
MyGame[playerid][8] = CreatePlayerTextDraw(playerid,356.000000, 224.000000, "O");
PlayerTextDrawBackgroundColor(playerid,MyGame[playerid][8], 255);
PlayerTextDrawFont(playerid,MyGame[playerid][8], 1);
PlayerTextDrawLetterSize(playerid,MyGame[playerid][8], 0.990000, 3.099999);
PlayerTextDrawColor(playerid,MyGame[playerid][8], 255);
PlayerTextDrawSetOutline(playerid,MyGame[playerid][8], 0);
PlayerTextDrawSetProportional(playerid,MyGame[playerid][8], 1);
PlayerTextDrawSetShadow(playerid,MyGame[playerid][8], 1);
PlayerTextDrawSetSelectable(playerid,MyGame[playerid][8], 0);
PHP:
stock CHECKGAME(playerid)
{
if(kvadrat[playerid][0] == 1 && kvadrat[playerid][1] == 1 && kvadrat[playerid][2] == 1) return true;
if(kvadrat[playerid][3] == 1 && kvadrat[playerid][4] == 1 && kvadrat[playerid][5] == 1) return true;
if(kvadrat[playerid][6] == 1 && kvadrat[playerid][7] == 1 && kvadrat[playerid][8] == 1) return true;
if(kvadrat[playerid][0] == 1 && kvadrat[playerid][3] == 1 && kvadrat[playerid][6] == 1) return true;
if(kvadrat[playerid][1] == 1 && kvadrat[playerid][4] == 1 && kvadrat[playerid][7] == 1) return true;
if(kvadrat[playerid][2] == 1 && kvadrat[playerid][5] == 1 && kvadrat[playerid][8] == 1) return true;
if(kvadrat[playerid][0] == 1 && kvadrat[playerid][4] == 1 && kvadrat[playerid][8] == 1) return true;
if(kvadrat[playerid][2] == 1 && kvadrat[playerid][4] == 1 && kvadrat[playerid][6] == 1) return true;
return false;
}
stock CHECKEND(playerid)
{
if((kvadrat[playerid][0] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][0] == 1)
&& (kvadrat[playerid][1] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][1] == 1)
&& (kvadrat[playerid][2] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][2] == 1)
&& (kvadrat[playerid][3] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][3] == 1)
&& (kvadrat[playerid][4] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][4] == 1)
&& (kvadrat[playerid][5] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][5] == 1)
&& (kvadrat[playerid][6] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][6] == 1)
&& (kvadrat[playerid][7] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][7] == 1)
&& (kvadrat[playerid][8] == 1 || kvadrat[GetPVarInt(playerid,"GOGAME")][8] == 1)) return true;
return false;
}
Вот, что получится. Канал уже не мой, если хотите попасть на мой, смотрите в подписи группу.
Так же, вот FS данного мануала:
Чтобы видеть скрытое содержание Зарегистрируйтесь на форуме!
WARNING: При копипасте темы, указывайте автора!
