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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Красивая стоянка у Мэрии

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vitas25

Умник
Здравствуйте ув.пользователи портала павно инфо! Вот решил сделать парковку для мэрии. Мне кажется получилось красиво.
Прошу строго не судить, первая моя работа в маппинге.
Ну и от +'ка не откажусь :dh:


Вот скрины:






Если у кого не показывают скрины, вот ссылки:





А вот и обьекты:
CreateObject(9131,306.5369873,-1182.0059814,81.0429993,0.0000000,0.0000000,40.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,298.9700012,-1188.8449707,81.0429993,0.0000000,0.0000000,45.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,274.2510071,-1163.7010498,81.0429993,0.0000000,0.0000000,135.0000000); //object(shbbyhswall13_lvs) (3)
CreateObject(13862,318.1510010,-1190.7840576,98.0820007,0.0000000,0.0000000,0.0000000); //object(ce_telewires02) (1)
CreateObject(13862,319.7139893,-1187.3399658,98.6439972,0.0000000,0.0000000,0.0000000); //object(ce_telewires02) (2)
CreateObject(970,304.7130127,-1183.6009521,80.4660034,0.0000000,0.0000000,40.0000000); //object(fencesmallb) (1)
CreateObject(970,301.5280151,-1186.2800293,80.4660034,0.0000000,0.0000000,40.0000000); //object(fencesmallb) (2)
CreateObject(970,300.5499878,-1186.9129639,80.5189972,0.0000000,0.0000000,40.0000000); //object(fencesmallb) (3)
CreateObject(11547,290.2630005,-1185.1660156,82.8590012,0.0000000,0.0000000,45.0000000); //object(desn_tscanopy) (1)
CreateObject(11547,278.5870056,-1173.4849854,82.8590012,0.0000000,0.0000000,45.0000000); //object(desn_tscanopy) (2)
CreateObject(970,275.8789978,-1162.1669922,80.4660034,0.0000000,0.0000000,45.0000000); //object(fencesmallb) (4)
CreateObject(970,289.2789917,-1149.1280518,80.4609985,0.0000000,0.0000000,45.0000000); //object(fencesmallb) (5)
CreateObject(993,290.8999939,-1190.2220459,81.5279999,0.0000000,0.0000000,135.0000000); //object(bar_barrier10) (1)
CreateObject(970,292.7890015,-1147.6669922,80.4609985,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (6)
CreateObject(970,296.9360046,-1147.6519775,80.4660034,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(993,283.8219910,-1183.1710205,81.4759979,0.0000000,0.0000000,135.0000000); //object(bar_barrier10) (2)
CreateObject(993,276.6759949,-1176.2189941,81.1419983,0.0000000,0.0000000,135.0000000); //object(bar_barrier10) (3)
CreateObject(993,273.4570007,-1172.7130127,81.0179977,0.0000000,0.0000000,135.0000000); //object(bar_barrier10) (4)
CreateObject(993,272.0870056,-1166.8909912,81.2730026,0.0000000,0.0000000,45.0000000); //object(bar_barrier10) (5)
CreateObject(9131,1441.4940186,-1721.1459961,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,1441.6230469,-1726.8609619,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (5)
CreateObject(983,1441.4919434,-1723.9549561,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(9131,1446.2270508,-1721.1269531,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (6)
CreateObject(983,1446.3330078,-1723.8959961,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(9131,1446.2840576,-1726.8850098,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (7)
CreateObject(982,1454.3620605,-1720.7419434,13.2299995,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(9131,1451.0980225,-1721.0129395,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (13)
CreateObject(9131,1450.9959717,-1726.8630371,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (14)
CreateObject(983,1451.2209473,-1723.9060059,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateObject(1361,1452.0810547,-1726.9069824,13.2900000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(9131,1453.1330566,-1726.9060059,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (15)
CreateObject(9131,1453.0260010,-1720.9959717,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (16)
CreateObject(9131,1457.6519775,-1721.1719971,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (17)
CreateObject(9131,1457.6290283,-1726.8759766,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (18)
CreateObject(983,1457.8020020,-1723.9949951,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
CreateObject(9131,1462.6939697,-1721.1440430,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (19)
CreateObject(9131,1462.7110596,-1726.8759766,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (20)
CreateObject(983,1462.8609619,-1724.0179443,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
CreateObject(9131,1467.3070068,-1721.1619873,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (21)
CreateObject(9131,1467.2419434,-1726.8680420,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (22)
CreateObject(983,1467.3380127,-1723.9870605,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(1361,1468.1149902,-1726.7950439,13.2900000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1364,1475.6569824,-1721.5520020,13.3310003,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
CreateObject(1360,1479.5880127,-1721.6300049,13.3190002,0.0000000,0.0000000,90.0000000); //object(cj_bush_prop3) (2)
CreateObject(1364,1483.5810547,-1721.5589600,13.3310003,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
CreateObject(9131,1490.0019531,-1721.2080078,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (23)
CreateObject(9131,1489.9969482,-1726.8890381,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (24)
CreateObject(9131,1494.3640137,-1721.0999756,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (25)
CreateObject(9131,1494.3709717,-1726.8950195,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (26)
CreateObject(983,1489.7860107,-1723.9990234,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateObject(982,1502.6259766,-1720.7419434,13.2299995,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(983,1494.5849609,-1723.8659668,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(983,1499.1379395,-1723.9630127,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
CreateObject(9131,1498.9460449,-1721.0930176,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (27)
CreateObject(9131,1498.9759521,-1726.8229980,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (28)
CreateObject(9131,1504.2569580,-1721.1090088,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (29)
CreateObject(9131,1504.1629639,-1726.8420410,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (30)
CreateObject(983,1504.4670410,-1723.9489746,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (16)
CreateObject(1361,1505.1120605,-1726.7550049,13.2900000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateObject(9131,1506.1820068,-1726.7569580,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (31)
CreateObject(9131,1506.2469482,-1721.1800537,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (32)
CreateObject(9131,1510.5820312,-1721.1839600,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (33)
CreateObject(9131,1510.7070312,-1726.8780518,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (34)
CreateObject(983,1510.7969971,-1723.9370117,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(9131,1515.6400146,-1720.9539795,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (36)
CreateObject(9131,1515.7180176,-1726.8790283,13.6759996,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (37)
CreateObject(983,1515.7850342,-1724.0179443,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (18)
CreateObject(19121,1515.7330322,-1726.9179688,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (1)
CreateObject(19121,1510.7020264,-1726.9580078,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (2)
CreateObject(19121,1506.1590576,-1726.7850342,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (3)
CreateObject(19121,1504.1479492,-1726.9029541,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (4)
CreateObject(19121,1498.9709473,-1726.8349609,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (5)
CreateObject(19121,1494.3339844,-1726.8809814,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (6)
CreateObject(19121,1489.9849854,-1726.9029541,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (7)
CreateObject(19121,1473.3979492,-1721.7769775,13.1110001,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (8)
CreateObject(19121,1485.8480225,-1721.7819824,13.1110001,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (9)
CreateObject(19121,1467.2380371,-1726.9189453,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (10)
CreateObject(19121,1462.6850586,-1726.8669434,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (11)
CreateObject(983,1453.1280518,-1723.8869629,13.2299995,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (19)
CreateObject(19121,1457.6109619,-1726.8389893,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (12)
CreateObject(19121,1453.1250000,-1726.8909912,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (13)
CreateObject(19121,1450.9520264,-1726.8940430,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (14)
CreateObject(19121,1446.2390137,-1726.9260254,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (15)
CreateObject(19121,1441.6059570,-1726.9000244,14.6999998,0.0000000,0.0000000,0.0000000); //object(bollardlight1) (16)
 
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