ArtemMahutov
Новичок
Пробовал женщина, мужчина на разных сборках вот
Case 4
case 4://------------------------------------ [ Ïàðåíü ] -------------------------------------------------//ßçûê
{
if(response)
{
new rand = random(sizeof(gInviteSpawns));
SetPPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pChar] = 230;
PlayerInfo[playerid][pModel] = 230;
PlayerInfo[playerid][pMRInections] = 0;
PlayerInfo[playerid][pLRInections] = 0;
PlayerInfo[playerid][pRKInections] = 1;
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
ShowMenuForPlayer(bomj[0],playerid);
ChosenSkin[playerid] = 230;
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ ïðîñìîòðà äîñòóïíûõ ñêèíîâ èñïîëüçóéòå êëàâèøó 'Ââåðõ, âíèç' (W,S ïî óìîë÷àíèþ)");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ âûáîðà ñêèíà èñïîëüçóéòå êëàâèøó 'Áûñòðûé áåã' (ïðîáåë ïî óìîë÷àíèþ).");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Åñëè âû ñëó÷àéíî íàæàëè 'Enter' è ìåíþ ïðîïàëî, íàæìèòå 'Enter' åùå ðàç.");
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
SelectChar[playerid] = 255;
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
new skin =2 + random(100);
SetPlayerVirtualWorld(playerid,skin);
return true;
}
else//------------------------------------ [ Äåâóøêîé ] -------------------------------------------------
{
new rand = random(sizeof(gInviteSpawns));
SetPPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pChar] = 90;
PlayerInfo[playerid][pModel] = 90;
PlayerInfo[playerid][pMRInections] = 0;
PlayerInfo[playerid][pLRInections] = 0;
PlayerInfo[playerid][pRKInections] = 0;
ChosenSkin[playerid] = 90;
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
TogglePlayerControllable(playerid, false);
ShowMenuForPlayer(bomj[1],playerid);
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ ïðîñìîòðà äîñòóïíûõ ñêèíîâ èñïîëüçóéòå êëàâèøó 'Ââåðõ, âíèç' (W,S ïî óìîë÷àíèþ)");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ âûáîðà ñêèíà èñïîëüçóéòå êëàâèøó 'Áûñòðûé áåã' (ïðîáåë ïî óìîë÷àíèþ).");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Åñëè âû ñëó÷àéíî íàæàëè 'Enter' è ìåíþ ïðîïàëî, íàæìèòå 'Enter' åùå ðàç.");
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
SelectChar[playerid] = INVALID_PLAYER_ID;
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
new skin =2 + random(100);
SetPlayerVirtualWorld(playerid,skin);
return true;
Case 4
case 4://------------------------------------ [ Ïàðåíü ] -------------------------------------------------//ßçûê
{
if(response)
{
new rand = random(sizeof(gInviteSpawns));
SetPPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
PlayerInfo[playerid][pSex] = 1;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pChar] = 230;
PlayerInfo[playerid][pModel] = 230;
PlayerInfo[playerid][pMRInections] = 0;
PlayerInfo[playerid][pLRInections] = 0;
PlayerInfo[playerid][pRKInections] = 1;
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
ShowMenuForPlayer(bomj[0],playerid);
ChosenSkin[playerid] = 230;
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ ïðîñìîòðà äîñòóïíûõ ñêèíîâ èñïîëüçóéòå êëàâèøó 'Ââåðõ, âíèç' (W,S ïî óìîë÷àíèþ)");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ âûáîðà ñêèíà èñïîëüçóéòå êëàâèøó 'Áûñòðûé áåã' (ïðîáåë ïî óìîë÷àíèþ).");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Åñëè âû ñëó÷àéíî íàæàëè 'Enter' è ìåíþ ïðîïàëî, íàæìèòå 'Enter' åùå ðàç.");
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
SelectChar[playerid] = 255;
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
new skin =2 + random(100);
SetPlayerVirtualWorld(playerid,skin);
return true;
}
else//------------------------------------ [ Äåâóøêîé ] -------------------------------------------------
{
new rand = random(sizeof(gInviteSpawns));
SetPPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
PlayerInfo[playerid][pSex] = 2;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pChar] = 90;
PlayerInfo[playerid][pModel] = 90;
PlayerInfo[playerid][pMRInections] = 0;
PlayerInfo[playerid][pLRInections] = 0;
PlayerInfo[playerid][pRKInections] = 0;
ChosenSkin[playerid] = 90;
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
TogglePlayerControllable(playerid, false);
ShowMenuForPlayer(bomj[1],playerid);
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ ïðîñìîòðà äîñòóïíûõ ñêèíîâ èñïîëüçóéòå êëàâèøó 'Ââåðõ, âíèç' (W,S ïî óìîë÷àíèþ)");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Äëÿ âûáîðà ñêèíà èñïîëüçóéòå êëàâèøó 'Áûñòðûé áåã' (ïðîáåë ïî óìîë÷àíèþ).");
SendClientMessage(playerid, COLOR_STANDART, "{BBBBBB}Ïîäñêàçêà: Åñëè âû ñëó÷àéíî íàæàëè 'Enter' è ìåíþ ïðîïàëî, íàæìèòå 'Enter' åùå ðàç.");
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
SelectChar[playerid] = INVALID_PLAYER_ID;
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
new skin =2 + random(100);
SetPlayerVirtualWorld(playerid,skin);
return true;
