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Крашит при спавне

Tuzek

Умник
При заходе на сервер крашит, не понимаю в чём может быть проблема...

Код:
public OnPlayerSpawn(playerid)
{
    DeleteF4Bag[playerid] = false;
    if(GetPVarInt(playerid, "dead") == 1)
    {
        deathtext[playerid] = Create3DTextLabel("(( Стадия. ))", 0xFF0000FF, x67,y67,z67, 20.0, w67, 1);
        SCM(playerid, COLOR_WHITE, "{CCCC99}(( Стадия. ))");
        SCM(playerid, COLOR_WHITE, "{CCCC99}(( Стадия. ))");
        if(IsPlayerInVehicle(playerid, GetPlayerVehicleID(playerid))) return RemovePlayerFromVehicle(playerid);
        new Float:health = 10.0;
        SetPlayerHealth(playerid,health);
        SetPlayerInterior(playerid, i67), SetPlayerVirtualWorld (playerid, w67);
        SetPlayerPos(playerid, x67, y67, z67);
        if(razdevalka[playerid] == 1) SetPlayerSkin(playerid, player_info[playerid][FRACSKIN]);
        else if(razdevalka[playerid] == 0) SetPlayerSkin(playerid, player_info[playerid][SKIN]);
        //TogglePlayerControllable(playerid,0);
        ApplyAnimation(playerid,"PED","FLOOR_hit_f",4.1,0,1,1,1,0);
        deathtimer[playerid] = SetTimerEx("DeathTimer", 60000, false, "i", playerid);
        return 1;
    }
     if(GetPVarInt(playerid, "logged") == 0)
    {
        SCMError(playerid, "{ff0000[!] {FFFFFF}Вы должны авторизоваться.");
        return Kick(playerid);
    }
      if(player_info[playerid][JAILTIME] > 0)
    {
        switch(random(10))
        {
            case 0: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -428.4394,2335.3167,115.3750), SetPlayerFacingAngle(playerid, 26.3939);
            case 1: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -439.7143,2335.7976,115.3750), SetPlayerFacingAngle(playerid, 26.3939);
            case 3: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -451.9669,2335.8484,118.8350), SetPlayerFacingAngle(playerid, 26.3939);
            case 4: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -452.3525,2345.9360,118.8350), SetPlayerFacingAngle(playerid, 26.3939);
            case 5: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -452.0764,2356.1614,117.3449), SetPlayerFacingAngle(playerid, 26.3939);
            case 6: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -443.8898,2355.8616,116.1150), SetPlayerFacingAngle(playerid, 26.3939);
            case 7: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -434.6421,2353.2119,116.1150), SetPlayerFacingAngle(playerid, 26.3939);
            case 8: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -434.0409,2346.6877,115.3750), SetPlayerFacingAngle(playerid, 26.3939);
            case 9: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1), SetPlayerPos(playerid, -443.4353,2345.9927,116.8350), SetPlayerFacingAngle(playerid, 26.3939);
         }
     }
     else
     {
         if(player_info[playerid][SPAWN] == 0)
         {
             switch(random(3))
            {
                case 0: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 0), SetPlayerInterior(playerid, 0), SetPlayerPos(playerid, -2227.7161,252.1304,35.3203), SetPlayerFacingAngle(playerid, 86.1403);
                 case 1: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 0), SetPlayerInterior(playerid, 0), SetPlayerPos(playerid, -2169.0254,252.0002,35.3309), SetPlayerFacingAngle(playerid, 269.6036);
                 case 2: LoadMap(playerid), SetPlayerVirtualWorld(playerid, 0), SetPlayerInterior(playerid, 0), SetPlayerPos(playerid, -2178.6216,638.9061,49.4375), SetPlayerFacingAngle(playerid, 66.8419);
            }
            SetCameraBehindPlayer(playerid);
         }
         else if(player_info[playerid][SPAWN] == 1)
         {
             LoadMap(playerid);
             SetPlayerVirtualWorld(playerid, player_info[playerid][LASTWORLD]), SetPlayerInterior(playerid, player_info[playerid][LASTINT]);
            SetPlayerPos(playerid, player_info[playerid][LASTX],player_info[playerid][LASTY],player_info[playerid][LASTZ]), SetPlayerFacingAngle(playerid, player_info[playerid][LASTANGLE]);
            SetCameraBehindPlayer(playerid);
         }
         if(player_info[playerid][SPAWN] == 3)
        {
            new houseids = player_info[playerid][HOUSE];
            LoadMap(playerid);
             SetPlayerVirtualWorld(playerid, houses_info[houseids-1][HOUSEWORLD2]), SetPlayerInterior(playerid, houses_info[houseids-1][HOUSEINT2]);
            SetPlayerPos(playerid, houses_info[houseids-1][HOUSEX2],houses_info[houseids-1][HOUSEY2],houses_info[houseids-1][HOUSEZ2]), SetPlayerFacingAngle(playerid, houses_info[houseids-1][HOUSER2]);
            SetCameraBehindPlayer(playerid);
         }
         else if(player_info[playerid][SPAWN] == 2)
        {
            if(player_info[playerid][MEMBER] > 0)
             {
                if(player_info[playerid][MEMBER] == 1)
                {
                      LoadMap(playerid), SetPlayerPos(playerid, 1365.0140,1364.9385,40.6141), SetPlayerFacingAngle(playerid, 360.0000), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1);
                }
                else if(player_info[playerid][MEMBER] == 2)
                {
                      LoadMap(playerid), SetPlayerPos(playerid, 2297.5491,2477.3291,50.7223), SetPlayerFacingAngle(playerid, 90.0000), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1);
                }
                if(player_info[playerid][MEMBER] == 3)
                {
                      LoadMap(playerid), SetPlayerPos(playerid, -1750.3982,-97.3857,388.6139), SetPlayerFacingAngle(playerid, 1), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1);
                }
                else if(player_info[playerid][MEMBER] == 4)
                {
                      LoadMap(playerid), SetPlayerPos(playerid, -328.5326,1032.6232,1028.0475), SetPlayerFacingAngle(playerid, 270.0000), SetPlayerVirtualWorld(playerid, 0), SetPlayerInterior(playerid, -1);
                }
                if(player_info[playerid][MEMBER] == 5)
                {
                      LoadMap(playerid), SetPlayerPos(playerid, 1575.9572,1333.1931,956.4384), SetPlayerFacingAngle(playerid, 225.0000), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1);
                 }
                else if(player_info[playerid][MEMBER] == 6)
                {
                     LoadMap(playerid), SetPlayerPos(playerid, -2163.8323,-867.0381,206.4909), SetPlayerFacingAngle(playerid, 270.0000), SetPlayerVirtualWorld(playerid, 20), SetPlayerInterior(playerid, -1);
                }
            }
        }
    }
    SetPlayerColor(playerid, 0xFFFFFFFF);
    SetPlayerSkin(playerid, player_info[playerid][SKIN]);
    SetPlayerScore(playerid, player_info[playerid][LVL]);
    ClearAnimations(playerid);
    SetCameraBehindPlayer(playerid);
    return 1;
}
 
Сверху Снизу