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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Крашит при спавне.

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Эванс

Дебютант
Пишу мод с основы, была функция, где вышел там и спавн, я убрал эту систему и сделал просто спавн на вокзале, после этого стало крашить при спавне. Даже когда при регистрации идет выбор скина, когда игрок спавнится и его отправляет на выбор скина его крашит.

OnPlayerSpawn

PHP:
public OnPlayerSpawn(playerid)
{
	new string[128];
	if(!PlayerLogged[playerid]) return 1;
	SetPlayerVirtualWorld(playerid, 0);
	SetPlayerInterior(playerid, 0);
	StatusInfo[playerid][sSpawn] = 1;
	PlayerTied[playerid] = false;
	PlayerCuffed[playerid] = false;
	StopAudioStreamForPlayer(playerid);
	switch(PlayerInfo[playerid][pMember])
	{
		case REPORTER_ORG: SetPlayerColor(playerid, COLOR_PL_REPORTER), GivePlayerWeaponEx(playerid, 43, 99999);
		case POLICE_ORG: SetPlayerColor(playerid, COLOR_PL_POLICE);
		case MEDIC_ORG: SetPlayerColor(playerid, COLOR_PL_MEDIC);
		case HITMAN_ORG: SetPlayerColor(playerid, COLOR_PL_HITMAN);
		case ADVOKAT_ORG: SetPlayerColor(playerid, COLOR_PL_ADVOKAT);
		case PATRUL_ORG: SetPlayerColor(playerid, COLOR_PL_PATRUL);
		case TRANSPORT_ORG: SetPlayerColor(playerid, COLOR_PL_TRANSPORT);
		case MERIA_ORG:
		{
			SetPlayerColor(playerid, COLOR_PL_MERIA);
			if(PlayerInfo[playerid][pRank] == 1)
			{
			    GivePlayerWeaponEx(playerid, 3);
			    GivePlayerWeaponEx(playerid, 24);
			}
		}
		case GROOVE_GANG: SetPlayerColor(playerid, COLOR_PL_GROOVE);
		case BALLAS_GANG: SetPlayerColor(playerid, COLOR_PL_BALLAS);
		case VAGOS_GANG: SetPlayerColor(playerid, COLOR_PL_VAGOS);
		case AZTECAS_GANG: SetPlayerColor(playerid, COLOR_PL_AZTECAS);
		case RIFA_GANG: SetPlayerColor(playerid, COLOR_PL_RIFA);
		case NOSTRA_MAFIA: SetPlayerColor(playerid, COLOR_PL_NOSTRA);
		case YAKUZA_MAFIA: SetPlayerColor(playerid, COLOR_PL_YAKUZA);
		case RUSSIAN_MAFIA: SetPlayerColor(playerid, COLOR_PL_RUSSIAN);
 	    default: SetPlayerColor(playerid, COLOR_PL_WHITE);
 	}
	SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
	if(!PlayerStarting[playerid])
	{
		LoadingPlayerAnimations(playerid);
		GivePlayerSavedWeapons(playerid);
		TextDrawShowForPlayer(playerid, TimeServer);
		TextDrawShowForPlayer(playerid, Advertising);
	  	if(PlayerInfo[playerid][pBandana] != 0) SetPlayerBandana(playerid, PlayerInfo[playerid][pBandana]);
	  	if(PlayerInfo[playerid][pHat] != 0) SetPlayerHat(playerid, PlayerInfo[playerid][pHat]);
  	    TogglePlayerControllable(playerid,true);
	    SetPlayerPos(playerid,2504.7473,-2126.8682,23.4558);
	    SetPlayerFacingAngle(playerid, 270.6417);
	    SetPlayerInterior(playerid,0);
	    SetPlayerVirtualWorld(playerid, 0);
	    StopAudioStreamForPlayer(playerid);
		CurrentPlayerTime(playerid);
	}
	if(PlayerInfo[playerid][pJailTime] == 99999)
	{
		if(PlayerInfo[playerid][pLevel] < 12) SetPlayerHealthEx(playerid, 45+PlayerInfo[playerid][pLevel]*5);
		else SetPlayerHealthEx(playerid, 100);
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid,0);
		SetPlayerPos(playerid, 2572.0044, -2410.8154, 22.3701);
		SetPlayerFacingAngle(playerid, 90.0);
		PlayerInfo[playerid][pJailTime] = 0;
		return 1;
	}
	else if(PlayerInfo[playerid][pJailTime] == 9999)
	{
	    PlayerInfo[playerid][pJailTime] = GetPlayerWantedLevel(playerid)*300;
	    SendClientMessage(playerid, COLOR_ORANGE, "Ты посажен в тюрьму за выход при аресте");
	    return 1;
	}
    else if(PlayerInfo[playerid][pJailTime] > 0)
    {
		JailTimer[playerid] = SetTimerEx("CountPlayerUnJail", 1000, true, "i", playerid);
		SpawnPlayerInJail(playerid);
		if(!DeathArrest[playerid]) SendClientMessage(playerid, COLOR_ORANGE, "Возвращайся в тюрьму");
		DeathArrest[playerid] = false;
		PlayerStarting[playerid] = true;
		return 1;
    }
	if(!PlayerRegister[playerid])
 	{
 	 	if(!PlayerStarting[playerid])
		{
			PlayerStarting[playerid] = true;
			//if(PlayerInfo[playerid][pSpawn] == 0) SetPlayerSavedPos(playerid);
			if(PlayerInfo[playerid][pSpawn] == 1)
			{
				SetPlayerHealthEx(playerid, PlayerInfo[playerid][pHealth]);
				new houseid;
				if(PlayerInfo[playerid][pHouse] != 0) houseid = PlayerInfo[playerid][pHouse];
				else houseid = PlayerInfo[playerid][pRent];
				IsInPlayerHouse[playerid][houseid] = true;
				GetPlayerHouse[playerid] = houseid;
  				SetPlayerHouseInterior(playerid, houseid);
				PlayerInInterior[playerid] = true;
    			CurrentPlayerTime(playerid);
    			if(PlayerInfo[playerid][pHouse] != 0) SendClientMessage(playerid, COLOR_WHITE, "Чтобы посмотреть меню дома используй команду /homemenu");
  				if(HouseInfo[houseid][hHealth] == 1) SetPlayerHealthEx(playerid, 100);
			}
			if(PlayerInfo[playerid][pSpawn] == 2)
			{
				SetPlayerHealthEx(playerid, PlayerInfo[playerid][pHealth]);
			    SetPlayerOrganizationSpawn(playerid);
			}
		}
		else
		{
		   	if(!PlayerSavedPositions[playerid])
		   	{
			   	if(PlayerInfo[playerid][pSpawn] == 0)
				{
			   		if(PlayerInfo[playerid][pLevel] < 12) SetPlayerHealthEx(playerid, 45+PlayerInfo[playerid][pLevel]*5);
					else SetPlayerHealthEx(playerid, 100);
					SetPlayerPos(playerid, 2113.6587, -2388.2190, 21.9430);
					SetPlayerFacingAngle(playerid, 270.0);
					SetPlayerVirtualWorld(playerid,0);
					if(GetPlayerMoneyEx(playerid) >= GetMedPrice)
					{
						f(string, "За лечения доктор взял с тебя {9DDAF2}%d$", GetMedPrice);
						SendClientMessage(playerid, COLOR_WHITE, string);
						GivePlayerMoneyEx(playerid, -GetMedPrice);
					}
					else
					{
						f(string, "За лечения доктор взял с тебя {9DDAF2}%d$", GetPlayerMoneyEx(playerid));
						SendClientMessage(playerid, COLOR_WHITE, string);
						ResetPlayerMoneyEx(playerid);
					}
				}
				if(PlayerInfo[playerid][pSpawn] == 1)
				{
					if(PlayerInfo[playerid][pLevel] < 12) SetPlayerHealthEx(playerid, 45+PlayerInfo[playerid][pLevel]*5);
					else SetPlayerHealthEx(playerid, 100);
					new houseid;
					if(PlayerInfo[playerid][pHouse] != 0) houseid = PlayerInfo[playerid][pHouse];
					else houseid = PlayerInfo[playerid][pRent];
					IsInPlayerHouse[playerid][houseid] = true;
					GetPlayerHouse[playerid] = houseid;
	  				SetPlayerHouseInterior(playerid, houseid);
					PlayerInInterior[playerid] = true;
	    			CurrentPlayerTime(playerid);
	    			if(PlayerInfo[playerid][pHouse] != 0) SendClientMessage(playerid, COLOR_WHITE, "Чтобы посмотреть меню дома используй команду /homemenu");
	  				if(HouseInfo[houseid][hHealth] == 1) SetPlayerHealthEx(playerid, 100);
				}
				if(PlayerInfo[playerid][pSpawn] == 2)
				{
					if(PlayerInfo[playerid][pLevel] < 12) SetPlayerHealthEx(playerid, 45+PlayerInfo[playerid][pLevel]*5);
					else SetPlayerHealthEx(playerid, 100);
				    SetPlayerOrganizationSpawn(playerid);
				}
  			}
    		else
			{
				PlayerSavedPositions[playerid] = false;
			}
		}
	}
	else
	{
		PlayerStarting[playerid] = true;
		SetPlayerPos(playerid, 2508.9246,-2127.0493,23.4558);
		SendClientMessage(playerid, COLOR_GREEN, "Вы успешно зарегались.");
		SetPlayerFacingAngle(playerid, 0.0);
		SetPlayerHealthEx(playerid, 100);
		PlayerRegister[playerid] = false;
	}
    SetCameraBehindPlayer(playerid);
	return 1;
}


Код краша

PHP:
Exception At Address: 0x007324B6

Registers:
EAX: 0xC1000000 EBX: 0x0000002E ECX: 0x04C73208 EDX: 0x0000005B
ESI: 0x00000007 EDI: 0x22D4D7A0 EBP: 0x32AFDC0C ESP: 0x0028FCA8
EFLAGS: 0x00010283

Stack:
+0000: 0x03ABB028 0x03ABB028 0x0000005B 0x00000000
+0010: 0xFFFFFFFF 0x00FFFFFF 0x00000018 0x00000000
+0020: 0x00000001 0x0000000B 0x00000001 0x00000001
+0030: 0x00000004 0x00000001 0x00000001 0x00000001
+0040: 0x00000001 0x0F544B78 0x09679F60 0x002F5A80
+0050: 0x00000001 0x00757877 0x09679F60 0x00000000
+0060: 0x00000000 0x0000002E 0x00000000 0x04C600BC
+0070: 0x76436C30 0x00000000 0x3E248800 0x3F8CCCCD
+0080: 0x3F666666 0x00805769 0x0000005B 0x00000000
+0090: 0x42B65244 0x29D199C8 0x007491E4 0x04C600BC
+00A0: 0x0AD4E7AC 0x76436C30 0x00732639 0x32AFDC0C
+00B0: 0x0000005B 0x043C7100 0x00732BDC 0x03ABB028
+00C0: 0x32AFDC0C 0x0000005B 0x76436C30 0x0000001A
+00D0: 0x04C84FB8 0x00733F2A 0x043C7100 0x437CD9A3
+00E0: 0x00000001 0x0053E01E 0x00000000 0x0053EAA6
+00F0: 0x04C5612C 0x0053EAC4 0x44000000 0x43C00000
+0100: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A
+0110: 0x00000001 0x00000001 0x0000000A 0x00748DA0
+0120: 0x0000001A 0x00000001 0x76281245 0x00000000
+0130: 0x0028FF88 0x7EFDE000 0x012F0000 0x4F70BA38
+0140: 0x002F10F0 0x00000008 0x00000100 0x00000008
+0150: 0x000001FE 0x44000000 0x43C00000 0x00000000
+0160: 0x00000000 0x00000400 0x00000300 0x00000000
+0170: 0x00000001 0x001E0280 0x00000113 0x00000001
+0180: 0x00000000 0x0014445F 0x00000200 0x00000180
+0190: 0x0000002C 0x00400000 0x04019F18 0x76281245
+01A0: 0x00000000 0x0028FF88 0x63BF4437 0x00400000
+01B0: 0x008246EB 0x76281245 0x00000000 0x008246F1
+01C0: 0x00400000 0x00000000 0x017A2DE2 0x0000000A
+01D0: 0x00000094 0x00000006 0x00000001 0x00001DB1
+01E0: 0x00000002 0x76726553 0x20656369 0x6B636150
+01F0: 0x00003120 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0x00000000 0x00000000 0x00000000
+0220: 0x00000000 0x00000000 0x00000000 0x00000000
+0230: 0x00000000 0x00000000 0x00000000 0x00000000
+0240: 0x00000000 0x00000000 0x00000000 0x00000000
+0250: 0x00000000 0x00000000 0x00000000 0x00000000
+0260: 0x00824588 0x00000000 0x00000000 0x7EFDE000
+0270: 0xC0000005 0x00000000 0x017A2DE2 0x00000044

SCM Op: 0x248, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (0,0)

За помощь дам спасибку.
 
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