Fast_Stone
Умник
игрок не оглушен а на самом деле он оглушен
PHP:
else if(strcmp(cmd, "/cuff", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, " Ââåäèòå: /cuff [id]");
giveplayerid = ReturnUser(tmp);
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Èãðîê íå íàéäåí");
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerTied[playerid] > 0) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Âû ñâÿçàíû!");
if(IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Âû íå ìîæåòå íàäåòü íàðó÷íèêè íà çàêîííèêà");
if(PlayerCuffed[giveplayerid] == 2) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Íà ýòîãî ÷åëîâåêà óæå îäåòû íàðó÷íèêè");
if(PlayerInfo[giveplayerid][pWanted] == 0) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Âû íå ìîæåòå íàäåòü íàðó÷íèêè íà ýòîãî ÷åëîâåêà (îí íå â ðîçûñêå)");
if (!ProxDetectorS(2.0, playerid, giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Ðÿäîì ñ âàìè íèêîãî íåò !");
if(PlayerCuffed[giveplayerid] != 1) return SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Èãðîê íå îãëóøåí, èñïîëüçóéòå òàçåð.");
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_WHITE, "{FF0000}x{FFFFFF} Âû íå ìîæåòå íàäåòü íàðó÷íèêè íà ñàìîãî ñåáÿ!"); return true; }
if(IsACop(playerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Íà Âàñ íàäåë íàðó÷íèêè %s.", sendername);
SendClientMessage(giveplayerid, 0x6ab1ffaa, string);
format(string, sizeof(string), "Âû íàäåëè íàðó÷íèêè íà %s.", giveplayer);
SendClientMessage(playerid, 0x6ab1ffaa, string);
format(string, sizeof(string), "%s íàäåë(à) íà %s íàðó÷íèêè.", sendername ,giveplayer);
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
TogglePlayerControllable(giveplayerid, false);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 3600;
}
}
}
}
