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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

как сделать вот такую кмд:

Статус
В этой теме нельзя размещать новые ответы.

continue

Специалист
хочу, что бы в одном коде /uninvite Министр своего подразделение МВД в данном случий мог уволнять своих подчененых тоесть ЛВПД, СФПД, ЛСПД, ФБР!
мой код /uninvite:
PHP:
  else if(strcmp(cmd, "/uninvite", true) == 0)
    {
            new para1;
            new Leader;
            new Member;
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: /uninvite [id]");
            para1 = ReturnUser(tmp);
            Leader = PlayerInfo[playerid][pLeader];
            Member = PlayerInfo[para1][pMember];
            Delgun(para1);
            ResetPlayerWeapons(para1);
            if (PlayerInfo[playerid][pLeader] >= 1)
            {
                if(IsPlayerConnected(para1))
                {
                    if (Leader == Member)
                    {
                        if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                                   if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                                   if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                               //    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                        }
                    }
                    else
                    {
                    SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                    }
        }
   }
    else if (PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 15)
                   {
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                                if (PlayerInfo[para1][pMember] > 0)
                                {
                                   if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                                    if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }//not connected
                else if (PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 14)
                   {
           if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                                   if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                                if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                   PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
else if (PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 14)
                   {
           if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }//not connecte//not connecte
else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 14)
                   {
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 7)
                   {
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
                else if (PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23 && PlayerInfo[playerid][pRank] >= 12)
                   {
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SetPlayerSkin(playerid, 79);
                                SpawnPlayer(para1);
                            }
                     }
                }
                else if (PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24 && PlayerInfo[playerid][pRank] >= 10)
                   {
                      if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SetPlayerSkin(playerid, 79);
                                SpawnPlayer(para1);
                            }
                     }
                }
else if (PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 7)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
                else if (PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 7)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }////not connecte
else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 15)
                   {
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                           if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                }
                else if (PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 9)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                                   if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                                   if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                }
                else if (PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                        if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                     }
                }
else if (PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 10)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                           if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                }
else if (PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 9)
                   {
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                           if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                }
else if (PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 9)
                   {
                     if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                          if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                          if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);

                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                }
else if (PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 9)
                   {
                    if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GRAD1, "Этот человек не в вашей фракции!");
                       if(para1 != INVALID_PLAYER_ID)
                        {
                            if (PlayerInfo[para1][pMember] > 0)
                            {
                           if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return 1; }
                           if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return 1; }
                                 GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));
                                //printf(" %s выкинул %s.", sendername, giveplayer);
                                format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
                                SendClientMessage(para1, 0x6495EDFF, string);
                                format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
                                SendClientMessage(playerid, 0x6495EDFF, string);
                                PlayerInfo[para1][pMember] = 0;
                                PlayerInfo[para1][pRank] = 0;
                                PlayerInfo[para1][pLeader] = 0;
                                PlayerInfo[para1][pJob] = 0;
                                SetPlayerArmourAC(para1,0);
                                SpawnPlayer(para1);
                            }
                    }
                    OnPlayerUpdateRL(playerid);
        }
        return 1;
    }
p.s Модераторы боавьте префикс "Вопрос"
 
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