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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Как сделать диалог в команде setleader

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kantemir_7

Дебютант
Помогите пожалуйста мне перевести setleader на диалог мод похож на advance rp прошу помочь поставлю +
if(strcmp(cmd, "/setleader", true) == 0){
if(IsPlayerConnected(playerid)){
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){
SCM(playerid, -1, "{999999}Èñïîëüçóéòå: /setleader [id èãðîêà] [îò 1 äî 30]");return true;}
new para1;
new level;
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new string[256];
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 30 || level < 0) { SCM(playerid, -1, "Îøèáêà: òîëüêî îò 1 äî 30"); return true; }
if (PlayerInfo[playerid][pAdmin] >= 5){
if(IsPlayerConnected(para1)){
if(para1 != INVALID_PLAYER_ID){
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new otext[50];
if(level == 0){
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pLeader] = 0;
format(string, sizeof string, "{999999}Àäìèíèñòðàòîð %s ñíÿë Âàñ ñ ëèäåðñòâà", sendername, giveplayer);
SCM(para1, -1, string);
SetPlayerToTeamColor(para1);return true;}
else if(level == 1) { PlayerInfo[para1][pSkin] = 147; otext = "Ïðàâèòåëüñòâî"; PlayerInfo[para1][pRang] = 10; } //Adm.prez
else if(level == 2) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ëîñ Ñàíòîñ"; PlayerInfo[para1][pRang] = 10;} //Ìýðèÿ ËÑ
else if(level == 3) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ñàí Ôèåððî"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 4) { PlayerInfo[para1][pSkin] = 17; otext = "Ìýðèÿ Ëàñ Âåíòóðàñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 5) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî Îáîðîíû"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 6) { PlayerInfo[para1][pSkin] = 255; otext = "Cóõîïóòíûå âîéñêà"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 7) { PlayerInfo[para1][pSkin] = 255; otext = "Âîåííî-Âîçäóøíûå Ñèëû"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 8) { PlayerInfo[para1][pSkin] = 255; otext = "Âîåííî-ìîðñêîé ôëîò"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 9) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî-Âíóòðåííèõ-Äåë"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 10) { PlayerInfo[para1][pSkin] = 288; otext = "LSPD"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 11) { PlayerInfo[para1][pSkin] = 288; otext = "SFPD"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 12) { PlayerInfo[para1][pSkin] = 288; otext = "LVPD"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 13) { PlayerInfo[para1][pSkin] = 166; otext = "FBI"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 14) { PlayerInfo[para1][pSkin] = 295; otext = "Óïðàâëÿþùèé ÑÌÈ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 15) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ëîñ Ñàíòîñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 16) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ñàí Ôèåððî"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 17) { PlayerInfo[para1][pSkin] = 187; otext = "Ðàäèî Ëàñ Âåíòóðàñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 18) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ëîñ Ñàíòîñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 19) { PlayerInfo[para1][pSkin] = 270; otext = "Grove Street"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 20) { PlayerInfo[para1][pSkin] = 104; otext = "The Ballas"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 21) { PlayerInfo[para1][pSkin] = 273; otext = "The Rifa"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 22) { PlayerInfo[para1][pSkin] = 292; otext = "Varios Los Aztecas"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 23) { PlayerInfo[para1][pSkin] = 110; otext = "Los Santos Vagos"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 24) { PlayerInfo[para1][pSkin] = 113; otext = "La Cosa Nostra"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 25) { PlayerInfo[para1][pSkin] = 46; otext = "Ðóññêàÿ Ìàôèÿ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 26) { PlayerInfo[para1][pSkin] = 120; otext = "Yakuza"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 27) { PlayerInfo[para1][pSkin] = 295; otext = "Ìèíèñòåðñòâî Çäðàâîîõðàíåíèÿ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 28) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ñàí-Ôèåððî"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 29) { PlayerInfo[para1][pSkin] = 70; otext = "Áîëüíèöà Ëàñ Âåíòóðàñ"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
else if(level == 30) { PlayerInfo[para1][pSkin] = 187; otext = "ÒÂ-Öåíòð"; PlayerInfo[para1][pRang] = 10;} //FBI/ATF
PlayerInfo[para1][pLeader] = level;
PlayerInfo[para1][pMember] = level;
format(string, sizeof(string), "{FFFF00}Âû íàçíà÷èëè %s[%i] ëèäåðîì îðãàíèçàöèåé \"%s\"", giveplayer,para1,otext);
SCM(playerid, -1, string);
format(string, sizeof(string), "{FFFF00}%s[%i] íàçíà÷èë âàñ ëèäåðîì îðãàíèçàöèè \"%s\"",sendername,playerid ,otext);
SCM(para1, -1, string);
SetPlayerSkin(para1, PlayerInfo[para1][pSkin]);
SetPlayerToTeamColor(para1);
PlayerInfo[playerid][pJob] = 0;}}}else{SCM(playerid, -1, "{999999}Äàííàÿ ôóíêöèÿ âàì íåäîñòóïíà");}}return true;}
 
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