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Как сделать чтобы игроки спавнились не в форме?

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Тоби

Ученик
Приветствую многоуважаемые юзеры P-I, как сделать чтобы игроки фракции, при авторизации, спавнились у себя дома, а не на базе фракции? чтобы ехали начинать рабочий день на базу, вроде доходчиво объяснил ;D
p.s заранее спасибо)


КОД SetPlayerSpawn:

Код:
publics: SetPlayerSpawn(playerid)
{
    FormaFrac[playerid] = PlayerInfo[playerid][pForma];
	DollahScoreUpdate(playerid);
	if(PlayerInfo[playerid][pLogin] == 0 && GetPVarInt(playerid,"Register") == 0)
	{
		SendClientMessage(playerid, COLOR_WHITE, "Необходимо авторизоваться!");
		Kick(playerid);
		return true;
	}
	if(IsPlayerConnected(playerid))
	{
		if(PlayerInfo[playerid][pHP] > 100) PlayerInfo[playerid][pHP] = 100;
		if(PlayerInfo[playerid][pWantedLevel] >= 1) SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWantedLevel] );
		SetPlayerHealthAC(playerid, PlayerInfo[playerid][pHP]);
		new house = PlayerInfo[playerid][pPhousekey];
		SetCameraBehindPlayer(playerid);
		if(PlayerInfo[playerid][pMember] >= 1 && PlayerInfo[playerid][pMember] <= 4)
		{
			if(PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] <= 2) { FormaFrac[playerid] = 3; }
			if(FormaFrac[playerid] >= 1 && FormaFrac[playerid] <= 4)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] == 7)
		{
			if(FormaFrac[playerid] == 1)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] >= 9 && PlayerInfo[playerid][pMember] <= 11)
		{
			if(FormaFrac[playerid] >= 9 && FormaFrac[playerid] <= 11)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] == 16)
		{
			if(FormaFrac[playerid] == 16)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] >= 19 && PlayerInfo[playerid][pMember] <= 22)
		{
			if(PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] <= 2) { FormaFrac[playerid] = 19; }
			if(FormaFrac[playerid] >= 19 && FormaFrac[playerid] <= 22)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] == 33)
		{
			if(FormaFrac[playerid] == 33)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] == 8)
		{
			if(FormaFrac[playerid] == 8)
			{
				SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
				SetPlayerToTeamColor(playerid);
			}
		}
		if(PlayerInfo[playerid][pMember] >= 5 && PlayerInfo[playerid][pMember] <= 6)
		{
			FormaFrac[playerid] = 35;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			SetPlayerToTeamColor(playerid);
		}
		if(PlayerInfo[playerid][pMember] >= 12 && PlayerInfo[playerid][pMember] <= 15)
		{
			FormaFrac[playerid] = 35;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			SetPlayerToTeamColor(playerid);
		}
		if(PlayerInfo[playerid][pMember] >= 17 && PlayerInfo[playerid][pMember] <= 18)
		{
			FormaFrac[playerid] = 35;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			SetPlayerToTeamColor(playerid);
		}
		if(PlayerInfo[playerid][pMember] >= 23 && PlayerInfo[playerid][pMember] <= 32)
		{
			FormaFrac[playerid] = 35;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			SetPlayerToTeamColor(playerid);
		}
		if(PlayerInfo[playerid][pMember] >= 34 && PlayerInfo[playerid][pMember] <= 34)
		{
			FormaFrac[playerid] = 35;
			SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
			SetPlayerToTeamColor(playerid);
		}
		if(FormaFrac[playerid] == 0)
		{
			SetPlayerSkin(playerid, PlayerInfo[playerid][pChar][PlayerInfo[playerid][pViborChar]]);
			SetPlayerColor(playerid, 0xFFFFFF20);
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
			if(PlayerInfo[playerid][pMestoJail] == 1)
			{
				SetPlayerInterior(playerid, 6);
				SetPlayerPos(playerid,264.1425,77.4712,1001.0391);
				SetPlayerFacingAngle(playerid, 263.0160);
				return true;
			}
			if(PlayerInfo[playerid][pMestoJail] == 2)
			{
				SetPlayerInterior(playerid, 10);
				SetPlayerPos(playerid,219.5400,109.9767,999.0156);
				SetPlayerFacingAngle(playerid, 1.0000);
				return true;
			}
			if(PlayerInfo[playerid][pMestoJail] == 3)
			{
				SetPlayerInterior(playerid, 3);
				SetPlayerPos(playerid,198.3642,161.8103,1003.0300);
				SetPlayerFacingAngle(playerid, 1.0000);
				return true;
			}
		}
		if(PlayerInfo[playerid][pCheat] == 1)
		{
			SetPlayerInterior(playerid, 18);
			SetPlayerPos(playerid,-219.7144,1410.6461,27.7734);
			SetPlayerFacingAngle(playerid, 276.6526);
			SetPlayerVirtualWorld(playerid, 1);
			SendClientMessage(playerid, COLOR_LIGHTRED, "Мы Вам крайне рекомендуем удалить чит программу");
			return true;
		}
		else if(PlayerInfo[playerid][pJailed] == 4)
		{
			SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid,5508.3706,1244.7594,23.1886);
			return true;
		}
		if(GetPVarInt(playerid, "napeinte") == 2 && paintt[1] == 2)
		{
			GiveWeapon(playerid, PaintGun[random(sizeof(PaintGun))], 300);
			new rand = random(sizeof(PaintballSpawns));
			SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
			SetPlayerInterior(playerid,0);
			return true;
		}
		SetPlayerVirtualWorld(playerid, 0);
		if(house != 999)
		{
			if(SpawnChange[playerid])
			{
				SetPlayerInterior(playerid,HouseInfo[house][hInt]);
				SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
				PlayerInfo[playerid][pLocal] = house;
				PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
				SetPlayerVirtualWorld(playerid, house+50);
				umer[playerid] = 0;
				return true;
			}
		}
		if(PlayerInfo[playerid][pKvartirakey] != 0)
        {
            if(SpawnChange[playerid])
            {
            	SetPVarInt(playerid, "podeezd", kvartinfo[PlayerInfo[playerid][pKvartirakey]][virtmir]);
             	SetPlayerPos(playerid,2283.3474,-1139.2313,1050.8984);
              	SetPlayerInterior(playerid,11);
               	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pKvartirakey]);
                return true;
            }
        }
		if(FormaFrac[playerid] >= 1)
		{
			switch(PlayerInfo[playerid][pMember])
			{
			case 1:
				{
				    if(PlayerInfo[playerid][pJobHeal] == 1)
					{
						SetPlayerInterior(playerid, 6);
						SetPlayerPos(playerid, 235.8750,73.5106,1005.0391);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						PlayerInfo[playerid][pInt] = 6;
						SetPlayerVirtualWorld(playerid, 0);
						return true;
					}
					else if(PlayerInfo[playerid][pJobHeal] == 2)
					{
						SetPlayerInterior(playerid, 10);
						SetPlayerPos(playerid, 221.2526,111.5752,1010.2118);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						SetPlayerFacingAngle(playerid, 268.9050);
						PlayerInfo[playerid][pInt] = 10;
						return true;
					}
					else if(PlayerInfo[playerid][pJobHeal] == 3)
					{
						SetPlayerInterior(playerid, 3);
						SetPlayerPos(playerid, 211.3636,184.3113,1003.0313);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						SetPlayerFacingAngle(playerid, 174.3579);
						PlayerInfo[playerid][pInt] = 122;
						SetPlayerVirtualWorld(playerid, 122);
						return true;
					}
					return true;
				}
			case 2:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerPos(playerid, 229.0945,181.8857,1003.0313);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 183.8705);
					PlayerInfo[playerid][pInt] = 130;
					SetPlayerVirtualWorld(playerid, 130);
					return true;
				}
			case 3:
                {
					if(forma[playerid] == 1)
					{
						SetPlayerSkin(playerid, 252);
						SetPlayerInterior(playerid, 0);
						SetPlayerPos(playerid, -1346.2050,492.3983,11.2027);
						PlayerInfo[playerid][pInt] = 0;
						SetPlayerVirtualWorld(playerid, 0);
						return true;
					}
					SetPlayerInterior(playerid, 0);
					SetPlayerPos(playerid, -1346.2050,492.3983,11.2027);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerVirtualWorld(playerid, 0);
					return true;
				}
			case 4:
				{
					if(PlayerInfo[playerid][pJobHeal] == 1)
					{
						SetPlayerInterior(playerid, 0);
						SetPlayerVirtualWorld(playerid, 0);
						SetPlayerPos(playerid, 1176.9198,-1323.4261,14.0451);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						SetPlayerFacingAngle(playerid, 90.0000);
					}
					else if(PlayerInfo[playerid][pJobHeal] == 1)
					{
						SetPlayerInterior(playerid, 15);
						SetPlayerVirtualWorld(playerid, 4);
						SetPlayerPos(playerid, 1607.3810,1819.5177,10.8280);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						SetPlayerFacingAngle(playerid, 90.0000);
					}
					else if(PlayerInfo[playerid][pJobHeal] == 1)
					{
						SetPlayerInterior(playerid, 15);
						SetPlayerVirtualWorld(playerid, 5);
						SetPlayerPos(playerid, 1176.9198,-1323.4261,14.0451);
						SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
						SetPlayerFacingAngle(playerid, 90.0000);
					}
					return true;
				}
			case 7:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerVirtualWorld(playerid,1);
					SetPlayerPos(playerid, 1235.5042,-975.6297,1086.6849);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 356.0948);
					TogglePlayerControllable(playerid, false);
		            SetTimerEx("UnfreezeSpawn", 2000, false, "i", playerid);
					return true;
				}
			case 8:
				{
					SetPlayerInterior(playerid, 1);
					SetPlayerPos(playerid, 2151.4502,1602.8522,1006.1752);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 269.7087);
					SetPlayerVirtualWorld(playerid, 0);
					return true;
				}
			case 9:
				{
					SetPlayerInterior(playerid, 15);
					SetPlayerPos(playerid, 2650.1089,-1814.8424,3135.8562);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 94.3240);
					SetPlayerVirtualWorld(playerid, 2);
					gNews[playerid] = 0;
					return true;
				}
			case 10:
				{
					SetPlayerInterior(playerid, 10);
					SetPlayerPos(playerid, 221.2526,111.5752,1010.2118);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 268.9050);
					PlayerInfo[playerid][pInt] = 10;
					return true;
				}
			case 11:
				{
					SetPlayerPos(playerid, -2031.7778,-117.3789,1035.1719);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 268.5241);
					SetPlayerInterior(playerid,3);
					PlayerInfo[playerid][pInt] = 3;
					SetPlayerVirtualWorld(playerid, 1);
					return true;
				}
			case 16:
				{
					SetPlayerInterior(playerid, 15);
					SetPlayerPos(playerid, 162.3769,-116.0388,1076.5938);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 94.3240);
					SetPlayerVirtualWorld(playerid, 1);
					lNews[playerid] = 0;
					return true;
				}
			case 19:
				{
					SetPlayerInterior(playerid, 0);
					SetPlayerPos(playerid, 241.7503,1852.6790,8.7578);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerVirtualWorld(playerid, 0);
					return true;
				}
			case 20:
				{
					SetPlayerInterior(playerid, 15);
					SetPlayerPos(playerid, 2650.1089,-1814.8424,3135.8562);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 94.3240);
					SetPlayerVirtualWorld(playerid, 3);
					LvNews[playerid] = 0;
					return true;
				}
			case 21:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerPos(playerid, 211.3636,184.3113,1003.0313);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 174.3579);
					PlayerInfo[playerid][pInt] = 122;
					SetPlayerVirtualWorld(playerid, 122);
					return true;
				}
			case 22:
				{
					SetPlayerInterior(playerid, 15);
					SetPlayerVirtualWorld(playerid, 4);
					SetPlayerPos(playerid, 372.0985,-53.2946,1076.4708);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 90.0000);
					return true;
				}
			case 33:
				{
					SetPlayerInterior(playerid, 15);
					SetPlayerVirtualWorld(playerid, 5);
					SetPlayerPos(playerid, 372.0985,-53.2946,1076.4708);
					SetPlayerFacingAngle(playerid, 90.0000);
					return true;
				}
			case 34:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerVirtualWorld(playerid, 1);
					SetPlayerPos(playerid, 1491.0817,1306.0920,1093.2964);
					return true;
				}
			}
		}
		switch(PlayerInfo[playerid][pMember])
		{
		case 5:
				{
					SetPlayerInterior(playerid, 5);
					SetPlayerPos(playerid, 1265.7104,-793.7453,1084.0078);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 5;
					SetPlayerVirtualWorld(playerid, 2);
					return true;
				}
			case 6:
				{
					SetPlayerInterior(playerid, 5);
					SetPlayerPos(playerid, 1265.7104,-793.7453,1084.0078);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 5;
					SetPlayerVirtualWorld(playerid, 0);
					return true;
				}
			case 12:
				{
					SetPlayerPos(playerid, 2449.9924,-1690.0642,1013.5078);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 100);
					SetPlayerInterior(playerid,2);
					SetPlayerVirtualWorld(playerid, 1);
					PlayerInfo[playerid][pInt] = 6;
					return true;
				}
			case 13:
				{
					SetPlayerInterior(playerid, 4);
					SetPlayerVirtualWorld(playerid, 75);
					SetPlayerFacingAngle(playerid, 263.0497);
					SetPlayerPos(playerid, 303.63,309.25,999.15);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 0;
					return true;
				}
			case 14:
				{
					SetPlayerInterior(playerid, 5);
					SetPlayerPos(playerid, 1265.7104,-793.7453,1084.0078);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					PlayerInfo[playerid][pInt] = 5;
					SetPlayerVirtualWorld(playerid, 1);
					return true;
				}
			case 15:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerVirtualWorld(playerid, 0);
					SetPlayerPos(playerid,  2496.012939,-1708.923217,1014.742187);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerFacingAngle(playerid, 0.191693);
					PlayerInfo[playerid][pInt] = 3;
					SetPlayerVirtualWorld(playerid, 1);
					return true;
				}
			case 17:
				{
					SetPlayerFacingAngle(playerid, 90.4248);
					SetPlayerPos(playerid, -49.7558,1400.3553,1084.4297);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerInterior(playerid,8);
					SetPlayerVirtualWorld(playerid, 36);
					PlayerInfo[playerid][pInt] = 0;
					return true;
				}
			case 18:
				{
					SetPlayerInterior(playerid, 8);
					SetPlayerVirtualWorld(playerid, 63);
					SetPlayerPos(playerid, 2808.9631,-1169.0806,1025.5703);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					RemovePlayerAttachedObject(playerid, 1);
					PlayerInfo[playerid][pInt] = 0;
					return true;
				}
			case 34:
				{
					SetPlayerInterior(playerid, 3);
					SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
					SetPlayerVirtualWorld(playerid, 1);
					PlayerInfo[playerid][pInt] = 1;
					SetPlayerPos(playerid, 1491.0817,1306.0920,1093.2964);
					return true;
				}
			}
		if(PlayerInfo[playerid][pLevel] >= 1 && PlayerInfo[playerid][pLevel] <= 9999)
		{
		    if(spawnEx[playerid] == -1) spawnEx[playerid] = random(2);
		    SetPlayerPos(playerid,mestospawna[spawnEx[playerid]][0],mestospawna[spawnEx[playerid]][1],mestospawna[spawnEx[playerid]][2]);
			SetPlayerFacingAngle(playerid, mestospawna[spawnEx[playerid]][3]);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			SetPlayerVirtualWorld(playerid, 0);
			return true;
		}
	}
	return true;
}
 
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