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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

как перевести на ZCMD

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ALexeu

Умник
переведите на ZCMD прошу
кто переведет дам +++



PHP:
	else if(strcmp(cmd, "/uninvite", true) == 0)
	{
		new para1;
		new Leader;
		new Member;
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: /uninvite [id]");
		para1 = ReturnUser(tmp);
		Leader = PlayerInfo[playerid][pLeader];
		Member = PlayerInfo[para1][pMember];
		Delgun(para1);
		ResetPlayerWeapons(para1);
		if (PlayerInfo[playerid][pLeader] >= 1)
		{
			if(IsPlayerConnected(para1))
			{
				if (Leader == Member)
				{
					if(para1 != INVALID_PLAYER_ID)
					{
						if (PlayerInfo[para1][pMember] > 0)
						{
							if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
							if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
							//	if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
							SendClientMessage(para1, 0x6495EDFF, string);
							format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
							SendClientMessage(playerid, 0x6495EDFF, string);
							PlayerInfo[para1][pMember] = 0;
							PlayerInfo[para1][pRang] = 0;
							PlayerInfo[para1][pLeader] = 0;
							SetPlayerArmour(para1,0);
							SpawnPlayer(para1);
						}
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRang] >= 9)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRang] = 0;
					PlayerInfo[para1][pLeader] = 0;
					SetPlayerArmour(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRang] >= 9)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return  SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRang] = 0;
					PlayerInfo[para1][pLeader] = 0;
					SetPlayerArmour(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
		else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRang] >= 9)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRang] = 0;
					PlayerInfo[para1][pLeader] = 0;
					SetPlayerArmour(para1,0);
					SpawnPlayer(para1);
				}
			}
		}//not connecte//not connecte
		else if (PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRang] >= 9)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRang] = 0;
					PlayerInfo[para1][pLeader] = 0;
					SetPlayerArmour(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRang] >= 9)
		{
			if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
			if(para1 != INVALID_PLAYER_ID)
			{
				if (PlayerInfo[para1][pMember] > 0)
				{
					if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
					if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
					GetPlayerName(para1, giveplayer, sizeof(giveplayer));
					GetPlayerName(playerid, sendername, sizeof(sendername));
					
					format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
					SendClientMessage(para1, 0x6495EDFF, string);
					format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
					SendClientMessage(playerid, 0x6495EDFF, string);
					
					PlayerInfo[para1][pMember] = 0;
					PlayerInfo[para1][pRang] = 0;
					PlayerInfo[para1][pLeader] = 0;
					SetPlayerArmour(para1,0);
					SpawnPlayer(para1);
				}
			}
		}
				return true;
	}


---------- Post added at 13:53 ---------- Previous post was at 13:46 ----------

up(5sim)

---------- Post added at 14:22 ---------- Previous post was at 13:53 ----------

ап 5 сим

---------- Post added at 14:37 ---------- Previous post was at 14:22 ----------

апппппппппппп

---------- Post added at 16:15 ---------- Previous post was at 14:37 ----------

АППППППППП
 
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