ALexeu
Умник
переведите на ZCMD прошу
кто переведет дам +++
---------- Post added at 13:53 ---------- Previous post was at 13:46 ----------
up(5sim)
---------- Post added at 14:22 ---------- Previous post was at 13:53 ----------
ап 5 сим
---------- Post added at 14:37 ---------- Previous post was at 14:22 ----------
апппппппппппп
---------- Post added at 16:15 ---------- Previous post was at 14:37 ----------
АППППППППП
кто переведет дам +++
PHP:
else if(strcmp(cmd, "/uninvite", true) == 0)
{
new para1;
new Leader;
new Member;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "::: Введите: /uninvite [id]");
para1 = ReturnUser(tmp);
Leader = PlayerInfo[playerid][pLeader];
Member = PlayerInfo[para1][pMember];
Delgun(para1);
ResetPlayerWeapons(para1);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if (Leader == Member)
{
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
// if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
}
}
}
else if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRang] >= 9)
{
if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRang] >= 9)
{
if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRang] >= 9)
{
if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}//not connecte//not connecte
else if (PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRang] >= 9)
{
if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}
else if (PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRang] >= 9)
{
if (PlayerInfo[giveplayerid][pMember] != PlayerInfo[playerid][pMember]) return SendClientMessage(playerid, COLOR_GREY, "Этот человек не в вашей фракции!");
if(para1 != INVALID_PLAYER_ID)
{
if (PlayerInfo[para1][pMember] > 0)
{
if(para1 == playerid) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали свой ID"); return true; }
if (PlayerInfo[para1][pLeader] >= 1) { SendClientMessage(playerid, COLOR_GREY, "[Ошибка] Вы указали ID лидера"); return true; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Вы уволены из организации %s.", sendername);
SendClientMessage(para1, 0x6495EDFF, string);
format(string, sizeof(string), "Вы выгнали %s из организации", giveplayer);
SendClientMessage(playerid, 0x6495EDFF, string);
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRang] = 0;
PlayerInfo[para1][pLeader] = 0;
SetPlayerArmour(para1,0);
SpawnPlayer(para1);
}
}
}
return true;
}
---------- Post added at 13:53 ---------- Previous post was at 13:46 ----------
up(5sim)
---------- Post added at 14:22 ---------- Previous post was at 13:53 ----------
ап 5 сим
---------- Post added at 14:37 ---------- Previous post was at 14:22 ----------
апппппппппппп
---------- Post added at 16:15 ---------- Previous post was at 14:37 ----------
АППППППППП
