Доступ к архиву

Переход в группу "Пользователь"

300.00 ₽
Одноразовый платёж
Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

Покупка дает возможность:
Быть полноправным участником форума
Нормальное копирование кода
Создавать темы
Скачивать файлы
Доступ к архиву Pawno-Info

Как отключить двойной чат?

Статус
В этой теме нельзя размещать новые ответы.

reltek77

Новичок
Постоянно, когда пишешь на сервере любой текст без команд он высвечивается как двойной, и получается двойной чат.
Скрин:


Код паблика OnPlayerText. Может кто сможет решить эту проблему!
Если будет нужен другой код, сообщите в комментариях!

PHP:
public OnPlayerText(playerid, text[])
{
	new sendername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, sendername, sizeof(sendername));
	new tmp[256];
	new string[256];
	new ip[15];
	GetPlayerIp(playerid,ip,sizeof(ip));
	if(IsIP(text) || CheckString(text))
	{
		PlayerInfo[playerid][pMuteTime] = 10800;
		PlayerInfo[playerid][pMuted] = 1;
		format(string,sizeof(string),"[Security] Вы получили бан чата на 3 часа /menu - репорт");
		SendClientMessage(playerid, COLOR_LIGHTRED, string);
		SetPlayerChatBubble(playerid,"заткнут(а)",COLOR_PURPLE,30.0,10000);
		return false;
	}
	if(TalkingLive[playerid] == 1)
	{
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		format(string, sizeof(string), "< SF News > [Тел.] %s: %s", sendername, text);
		OOCNews(COLOR_GREEN, string);
		Flood[playerid] = 1;
	}
	if(TalkingLivels[playerid] == 1)
	{
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		format(string, sizeof(string), "< LS News > [Тел.] %s: %s", sendername, text);
		LSNews(0x00D3F6AA, string);
		Flood[playerid] = 1;
	}
	if(TalkingLivelv[playerid] == 1)
	{
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		format(string, sizeof(string), "< LV News > [Тел.] %s: %s", sendername, text);
		LVNews(TEAM_CYAN_COLOR, string);
		Flood[playerid] = 1;
	}
	if(TalkingLive[playerid] == 2)
	{
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		if(PlayerInfo[playerid][pMember] == 9)
		{
			format(string, sizeof(string), "< SF News > Ведущий %s: %s", sendername, text);
			OOCNews(COLOR_GREEN, string);
			Flood[playerid] = 1;
			return false;
		}
		else
		{
			format(string, sizeof(string), "< SF News > Гость %s: %s", sendername, text);
			OOCNews(COLOR_GREEN, string);
			Flood[playerid] = 1;
			return false;
		}
	}
	if(TalkingLivels[playerid] == 2)
	{
		GetPlayerName(playerid, sendername, sizeof(sendername));
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		if(PlayerInfo[playerid][pMember] == 16)
		{
			format(string, sizeof(string), "< LS News > Ведущий %s: %s", sendername, text);
			LSNews(0x00D3F6AA, string);
			Flood[playerid] = 1;
			return false;
		}
		else
		{
			format(string, sizeof(string), "< LS News > Гость %s: %s", sendername, text);
			LSNews(0x00D3F6AA, string);
			Flood[playerid] = 1;
			return false;
		}
	}
	for(new s = 0; s < num_words; s++)
	{
		new pos;
		while((pos = strfind(text,Swears[s],true)) != -1) for(new i = pos, j = pos + strlen(Swears[s]); i < j; i++){
			text[i] = '*';
			for(new n = 0; n <= MAX_PLAYERS; n++)
			{
				if(IsPlayerConnected(n) == 1)
				{
				}
			}
		}
	}
	if(TalkingLivelv[playerid] == 2)
	{
		GetPlayerName(playerid, sendername, sizeof(sendername));
		if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
		if(PlayerInfo[playerid][pMember] == 20)
		{
			format(string, sizeof(string), "< LV News > Ведущий %s: %s", sendername, text);
			LVNews(TEAM_CYAN_COLOR, string);
			Flood[playerid] = 1;
			return false;
		}
		else
		{
			format(string, sizeof(string), "< LV News > Гость %s: %s", sendername, text);
			LVNews(TEAM_CYAN_COLOR, string);
			Flood[playerid] = 1;
			return false;
		}
	}
	if(Tel[playerid] == 1)
	{
		new idx;
		tmp = strtok(text, idx);
		format(string, sizeof(string), "[Телефон] %s: %s", sendername, text);
		ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
		Flood[playerid] = 1;
		return false;
	}
	if(Mobile[playerid] != 255)
	{
		new idx;
		tmp = strtok(text, idx);
		format(string, sizeof(string), "[Телефон] %s: %s", sendername, text);
		ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
		Flood[playerid] = 1;
	}
	if(IsPlayerConnected(Mobile[playerid]))
	{
		if(Mobile[Mobile[playerid]] == playerid)
		{
			SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
		}
		else
		{
			SendClientMessage(playerid, COLOR_GRAD1,"На второй линии ни кого нет");
		}
		return false;
	}
	if(PEfir[playerid] != 255)
	{
		if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!");return false; }
			format(string, sizeof(string), "< SF News > %s: %s", sendername, text);
			OOCNews(COLOR_GREEN, string);
			Flood[playerid] = 1;
		}
		if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
			format(string, sizeof(string), "< LV News > %s: %s", sendername, text);
			LVNews(TEAM_CYAN_COLOR, string);
			Flood[playerid] = 1;
		}
		if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
			format(string, sizeof(string), "< LS News > %s: %s", sendername, text);
			LSNews(0x00D3F6AA, string);
			Flood[playerid] = 1;
		}
		if(Pefir[playerid] == 1)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
			format(string, sizeof(string), "< SF News > %s: %s", sendername, text);
			OOCNews(COLOR_GREEN, string);
			Flood[playerid] = 1;
		}
		if(Pefir[playerid] == 2)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
			format(string, sizeof(string), "< LS News > %s: %s", sendername, text);
			LSNews(0x008080AA, string);
			Flood[playerid] = 1;
		}
		if(Pefir[playerid] == 3)
		{
			if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
			format(string, sizeof(string), "< LV News > %s: %s", sendername, text);
			LSNews(TEAM_CYAN_COLOR, string);
			Flood[playerid] = 1;
		}
		return false;
	}
	if(strcmp(text, "привет", true) == 0 || strcmp(text, "ку", true) == 0 || strcmp(text, "хай", true) == 0|| strcmp(text, "q", true) == 0 || strcmp(text, "re", true) == 0 || strcmp(text, "ghbdtn", true) == 0)
	{
		GetPlayerName(playerid, sendername, sizeof(sendername));
		switch(PlayerInfo[playerid][pMember])
		{
		case 13:
			{
				format(string,sizeof(string), "показал(a) распальцовку Los Santos Vagos Gang");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) распальцовку Los Santos Vagos Gang", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
				return false;
			}
		case 15:
			{
				format(string,sizeof(string), "показал(a) распальцовку Grove Street Gang");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) распальцовку Grove Street Gang", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
				return false;
			}
		case 17:
			{
				format(string,sizeof(string), "показал(a) распальцовку Varios Los Aztecas Gang");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) распальцовку Varios Los Aztecas Gang", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
				return false;
			}
		case 12:
			{
				format(string,sizeof(string), "показал(a) распальцовку The Ballas Gang");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) распальцовку The Ballas Gang", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
				return false;
			}
		case 18:
			{
				format(string,sizeof(string), "показал(a) распальцовку The Rifa Gang");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) распальцовку The Rifa Gang", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
				return false;
			}
		case 6:
			{
				format(string,sizeof(string), "показал(a) татуировку Yakuza's Family");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) татуировку Yakuza's Family", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
				return false;
			}
		case 5:
			{
				format(string,sizeof(string), "показал(a) татуировку La Cosa Nostra's Family");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) татуировку La Cosa Nostra's Family", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
				return false;
			}
		case 14:
			{
				format(string,sizeof(string), "показал(a) наколку 'Золотые купола'");
				SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
				format(string, sizeof(string), "%s показал(a) наколку 'Золотые купола'", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
				return false;
			}
		}
	}
	if(strcmp(text, "эй", true) == 0 || strcmp(text, "э", true) == 0 || strcmp(text, "эй ***", true) == 0|| strcmp(text, "***ть", true) == 0 || strcmp(text, "*****", true) == 0 || strcmp(text, "мля", true) == 0)
	{
		SetPlayerChatBubble(playerid,"возмущается",COLOR_PURPLE,30.0,10000);
		ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1);
		return false;
	}
	if(strcmp(text, "мда", true) == 0 || strcmp(text, "идиот", true) == 0 || strcmp(text, "***а", true) == 0 || strcmp(text, "пидр", true) == 0 )
	{
		SetPlayerChatBubble(playerid, "Facepalm", COLOR_PURPLE, 30.0, 10000);
		ApplyAnimation(playerid,"MISC","plyr_shkhead",4.0,0,0,0,0,0,1);
		return false;
	}
	else if(strcmp(text, "*102#", true) == 0)
	{
		GetPlayerName(playerid, sendername, sizeof(sendername));
		SendClientMessage(playerid, COLOR_LIGHTGREEN, "==[ Мобильный баланс ] ==");
		format(string, sizeof(string), "Баланс $%d",PlayerInfo[playerid][pMobile]);
		SendClientMessage(playerid, COLOR_WHITE, string);
		SendClientMessage(playerid, COLOR_WHITE, "- Пополнить баланс можно в любом банкомате");
		SendClientMessage(playerid, COLOR_LIGHTGREEN, "==[ Мобильный баланс ] ==");
		format(string, sizeof(string), "%s достаёт мобильник", sendername);
		ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		return false;
	}
	else if(strcmp(text, "xD", true) == 0 || strcmp(text, "xd", true) == 0 || strcmp(text, ":В", true) == 0 || strcmp(text, ":в", true) == 0 )
	{
		format(string, sizeof(string), "%s смеётся", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid, "смеётся", COLOR_PURPLE, 30.0, 10000);
		return false;
	}
	else if(strcmp(text, "здравия", true) == 0)
	{
		format(string, sizeof(string), "%s отдал честь", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid,"отдал честь",COLOR_PURPLE,30.0,10000);
		return false;
	}
	else if(strcmp(text, "чВ", true) == 0 || strcmp(text, "хД", true) == 0 || strcmp(text, "хд", true) == 0 || strcmp(text, "xDD", true) == 0)
	{
		format(string, sizeof(string), "%s валяется от смеха", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid,"валяется от смеха",COLOR_PURPLE,30.0,10000);
		if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		{
			ApplyAnimation(playerid,"FINALE","FIN_Land_Die",4.1,0,1,1,1,1,1);
			clearanim[playerid] = 30;
		}
		return false;
	}
	else if(strcmp(text, ")", true) == 0 || strcmp(text, "))", true) == 0)
	{
		format(string, sizeof(string), "%s улыбается", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid,"улыбается",COLOR_PURPLE,30.0,10000);
		return false;
	}
	else if(strcmp(text, ":D", true) == 0)
	{
		format(string, sizeof(string), "%s хохочет во весь голос", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid,"хохочет во весь голос",COLOR_PURPLE,30.0,10000);
		return false;
	}
	else if(strcmp(text, "(", true) == 0 || strcmp(text, "((", true) == 0)
	{
		format(string, sizeof(string), "%s грустит", sendername);
		ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
		SetPlayerChatBubble(playerid,"грустит",COLOR_PURPLE,30.0,10000);
		return false;
	}
	if(realchat)
	{
		if(gPlayerLogged[playerid] == 0)
		{
			SendClientMessage(playerid, COLOR_WHITE, "Необходимо авторизоваться!");
			return true;
		}
		if(PlayerInfo[playerid][pMuted] == 1)
		{
			format(string, sizeof(string), "У Вас бан чата! До снятия: %d секунд(ы)",PlayerInfo[playerid][pMuteTime]);
			SendClientMessage(playerid, COLOR_LIGHTRED, string);
			return false;
		}
		if(gag[playerid] == 1)
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "У Вас кляп, вы не можете говорить!");
			return false;
		}
		if(PlayerInfo[playerid][pLevel] <= 2)
		{
			new succ;
			for(new i; i<strlen(text); i++)
			{
				if(PText[playerid][i] == text[i]) succ++;
			}
			if(succ == strlen(text))
			{
				SendClientMessage(playerid,COLOR_LIGHTRED,"Не флуди!");
				return false;
			}
		}
		strmid(PText[playerid],text,0,256,256);
		if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
		{
			ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1,1);
			clearanim[playerid] = 7;
		}
	}	
	if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 27 || PlayerInfo[playerid][pLeader] == 27)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
		}
		return true;
	}
	if(PlayerInfo[playerid][pMember] == 28 || PlayerInfo[playerid][pLeader] == 28)
	{
		switch(PlayerInfo[playerid][pMember])
		{
		case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
		}
		return true;
	}
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "- %s {FFFFFF}(%s)", text, sendername);
	SetPlayerChatBubble(playerid, text, 0x6495EDFF, 20.0, 10000);
	ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
	Flood[playerid] = 3;
	return true;
}
 
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу