reltek77
Новичок
Постоянно, когда пишешь на сервере любой текст без команд он высвечивается как двойной, и получается двойной чат.
Скрин:
Код паблика OnPlayerText. Может кто сможет решить эту проблему!
Если будет нужен другой код, сообщите в комментариях!
Скрин:
Код паблика OnPlayerText. Может кто сможет решить эту проблему!
Если будет нужен другой код, сообщите в комментариях!
PHP:
public OnPlayerText(playerid, text[])
{
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
new tmp[256];
new string[256];
new ip[15];
GetPlayerIp(playerid,ip,sizeof(ip));
if(IsIP(text) || CheckString(text))
{
PlayerInfo[playerid][pMuteTime] = 10800;
PlayerInfo[playerid][pMuted] = 1;
format(string,sizeof(string),"[Security] Вы получили бан чата на 3 часа /menu - репорт");
SendClientMessage(playerid, COLOR_LIGHTRED, string);
SetPlayerChatBubble(playerid,"заткнут(а)",COLOR_PURPLE,30.0,10000);
return false;
}
if(TalkingLive[playerid] == 1)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< SF News > [Тел.] %s: %s", sendername, text);
OOCNews(COLOR_GREEN, string);
Flood[playerid] = 1;
}
if(TalkingLivels[playerid] == 1)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LS News > [Тел.] %s: %s", sendername, text);
LSNews(0x00D3F6AA, string);
Flood[playerid] = 1;
}
if(TalkingLivelv[playerid] == 1)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LV News > [Тел.] %s: %s", sendername, text);
LVNews(TEAM_CYAN_COLOR, string);
Flood[playerid] = 1;
}
if(TalkingLive[playerid] == 2)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
if(PlayerInfo[playerid][pMember] == 9)
{
format(string, sizeof(string), "< SF News > Ведущий %s: %s", sendername, text);
OOCNews(COLOR_GREEN, string);
Flood[playerid] = 1;
return false;
}
else
{
format(string, sizeof(string), "< SF News > Гость %s: %s", sendername, text);
OOCNews(COLOR_GREEN, string);
Flood[playerid] = 1;
return false;
}
}
if(TalkingLivels[playerid] == 2)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
if(PlayerInfo[playerid][pMember] == 16)
{
format(string, sizeof(string), "< LS News > Ведущий %s: %s", sendername, text);
LSNews(0x00D3F6AA, string);
Flood[playerid] = 1;
return false;
}
else
{
format(string, sizeof(string), "< LS News > Гость %s: %s", sendername, text);
LSNews(0x00D3F6AA, string);
Flood[playerid] = 1;
return false;
}
}
for(new s = 0; s < num_words; s++)
{
new pos;
while((pos = strfind(text,Swears[s],true)) != -1) for(new i = pos, j = pos + strlen(Swears[s]); i < j; i++){
text[i] = '*';
for(new n = 0; n <= MAX_PLAYERS; n++)
{
if(IsPlayerConnected(n) == 1)
{
}
}
}
}
if(TalkingLivelv[playerid] == 2)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
if(PlayerInfo[playerid][pMember] == 20)
{
format(string, sizeof(string), "< LV News > Ведущий %s: %s", sendername, text);
LVNews(TEAM_CYAN_COLOR, string);
Flood[playerid] = 1;
return false;
}
else
{
format(string, sizeof(string), "< LV News > Гость %s: %s", sendername, text);
LVNews(TEAM_CYAN_COLOR, string);
Flood[playerid] = 1;
return false;
}
}
if(Tel[playerid] == 1)
{
new idx;
tmp = strtok(text, idx);
format(string, sizeof(string), "[Телефон] %s: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
Flood[playerid] = 1;
return false;
}
if(Mobile[playerid] != 255)
{
new idx;
tmp = strtok(text, idx);
format(string, sizeof(string), "[Телефон] %s: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
Flood[playerid] = 1;
}
if(IsPlayerConnected(Mobile[playerid]))
{
if(Mobile[Mobile[playerid]] == playerid)
{
SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1,"На второй линии ни кого нет");
}
return false;
}
if(PEfir[playerid] != 255)
{
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!");return false; }
format(string, sizeof(string), "< SF News > %s: %s", sendername, text);
OOCNews(COLOR_GREEN, string);
Flood[playerid] = 1;
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LV News > %s: %s", sendername, text);
LVNews(TEAM_CYAN_COLOR, string);
Flood[playerid] = 1;
}
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LS News > %s: %s", sendername, text);
LSNews(0x00D3F6AA, string);
Flood[playerid] = 1;
}
if(Pefir[playerid] == 1)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< SF News > %s: %s", sendername, text);
OOCNews(COLOR_GREEN, string);
Flood[playerid] = 1;
}
if(Pefir[playerid] == 2)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LS News > %s: %s", sendername, text);
LSNews(0x008080AA, string);
Flood[playerid] = 1;
}
if(Pefir[playerid] == 3)
{
if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "У Вас бан чата!"); return false; }
format(string, sizeof(string), "< LV News > %s: %s", sendername, text);
LSNews(TEAM_CYAN_COLOR, string);
Flood[playerid] = 1;
}
return false;
}
if(strcmp(text, "привет", true) == 0 || strcmp(text, "ку", true) == 0 || strcmp(text, "хай", true) == 0|| strcmp(text, "q", true) == 0 || strcmp(text, "re", true) == 0 || strcmp(text, "ghbdtn", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
switch(PlayerInfo[playerid][pMember])
{
case 13:
{
format(string,sizeof(string), "показал(a) распальцовку Los Santos Vagos Gang");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) распальцовку Los Santos Vagos Gang", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
return false;
}
case 15:
{
format(string,sizeof(string), "показал(a) распальцовку Grove Street Gang");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) распальцовку Grove Street Gang", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
return false;
}
case 17:
{
format(string,sizeof(string), "показал(a) распальцовку Varios Los Aztecas Gang");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) распальцовку Varios Los Aztecas Gang", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
return false;
}
case 12:
{
format(string,sizeof(string), "показал(a) распальцовку The Ballas Gang");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) распальцовку The Ballas Gang", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
return false;
}
case 18:
{
format(string,sizeof(string), "показал(a) распальцовку The Rifa Gang");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) распальцовку The Rifa Gang", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GHANDS","gsign1LH",4.0,0,0,0,0,0,1);
return false;
}
case 6:
{
format(string,sizeof(string), "показал(a) татуировку Yakuza's Family");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) татуировку Yakuza's Family", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
return false;
}
case 5:
{
format(string,sizeof(string), "показал(a) татуировку La Cosa Nostra's Family");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) татуировку La Cosa Nostra's Family", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
return false;
}
case 14:
{
format(string,sizeof(string), "показал(a) наколку 'Золотые купола'");
SetPlayerChatBubble(playerid,string,COLOR_PURPLE,30.0,10000);
format(string, sizeof(string), "%s показал(a) наколку 'Золотые купола'", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"GANGS","prtial_hndshk_01",4.0,0,0,0,0,0,1);
return false;
}
}
}
if(strcmp(text, "эй", true) == 0 || strcmp(text, "э", true) == 0 || strcmp(text, "эй ***", true) == 0|| strcmp(text, "***ть", true) == 0 || strcmp(text, "*****", true) == 0 || strcmp(text, "мля", true) == 0)
{
SetPlayerChatBubble(playerid,"возмущается",COLOR_PURPLE,30.0,10000);
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1);
return false;
}
if(strcmp(text, "мда", true) == 0 || strcmp(text, "идиот", true) == 0 || strcmp(text, "***а", true) == 0 || strcmp(text, "пидр", true) == 0 )
{
SetPlayerChatBubble(playerid, "Facepalm", COLOR_PURPLE, 30.0, 10000);
ApplyAnimation(playerid,"MISC","plyr_shkhead",4.0,0,0,0,0,0,1);
return false;
}
else if(strcmp(text, "*102#", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_LIGHTGREEN, "==[ Мобильный баланс ] ==");
format(string, sizeof(string), "Баланс $%d",PlayerInfo[playerid][pMobile]);
SendClientMessage(playerid, COLOR_WHITE, string);
SendClientMessage(playerid, COLOR_WHITE, "- Пополнить баланс можно в любом банкомате");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "==[ Мобильный баланс ] ==");
format(string, sizeof(string), "%s достаёт мобильник", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return false;
}
else if(strcmp(text, "xD", true) == 0 || strcmp(text, "xd", true) == 0 || strcmp(text, ":В", true) == 0 || strcmp(text, ":в", true) == 0 )
{
format(string, sizeof(string), "%s смеётся", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid, "смеётся", COLOR_PURPLE, 30.0, 10000);
return false;
}
else if(strcmp(text, "здравия", true) == 0)
{
format(string, sizeof(string), "%s отдал честь", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid,"отдал честь",COLOR_PURPLE,30.0,10000);
return false;
}
else if(strcmp(text, "чВ", true) == 0 || strcmp(text, "хД", true) == 0 || strcmp(text, "хд", true) == 0 || strcmp(text, "xDD", true) == 0)
{
format(string, sizeof(string), "%s валяется от смеха", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid,"валяется от смеха",COLOR_PURPLE,30.0,10000);
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
ApplyAnimation(playerid,"FINALE","FIN_Land_Die",4.1,0,1,1,1,1,1);
clearanim[playerid] = 30;
}
return false;
}
else if(strcmp(text, ")", true) == 0 || strcmp(text, "))", true) == 0)
{
format(string, sizeof(string), "%s улыбается", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid,"улыбается",COLOR_PURPLE,30.0,10000);
return false;
}
else if(strcmp(text, ":D", true) == 0)
{
format(string, sizeof(string), "%s хохочет во весь голос", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid,"хохочет во весь голос",COLOR_PURPLE,30.0,10000);
return false;
}
else if(strcmp(text, "(", true) == 0 || strcmp(text, "((", true) == 0)
{
format(string, sizeof(string), "%s грустит", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerChatBubble(playerid,"грустит",COLOR_PURPLE,30.0,10000);
return false;
}
if(realchat)
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Необходимо авторизоваться!");
return true;
}
if(PlayerInfo[playerid][pMuted] == 1)
{
format(string, sizeof(string), "У Вас бан чата! До снятия: %d секунд(ы)",PlayerInfo[playerid][pMuteTime]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return false;
}
if(gag[playerid] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "У Вас кляп, вы не можете говорить!");
return false;
}
if(PlayerInfo[playerid][pLevel] <= 2)
{
new succ;
for(new i; i<strlen(text); i++)
{
if(PText[playerid][i] == text[i]) succ++;
}
if(succ == strlen(text))
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Не флуди!");
return false;
}
}
strmid(PText[playerid],text,0,256,256);
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,0,1,1,1,1,1);
clearanim[playerid] = 7;
}
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {804080}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF4040}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {4080BF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF00FF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FFFF00}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {008080}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {008000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {40FFFF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {80BFBF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {0000FF}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {FF4080}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 25 || PlayerInfo[playerid][pLeader] == 25)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 26 || PlayerInfo[playerid][pLeader] == 26)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 27 || PlayerInfo[playerid][pLeader] == 27)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BF8000}(%s)", text, sendername);
}
return true;
}
if(PlayerInfo[playerid][pMember] == 28 || PlayerInfo[playerid][pLeader] == 28)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 2:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 3:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 4:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 5:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 6:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 7:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 8:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 9:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 10:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 11:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 12:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 13:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 14:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 15:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 16:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 17:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 18:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 19:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 20:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 21:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
case 22:format(string, sizeof(string), "- %s {BFFF00}(%s)", text, sendername);
}
return true;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "- %s {FFFFFF}(%s)", text, sendername);
SetPlayerChatBubble(playerid, text, 0x6495EDFF, 20.0, 10000);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
Flood[playerid] = 3;
return true;
}
