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Как оптимизировать участок кода?

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В этой теме нельзя размещать новые ответы.

ProdigaL

Компетентный
Всем привет, можно ли тут как то оптимизировать/уменьшить код?
Буду признателен за помощь
Код:
switch(pLessonCar[playerid])
            {
            case CHECKPOINT_1:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_2;
                    SetPlayerRaceCheckpoint(playerid, 0,-2047.1299,-82.7046,34.9072,-2021.2046,-72.2330,34.9150, 5.0);
                }
            case CHECKPOINT_2:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_3;
                    SetPlayerRaceCheckpoint(playerid, 0,-2021.2046,-72.2330,34.9150,-2004.2841,-56.4547,34.9083, 5.0);
                }
            case CHECKPOINT_3:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_4;
                    SetPlayerRaceCheckpoint(playerid, 0,-2004.2841,-56.4547,34.9083,-2004.3656,63.5635,29.0903, 5.0);
                }
            case CHECKPOINT_4:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_5;
                    SetPlayerRaceCheckpoint(playerid, 0,-2004.3656,63.5635,29.0903,-2003.5389,169.0928,27.2806, 5.0);
                }
            case CHECKPOINT_5:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_6;
                    SetPlayerRaceCheckpoint(playerid, 0,-2003.5389,169.0928,27.2806,-1999.3879,309.9337,34.7228, 5.0);
                }
            case CHECKPOINT_6:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_7;
                    SetPlayerRaceCheckpoint(playerid, 0,-1999.3879,309.9337,34.7228,-1999.1091,488.9284,34.7584, 5.0);
                }
            case CHECKPOINT_7:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_8;
                    SetPlayerRaceCheckpoint(playerid, 0,-1999.1091,488.9284,34.7584,-2020.0480,506.7851,34.7583, 5.0);
                }
            case CHECKPOINT_8:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_9;
                    SetPlayerRaceCheckpoint(playerid, 0,-2020.0480,506.7851,34.7583,-2123.5198,506.4044,34.7593, 5.0);
                }
            case CHECKPOINT_9:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_10;
                    SetPlayerRaceCheckpoint(playerid, 0,-2123.5198,506.4044,34.7593,-2147.1807,490.5033,34.7583, 5.0);
                }
            case CHECKPOINT_10:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_11;
                    SetPlayerRaceCheckpoint(playerid, 0,-2147.1807,490.5033,34.7583,-2149.1292,407.9551,34.8205, 5.0);
                }
            case CHECKPOINT_11:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_13;
                    SetPlayerRaceCheckpoint(playerid, 0,-2149.1292,407.9551,34.8205,-2148.8479,229.6411,34.9152, 5.0);
                }
            case CHECKPOINT_13:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_14;
                    SetPlayerRaceCheckpoint(playerid, 0,-2148.8479,229.6411,34.9152,-2165.5833,210.6641,34.9144, 5.0);
                }
            case CHECKPOINT_14:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_15;
                    SetPlayerRaceCheckpoint(playerid, 0,-2165.5833,210.6641,34.9144,-2233.7517,210.4253,34.9137, 5.0);
                }
            case CHECKPOINT_15:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_16;
                    SetPlayerRaceCheckpoint(playerid, 0,-2233.7517,210.4253,34.9137,-2249.0859,233.7054,34.9071, 5.0);
                }
            case CHECKPOINT_16:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_17;
                    SetPlayerRaceCheckpoint(playerid, 0,-2249.0859,233.7054,34.9071,-2261.7542,372.9274,33.2418, 5.0);
                }
            case CHECKPOINT_17:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_18;
                    SetPlayerRaceCheckpoint(playerid, 0,-2261.7542,372.9274,33.2418,-2359.8423,484.6871,30.3849, 5.0);
                }
            case CHECKPOINT_18:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_19;
                    SetPlayerRaceCheckpoint(playerid, 0,-2359.8423,484.6871,30.3849,-2383.4255,790.3303,34.7652, 5.0);
                }
            case CHECKPOINT_19:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_20;
                    SetPlayerRaceCheckpoint(playerid, 0,-2383.4255,790.3303,34.7652,-2364.3657,805.9047,36.6098, 5.0);
                }
            case CHECKPOINT_20:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_21;
                    SetPlayerRaceCheckpoint(playerid, 0,-2364.3657,805.9047,36.6098,-2217.7344,806.2595,49.0387, 5.0);
                }
            case CHECKPOINT_21:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_22;
                    SetPlayerRaceCheckpoint(playerid, 0,-2217.7344,806.2595,49.0387,-2095.3938,806.2051,69.1558, 5.0);
                }
            case CHECKPOINT_22:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_23;
                    SetPlayerRaceCheckpoint(playerid, 0,-2095.3938,806.2051,69.1558,-2023.7908,806.1768,47.0934, 5.0);
                }
            case CHECKPOINT_23:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_24;
                    SetPlayerRaceCheckpoint(playerid, 0,-2023.7908,806.1768,47.0934,-2000.5417,825.1227,45.0399, 5.0);
                }
            case CHECKPOINT_24:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_25;
                    SetPlayerRaceCheckpoint(playerid, 0,-2000.5417,825.1227,45.0399,-2000.4559,901.5263,45.0433, 5.0);
                }
            case CHECKPOINT_25:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_26;
                    SetPlayerRaceCheckpoint(playerid, 0,-2000.4559,901.5263,45.0433,-1983.4757,917.6733,45.0391, 5.0);
                }
            case CHECKPOINT_26:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_27;
                    SetPlayerRaceCheckpoint(playerid, 0,-1983.4757,917.6733,45.0391,-1859.3486,917.3110,34.7522, 5.0);
                }
            case CHECKPOINT_27:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_28;
                    SetPlayerRaceCheckpoint(playerid, 0,-1859.3486,917.3110,34.7522,-1738.9817,917.5093,24.4839, 5.0);
                }
            case CHECKPOINT_28:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_29;
                    SetPlayerRaceCheckpoint(playerid, 0,-1738.9817,917.5093,24.4839,-1584.8662,917.9406,7.2808, 5.0);
                }
            case CHECKPOINT_29:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_30;
                    SetPlayerRaceCheckpoint(playerid, 0,-1584.8662,917.9406,7.2808,-1541.6730,928.6280,6.7821, 5.0);
                }
            case CHECKPOINT_30:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_31;
                    SetPlayerRaceCheckpoint(playerid, 0,-1541.6730,928.6280,6.7821,-1540.8986,962.7398,6.7813, 5.0);
                }
            case CHECKPOINT_31:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_32;
                    SetPlayerRaceCheckpoint(playerid, 0,-1540.8986,962.7398,6.7813,-1586.9012,1029.1655,6.7806, 5.0);
                }
            case CHECKPOINT_32:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_33;
                    SetPlayerRaceCheckpoint(playerid, 0,-1586.9012,1029.1655,6.7806,-1634.6927,1240.9236,6.7836, 5.0);
                }
            case CHECKPOINT_33:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_34;
                    SetPlayerRaceCheckpoint(playerid, 0,-1634.6927,1240.9236,6.7836,-1733.3973,1340.2684,6.7808, 5.0);
                }
            case CHECKPOINT_34:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_35;
                    SetPlayerRaceCheckpoint(playerid, 0,-1733.3973,1340.2684,6.7808,-1822.0417,1375.2615,6.7819, 5.0);
                }
            case CHECKPOINT_35:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_36;
                    SetPlayerRaceCheckpoint(playerid, 0,-1822.0417,1375.2615,6.7819,-1930.4690,1306.2540,6.7826, 5.0);
                }
            case CHECKPOINT_36:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_37;
                    SetPlayerRaceCheckpoint(playerid, 0,-1930.4690,1306.2540,6.7826,-2025.0059,1304.6970,6.8203, 5.0);
                }
            case CHECKPOINT_37:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_38;
                    SetPlayerRaceCheckpoint(playerid, 0,-2025.0059,1304.6970,6.8203,-2062.1274,1281.8025,7.5473, 5.0);
                }
            case CHECKPOINT_38:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_40;
                    SetPlayerRaceCheckpoint(playerid, 0,-2062.1274,1281.8025,7.5473,-2270.4485,1204.1831,53.2871, 5.0);
                }
            case CHECKPOINT_40:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_41;
                    SetPlayerRaceCheckpoint(playerid, 0,-2270.4485,1204.1831,53.2871,-2267.0386,1095.9159,79.6025, 5.0);
                }
            case CHECKPOINT_41:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_42;
                    SetPlayerRaceCheckpoint(playerid, 0,-2267.0386,1095.9159,79.6025,-2266.0283,990.1443,75.1669, 5.0);
                }
            case CHECKPOINT_42:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_43;
                    SetPlayerRaceCheckpoint(playerid, 0,-2266.0283,990.1443,75.16690,-2266.5266,807.7878,49.0438, 5.0);
                }
            case CHECKPOINT_43:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_44;
                    SetPlayerRaceCheckpoint(playerid, 0,-2266.5266,807.7878,49.0438,-2266.6682,585.7730,36.3168, 5.0);
                }
            case CHECKPOINT_44:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_45;
                    SetPlayerRaceCheckpoint(playerid, 0,-2266.6682,585.7730,36.3168,-2242.5308,562.4396,34.75896, 5.0);
                }
            case CHECKPOINT_45:
                {
                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_46;
                    SetPlayerRaceCheckpoint(playerid, 0,-2242.5308,562.4396,34.7589,-2229.0964,540.6600,34.7586, 5.0);
                }
            case CHECKPOINT_46:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_47;
                    SetPlayerRaceCheckpoint(playerid, 0,-2229.0964,540.6600,34.7586,-2209.9031,506.0080,34.7579, 5.0);
                }
            case CHECKPOINT_47:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_48;
                    SetPlayerRaceCheckpoint(playerid, 0,-2209.9031,506.0080,34.7579,-2102.6755,501.8567,34.7602, 5.0);
                }
            case CHECKPOINT_48:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_49;
                    SetPlayerRaceCheckpoint(playerid, 0,-2102.6755,501.8567,34.7602,-2020.8113,501.6382,34.7586, 5.0);
                }
            case CHECKPOINT_49:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_50;
                    SetPlayerRaceCheckpoint(playerid, 0,-2020.8113,501.6382,34.7586,-2007.8937,491.4999,34.7592, 5.0);
                }
            case CHECKPOINT_50:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_51;
                    SetPlayerRaceCheckpoint(playerid, 0,-2007.8937,491.4999,34.7592,-2009.4333,253.1356,30.0010, 5.0);
                }
            case CHECKPOINT_51:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_52;
                    SetPlayerRaceCheckpoint(playerid, 0,-2009.4333,253.1356,30.0010,-2008.9186,60.0073,29.5201, 5.0);
                }
            case CHECKPOINT_52:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_53;
                    SetPlayerRaceCheckpoint(playerid, 0,-2008.9186,60.0073,29.5201,-2008.8951,-83.7164,35.0135, 5.0);
                }
            case CHECKPOINT_53:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_54;
                    SetPlayerRaceCheckpoint(playerid, 0,-2008.8951,-83.7164,35.0135,-2007.6554,-162.2175,35.4526, 5.0);
                }
            case CHECKPOINT_54:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_55;
                    SetPlayerRaceCheckpoint(playerid, 0,-2007.6554,-162.2175,35.4526,-2007.6746,-276.8484,35.0604, 5.0);
                }
            case CHECKPOINT_55:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_56;
                    SetPlayerRaceCheckpoint(playerid, 0,-2007.6746,-276.8484,35.0604,-2038.9626,-289.8528,35.1186, 5.0);
                }
            case CHECKPOINT_56:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_57;
                    SetPlayerRaceCheckpoint(playerid, 0,-2038.9626,-289.8528,35.1186,-2195.3115,-290.1100,35.0690, 5.0);
                }
            case CHECKPOINT_57:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_58;
                    SetPlayerRaceCheckpoint(playerid, 0,-2195.3115,-290.1100,35.0690,-2205.7070,-272.5776,35.0689, 5.0);
                }
            case CHECKPOINT_58:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_59;
                    SetPlayerRaceCheckpoint(playerid, 0,-2205.7070,-272.5776,35.0689,-2205.3076,-204.0107,35.0867, 5.0);
                }
            case CHECKPOINT_59:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_60;
                    SetPlayerRaceCheckpoint(playerid, 0,-2205.3076,-204.0107,35.0867,-2236.1755,-187.5369,34.9148, 5.0);
                }
            case CHECKPOINT_60:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_61;
                    SetPlayerRaceCheckpoint(playerid, 0,-2236.1755,-187.5369,34.9148,-2251.8374,-86.5177,34.9136, 5.0);
                }
            case CHECKPOINT_61:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_62;
                    SetPlayerRaceCheckpoint(playerid, 0,-2251.8374,-86.5177,34.9136,-2234.4314,-72.5208,34.9151, 5.0);
                }
            case CHECKPOINT_62:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_63;
                    SetPlayerRaceCheckpoint(playerid, 0,-2234.4314,-72.5208,34.9151,-2083.7751,-72.7984,34.9150, 5.0);
                }
            case CHECKPOINT_63:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_64;
                    SetPlayerRaceCheckpoint(playerid, 0,-2083.7751,-72.7984,34.9150,-2046.7074,-84.9175,34.9071, 5.0);
                }
            case CHECKPOINT_64:
                {

                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_65;
                    SetPlayerRaceCheckpoint(playerid, 0,-2046.7074,-84.9175,34.9071,-2079.5813,-95.3732,34.9071, 5.0);
                }
            case CHECKPOINT_65:
                {
                    GameTextForPlayer(playerid, string, 5000, 4);
                    LessonStat[playerid]++;
                    pLessonCar[playerid] = CHECKPOINT_66;
                    SetPlayerRaceCheckpoint(playerid, 1,-2079.5813,-95.3732,32.9071,0.0,0.0,0.0, 5.0);
                }
            case CHECKPOINT_66:
                {
                    new Float:health;
                    GetVehicleHealth(GetPlayerVehicleID(playerid),health);
                    if (health >= 920)
                    {
                        JobCarTime[playerid] = 0;
                        LessonCar[playerid] = 0;
                        LessonStat[playerid] = 0;
                        TakingLesson[playerid] = 0;
                        PlayerInfo[playerid][pVodPrava] = true;
                        DisablePlayerRaceCheckpoint(playerid);
                        SendClientMessage(playerid, COLOR_GREEN, "Вы успешно сдали на права! Пожалуйста припаркуйте автомобиль!");
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GRAD1, "Вы не достаточно хорошо водите, чтобы получить права на автомобиль");
                        JobCarTime[playerid] = 0;
                        LessonCar[playerid] = 0;
                        LessonStat[playerid] = 0;
                        TakingLesson[playerid] = 0;
                    }
 
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