Nister_Just
Умник
Возможно ли это как-то оптимизировать и сделать лучше ? Если возможно напишите пожалуйста с меня +
PHP:
if(clickedid == Text:Perks[3])
{
ShowDialog(playerid,dClass+1);
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[4])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![2]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[5])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![3]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[6])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![4]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[7])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![5]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[8])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![6]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[9])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![7]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[10])
{
SendClientMessage(playerid,COLOR_FLOD,!"Разработка![8]");
PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
}
else if(clickedid == Text:Perks[11])
{
for(new i = -1; ++i < sizeof(Perks);) TextDrawHideForPlayer(playerid, Perks[i]);
CancelSelectTextDrawEx(playerid),PlayerPlaySound(playerid, 21000, 0.0, 0.0, 0.0);
}
