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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Исправленый авторынок

Статус
В этой теме нельзя размещать новые ответы.

yuras0401

Умник
Попрошу админов не удалять тему, и пользователей не задавать глупых вопросов и не получать глупых ответов)) и так начнём

Добавляем
PHP:
#include <streamer>

new Float:kilom[MAX_VEHICLES];
new CAR_PROD=600;
new Text3D:nomer[MAX_VEHICLES];
new RightBlink[MAX_VEHICLES]; new LeftBlink[MAX_VEHICLES];
new lockedcar[MAX_VEHICLES];
new windowcar[MAX_VEHICLES];
new engine[MAX_VEHICLES];
new Turn[MAX_VEHICLES][4];

#define SPAWN_CARS 600
#define COLOR_GREY 0xAFAFAFAA

forward LoadAuto();
forward SaveAuto();
forward TuneCar();
forward CarEnter(playerid,carid);
forward split(const strsrc[], strdest[][], delimiter);
Добавляем enum
PHP:
enum pInfo
{
	pKey[128],
	pLevel,
	pAdmin,
	pHelper,
	pDonateRank,
	gPupgrade,
	pConnectTime,
	pReg,
	pSex,
	pAge,
	pOrigin,
	pBanned,
	pMute,
	pMuteTime,
	pExp,
	pMoney,
	pAccount,
	pCrimes,
	pDeaths,
	pArrested,
	pWantedDeaths,
	pPhoneBook,
	pLottoNr,
	pFishes,
	pKills,
	pBiggestFish,
	pJob,
	pPayCheck,
	pHeadValue,
	pJailed,
	pJailTime,
	pMats,
	pDrugs,
	pLeader,
	pMember,
	pRank,
	pChar,
	pContractTime,
	pDetSkill,
	pSexSkill,
	pBoxSkill,
	pLawSkill,
	pMechSkill,
	pJackSkill,
	pCarSkill,
	pNewsSkill,
	pDrugsSkill,
	pCookSkill,
	pFishSkill,
	pCourierSkill,
    pRDrugsSkill,
	Float:pHealth,
	Float:pSHealth,
	pInt,
	pLocal,
	pTeam,
	pPnumber,
	pPhousekey,
	pPbiskey,
	Float:pPos_x,
	Float:pPos_y,
	Float:pPos_z,
	pCarLic,
	pFlyLic,
	pBoatLic,
	pFishLic,
	pGunLic,
	pMotoLic,
	pGun1,
	pGun2,
	pGun3,
	pGun4,
	pAmmo1,
	pAmmo2,
	pAmmo3,
	pAmmo4,
	pCarTime,
	pPayDay,
	pPayDayHad,
	pCDPlayer,
	pWins,
	pLoses,
	pAlcoholPerk,
	pDrugPerk,
	pMiserPerk,
	pPainPerk,
	pTraderPerk,
	pTut,
	pRent,
	pWarns,
 	ptMoney,
	ptDrugs,
	ptMats,
	pAdjustable,
	pFuel,
	pMarried,
	pMarriedTo[256],
	pWanted,
	pChest,
	pFWarns,
	pPlant,
	pTrava,
	pMedicaments,
	pFlatKey, // Êâàðòèðà
	pRadio, // Ðàöèÿ
	pTestTime, // Ïåðåñäà÷à òåñòà
	pCarKey,
	pCarKey2,
	pCarKey3,
};
new PlayerInfo[MAX_PLAYERS][pInfo];

enum aInfo
{
	aStats,//êóïëåíà èëè íåò
	aModel,// ìîäåëü
Float:aAutoX,
Float:aAutoY,
Float:aAutoZ,
Float:aAutoAngle,
	aColor1,
	aColor2,
	aOwner[MAX_PLAYER_NAME],//âëàäåëåö
	aPrice,//öåíà
	aKey,//ëâë
	aLock,//øòðàô
	a0,
	a1,
	a2,
	a3,
	a4,
	a5,
	a6,
	a7,
	a8,
	a9,
	a10,
	a11,
	a12,
	a13,
	aPaintJob,
};

new AutoInfo[MAX_VEHICLES][aInfo];

enum eCars
{
	model_id,
Float:pos_x,
Float:pos_y,
Float:pos_z,
Float:z_angle,
};

new CarSpawns[1][eCars] = {
	{562,2787.79980469,-1672.00000000,9.60000038,0.00000000}
};// кординаты свои, [1] - кол-во машин(кординат)
В паблик OnGameModeInit
PHP:
for(new c=0;c<MAX_VEHICLES;c++)
	{
		AutoInfo[c][aStats] = -1;
		lockedcar[c] = 0;
		windowcar[c] = 1;
		engine[c] = 0;
	}
	LoadAuto();

    for(new h = 0; h < 330; h++)
    {
        CreateVehicle(AutoInfo[h][aModel], AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], AutoInfo[h][aAutoAngle], AutoInfo[h][aColor1], AutoInfo[h][aColor2],SPAWN_CARS);
        if(AutoInfo[h][aStats] == 0)
        {
            new strings[256];
            format(strings,sizeof(strings),"Транспорт продаётся\nУровень: %d\nЦена: %d",AutoInfo[h][aKey],AutoInfo[h][aPrice]);
            nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);
        }
        else
        {
            new strings[256];
            format(strings,sizeof(strings),"ID: %d\nВладелец: %s",h,AutoInfo[h][aOwner]);
            nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);
        }
    }
В паблик CarEnter()
PHP:
public CarEnter(playerid,carid)
{
	if(AutoInfo[carid][aStats]==0)
	{
		new string[512];
		format(string,sizeof(string),"Óðîâåíü: %d\nÑòîèìîñòü: %d\nÎáúåì áàêà: %d ëèòðîâ\nÏðîáåã: %.4f êì\nÂâåäèòå 2 öâåòà ÷åðåç çàïÿòóþ â îêîøêî\nÏðèìåð: [2,6] áåç êâàäðàòíûõ ñêîáîê è ïðîáåëîâ!\nÅñëè íå ââåäåòå, òî öâåò îñòàíåòñÿ òàêèì, êàêîé óñòàíîâëåí ñåé÷àñ",
		AutoInfo[carid][aKey], AutoInfo[carid][aPrice],GetVehicleGasType(carid),kilom[carid]);
		ShowPlayerDialog(playerid,920,DIALOG_STYLE_INPUT,"Àâòîðûíîê",string,"Ïðèíÿòü","Îòìåíà");
	}
	return 1;
}
Далее делаем новый паблик
PHP:
public OnVehicleSpawn(vehicleid)
{
	new carid;
	carid = vehicleid;
	DestroyObject(Turn[carid][0]);
	DestroyObject(Turn[carid][1]);
	RightBlink[carid] = 0;
	DestroyObject(Turn[carid][2]);
	DestroyObject(Turn[carid][3]);
	LeftBlink[carid] = 0;
	if(AutoInfo[vehicleid][a0] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a0]);
	}
	if(AutoInfo[vehicleid][a1] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a1]);
	}
	if(AutoInfo[vehicleid][a2] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a2]);
	}
	if(AutoInfo[vehicleid][a3] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a3]);
	}
	if(AutoInfo[vehicleid][a4] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a4]);
	}
	if(AutoInfo[vehicleid][a5] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a5]);
	}
	if(AutoInfo[vehicleid][a6] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a6]);
	}
	if(AutoInfo[vehicleid][a7] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a7]);
	}
	if(AutoInfo[vehicleid][a8] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a8]);
	}
	if(AutoInfo[vehicleid][a9] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a9]);
	}
	if(AutoInfo[vehicleid][a10] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a10]);
	}
	if(AutoInfo[vehicleid][a11] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a11]);
	}
	if(AutoInfo[vehicleid][a12] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a12]);
	}
	if(AutoInfo[vehicleid][a13] != 0)
	{
		AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a13]);
	}
	if(AutoInfo[vehicleid][aPaintJob] != 0)
	{
		ChangeVehiclePaintjob(vehicleid,AutoInfo[vehicleid][aPaintJob]);
	}
	return 1;
}
Делаем еще паблики
PHP:
public LoadAuto()
{
	new arrCoords[26][64];
	new strFromFile2[256];
	new File: file = fopen("auto.cfg", io_read);
	if (file)
	{
		new idx;
		while (idx < CAR_PROD)
		{
			fread(file, strFromFile2);
			split(strFromFile2, arrCoords, ',');
			AutoInfo[idx+1][aStats] = strval(arrCoords[0]);
			AutoInfo[idx+1][aModel] = strval(arrCoords[1]);
			AutoInfo[idx+1][aAutoX] = floatstr(arrCoords[2]);
			AutoInfo[idx+1][aAutoY] = floatstr(arrCoords[3]);
			AutoInfo[idx+1][aAutoZ] = floatstr(arrCoords[4]);
			AutoInfo[idx+1][aAutoAngle] = floatstr(arrCoords[5]);
			AutoInfo[idx+1][aColor1] = strval(arrCoords[6]);
			AutoInfo[idx+1][aColor2] = strval(arrCoords[7]);
			strmid(AutoInfo[idx+1][aOwner], arrCoords[8], 0, strlen(arrCoords[8]), 255);
			AutoInfo[idx+1][aPrice] = strval(arrCoords[9]);
			AutoInfo[idx+1][aKey] = strval(arrCoords[10]);
			AutoInfo[idx+1][a0] = strval(arrCoords[11]);
			AutoInfo[idx+1][a1] = strval(arrCoords[12]);
			AutoInfo[idx+1][a2] = strval(arrCoords[13]);
			AutoInfo[idx+1][a3] = strval(arrCoords[14]);
			AutoInfo[idx+1][a4] = strval(arrCoords[15]);
			AutoInfo[idx+1][a5] = strval(arrCoords[16]);
			AutoInfo[idx+1][a6] = strval(arrCoords[17]);
			AutoInfo[idx+1][a7] = strval(arrCoords[18]);
			AutoInfo[idx+1][a8] = strval(arrCoords[19]);
			AutoInfo[idx+1][a9] = strval(arrCoords[20]);
			AutoInfo[idx+1][a10] = strval(arrCoords[21]);
			AutoInfo[idx+1][a11] = strval(arrCoords[22]);
			AutoInfo[idx+1][a12] = strval(arrCoords[23]);
			AutoInfo[idx+1][a13] = strval(arrCoords[24]);
			AutoInfo[idx+1][aPaintJob] = strval(arrCoords[25]);
			idx++;
		}
		fclose(file);
	}
	return 1;
}

public SaveAuto()
{
	new idx;
	new File: file2;
	while (idx < CAR_PROD)
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%d,%d,%f,%f,%f,%f,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
		AutoInfo[idx+1][aStats],
		AutoInfo[idx+1][aModel],
		AutoInfo[idx+1][aAutoX],
		AutoInfo[idx+1][aAutoY],
		AutoInfo[idx+1][aAutoZ],
		AutoInfo[idx+1][aAutoAngle],
		AutoInfo[idx+1][aColor1],
		AutoInfo[idx+1][aColor2],
		AutoInfo[idx+1][aOwner],
		AutoInfo[idx+1][aPrice],
		AutoInfo[idx+1][aKey],
		AutoInfo[idx+1][aLock],
		AutoInfo[idx+1][a0],
		AutoInfo[idx+1][a1],
		AutoInfo[idx+1][a2],
		AutoInfo[idx+1][a3],
		AutoInfo[idx+1][a4],
		AutoInfo[idx+1][a5],
		AutoInfo[idx+1][a6],
		AutoInfo[idx+1][a7],
		AutoInfo[idx+1][a8],
		AutoInfo[idx+1][a9],
		AutoInfo[idx+1][a10],
		AutoInfo[idx+1][a11],
		AutoInfo[idx+1][a12],
		AutoInfo[idx+1][a13],
		AutoInfo[idx+1][aPaintJob]);
		if(idx == 0)
		{
			file2 = fopen("auto.cfg", io_write);
		}
		else
		{
			file2 = fopen("auto.cfg", io_append);
		}
		fwrite(file2, coordsstring);
		idx++;
		fclose(file2);
	}
	return 1;
}

public TuneCar()
{
	for(new i = 0; i < CAR_PROD; i++)
	{
		if(AutoInfo[i][a0] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a0]);
		}
		if(AutoInfo[i][a1] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a1]);
		}
		if(AutoInfo[i][a2] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a2]);
		}
		if(AutoInfo[i][a3] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a3]);
		}
		if(AutoInfo[i][a4] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a4]);
		}
		if(AutoInfo[i][a5] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a5]);
		}
		if(AutoInfo[i][a6] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a6]);
		}
		if(AutoInfo[i][a7] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a7]);
		}
		if(AutoInfo[i][a8] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a8]);
		}
		if(AutoInfo[i][a9] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a9]);
		}
		if(AutoInfo[i][a10] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a10]);
		}
		if(AutoInfo[i][a11] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a11]);
		}
		if(AutoInfo[i][a12] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a12]);
		}
		if(AutoInfo[i][a13] != 0)
		{
			AddVehicleComponent(i, AutoInfo[i][a13]);
		}
		if(AutoInfo[i][aPaintJob] != 0)
		{
			ChangeVehiclePaintjob(i,AutoInfo[i][aPaintJob]);
		}
	}
	return 1;
}
Далее делаем новый сток
PHP:
stock GetVehicleGasType(carid)
{
	new model = GetVehicleModel(carid);
	switch(model)
	{
		case 400:return 70;
		case 401:return 70;
		case 402:return 70;
		case 403:return 100;
		case 404:return 50;
		case 405:return 60;
		case 406..408:return 100;
		case 409:return 60;
		case 410:return 45;
		case 411:return 80;
		case 412:return 50;
		case 413:return 80;
		case 414:return 70;
		case 415:return 60;
		case 416:return 80;
		case 417:return 250;
		case 418:return 50;
		case 419:return 55;
		case 420:return 60;
		case 421:return 60;
		case 422:return 50;
		case 423:return 51;
		case 424:return 60;
		case 425:return 250;
		case 426:return 60;
		case 427..428:return 80;
		case 429:return 60;
		case 430:return 150;
		case 431:return 80;
		case 432:return 50;
		case 433:return 80;
		case 434:return 55;
		case 436:return 50;
		case 437:return 80;
		case 438:return 60;
		case 439:return 60;
		case 440:return 65;
		case 442:return 50;
		case 443:return 80;
		case 444:return 50;
		case 445:return 60;
		case 446:return 150;
		case 447:return 250;
		case 448:return 35;
		case 451:return 80;
		case 452..454:return 150;
		case 455..456:return 80;
		case 457:return 40;
		case 458:return 50;
		case 459:return 80;
		case 460:return 1;
		case 461..463:return 70;
		case 466..467: return 50;
		case 468:return 70;
		case 469:return 250;
		case 470:return 80;
		case 471:return 40;
		case 472..473:return 150;
		case 474..475:return 55;
		case 476:return 250;
		case 477:return 60;
		case 478:return 55;
		case 479:return 49;
		case 480:return 60;
		case 482..483:return 70;
		case 484:return 150;
		case 485:return 50;
		case 486:return 80;
		case 487..488:return 250;
		case 489..490:return 60;
		case 491..492:return 50;
		case 493:return 150;
		case 494..495:return 75;
		case 496:return 70;
		case 497:return 250;
		case 498..499:return 60;
		case 500:return 60;
		case 502..504:return 70;
		case 505:return 65;
		case 506:return 80;
		case 507:return 50;
		case 508:return 75;
		case 511..513:return 250;
		case 514..515:return 80;
		case 516..518:return 50;
		case 519..520:return 250;
		case 521..523:return 60;
		case 524:return 80;
		case 525:return 80;
		case 526..527:return 50;
		case 528:return 70;
		case 529:return 50;
		case 530:return 45;
		case 531:return 70;
		case 532:return 90;
		case 533:return 60;
		case 534:return 50;
		case 535..536:return 60;
		case 539:return 55;
		case 540:return 50;
		case 541:return 70;
		case 542:return 60;
		case 543:return 50;
		case 544:return 80;
		case 545:return 70;
		case 546:return 50;
		case 547:return 50;
		case 548:return 250;
		case 549..551:return 50;
		case 552:return 60;
		case 553:return 250;
		case 554:return 60;
		case 555:return 70;
		case 556..557:return 80;
		case 558:return 50;
		case 559..560:return 70;
		case 561:return 50;
		case 562:return 70;
		case 563:return 250;
		case 565:return 70;
		case 566:return 45;
		case 567:return 53;
		case 568:return 62;
		case 571:return 40;
		case 572:return 50;
		case 573:return 80;
		case 574:return 43;
		case 575:return 60;
		case 576:return 51;
		case 577:return 250;
		case 578:return 70;
		case 579:return 70;
		case 580:return 60;
		case 581:return 40;
		case 582:return 55;
		case 583:return 40;
		case 585:return 50;
		case 586:return 40;
		case 587:return 66;
		case 588:return 50;
		case 589:return 50;
		case 592..593:return 250;
		case 595:return 150;
		case 596..599:return 61;
		case 600:return 43;
		case 601:return 80;
		case 602..603:return 60;
		case 604..605:return 50;
		case 609:return 65;
		default:return 50;
	}
	return 0;
}
))И еще паблик)))
PHP:
public split(const strsrc[], strdest[][], delimiter)
{
	new i, li;
	new aNum;
	new len;
	while(i <= strlen(strsrc)){
		if(strsrc[i]==delimiter || i==strlen(strsrc)){
			len = strmid(strdest[aNum], strsrc, li, i, 128);
			strdest[aNum][len] = 0;
			li = i+1;
			aNum++;
		}
		i++;
	}
	return 1;
}
Теперь команда парк

PHP:
        if (strcmp(cmdtext, "/park", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(PlayerInfo[playerid][pCarKey3] == 0 && PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey] == 0)
			{
				SendClientMessage(playerid,COLOR_GREY,"Ó âàñ íåò òà÷êè");
				return 1;
			}
			if(IsPlayerInAnyVehicle(playerid))
			{
				new cari = GetPlayerVehicleID(playerid);
				if(cari == PlayerInfo[playerid][pCarKey3] || cari == PlayerInfo[playerid][pCarKey2] || cari == PlayerInfo[playerid][pCarKey])
				{
					RemovePlayerFromVehicle(playerid);
					TogglePlayerControllable(playerid, 1);
					new Float:xcar, Float:ycar, Float:zcar, Float:ancar;
					new mods = GetVehicleModel(cari);
					GetVehicleZAngle(cari, ancar);
					GetVehiclePos(cari,xcar,ycar,zcar);
					DestroyVehicle(cari);
					CreateVehicle(mods,xcar,ycar,zcar,ancar,AutoInfo[cari][aColor1],AutoInfo[cari][aColor2],SPAWN_CARS);
					AutoInfo[cari][aAutoX] = xcar;
					AutoInfo[cari][aAutoY] = ycar;
					AutoInfo[cari][aAutoZ] = zcar;
					AutoInfo[cari][aAutoAngle] = ancar;
					SaveAuto();
					if(AutoInfo[cari][a0] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a0]);
					}
					if(AutoInfo[cari][a1] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a1]);
					}
					if(AutoInfo[cari][a2] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a2]);
					}
					if(AutoInfo[cari][a3] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a3]);
					}
					if(AutoInfo[cari][a4] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a4]);
					}
					if(AutoInfo[cari][a5] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a5]);
					}
					if(AutoInfo[cari][a6] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a6]);
					}
					if(AutoInfo[cari][a7] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a7]);
					}
					if(AutoInfo[cari][a8] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a8]);
					}
					if(AutoInfo[cari][a9] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a9]);
					}
					if(AutoInfo[cari][a10] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a10]);
					}
					if(AutoInfo[cari][a11] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a11]);
					}
					if(AutoInfo[cari][a12] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a12]);
					}
					if(AutoInfo[cari][a13] != 0)
					{
						AddVehicleComponent(cari, AutoInfo[cari][a13]);
					}
					if(AutoInfo[cari][aPaintJob] != 0)
					{
						ChangeVehiclePaintjob(cari,AutoInfo[cari][aPaintJob]);
					}
					SendClientMessage(playerid,COLOR_GREY,"Òðàíñïîðò ïðèïàðêîâàí!");
				}
				else
				{
					SendClientMessage(playerid,COLOR_GREY,"Âû íå â ñâîåé êóïëåííîé òà÷êå");
				}
			}
			else
			{
				SendClientMessage(playerid,COLOR_GREY,"Âû íå â òà÷êå");
			}
		}
		return 1;
	}
Компилируем Вам выдаст примерно такое
PHP:
warning 203: symbol is never used: "CarSpawns"
Тогда добавим в верх мода после инклудов
PHP:
#pragma unused CarSpawns

Комманду /addveh пока добавлять не будем, потому-что я еще не знаю как убрать ошибки, кому помог ставим +
 
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