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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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/invite с диалогом или /accept

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sk1m

Дебютант
Помогите как сделать /invite с диалогом или /accept командой , сделайте эту под меня пожалуйста =(
Код:
if(strcmp(cmd, "/invite", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "{22ff00}» {bbbbbb}Ââåäèòå{FFFFFF}: /invite [id]");
                return true;
            }
            new para1;
            new ftext[50];
            para1 = ReturnUser(tmp);
            if(CanUninvitePlayer(playerid,para1))
            {
                if(IsPlayerConnected(para1))
                {
                    if(para1 != INVALID_PLAYER_ID)
                    {
                        if (PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pLeader] == 0)
                        {
                            if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] >= 14) {  ftext = "LSPD"; InviteSkin[para1] = 287;  }
                            else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 && PlayerInfo[playerid][pRank] >= 7) {  ftext = "FBI"; InviteSkin[para1] = 287;  }
                            else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 15) {  ftext = "Army SF"; InviteSkin[para1] = 287;  }
                            else if(PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 9) { ftext = "Ì×Ñ"; InviteSkin[para1] = 70;  }
                            else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5 && PlayerInfo[playerid][pRank] >= 9) { ftext = "LCN"; InviteSkin[para1] = 223; }
                            else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6 && PlayerInfo[playerid][pRank] >= 9) { ftext = "Yakuza"; InviteSkin[para1] = 120;  }
                            else if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] >= 5) {   ftext = "Ìýðèÿ LS"; InviteSkin[para1] = 57; }
                            else if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8 && PlayerInfo[playerid][pRank] >= 5) { ftext = "Ìýðèÿ SF"; InviteSkin[para1] = 171;  }
                            else if(PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pRank] >= 5) { ftext = "Ìýðèÿ LV"; InviteSkin[para1] = 250; }
                            else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10 && PlayerInfo[playerid][pRank] >= 15) { ftext = "SFPD"; InviteSkin[para1] = 59;  }
                            else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "Èíñòðóêòîðû"; InviteSkin[para1] = 102;  }
                            else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "The Ballas Gang"; InviteSkin[para1] = 108; }
                            else if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "Los Santos Vagos"; InviteSkin[para1] = 111; }
                            else if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "Russian Mafia"; InviteSkin[para1] = 106;  }
                            else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 && PlayerInfo[playerid][pRank] >= 9) { ftext = "Grove Street Gang"; InviteSkin[para1] = 261; }
                            else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "SA News"; InviteSkin[para1] = 115; }
                            else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17 && PlayerInfo[playerid][pRank] >= 9) {  ftext = "Varios Los Aztecas";InviteSkin[para1] = 174; }
                            else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18 && PlayerInfo[playerid][pRank] >= 9) { ftext = "The Rifa Gang"; InviteSkin[para1] = 287;  }
                            else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19 && PlayerInfo[playerid][pRank] >= 15) { ftext = "Army 51";InviteSkin[para1] = 261;}
                            else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20 && PlayerInfo[playerid][pRank] >= 9) { ftext = "Àãåíñòâî Õèòìàíîâ";InviteSkin[para1] = 294;}
                            else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21 && PlayerInfo[playerid][pRank] >= 14) { ftext = "LVPD"; InviteSkin[para1] = 29;  }
                          	else if(PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22 && PlayerInfo[playerid][pRank] >= 4) { ftext = "Êàçèíî Rich"; InviteSkin[para1] = 171;  }
                            else { return true; }
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            PlayerInfo[para1][pMember] = PlayerInfo[playerid][pMember];
                            PlayerInfo[para1][pRank] = 1;
                            format(string, sizeof(string), "Âû ïðèãëàøåíû â %s ëèäåðîì %s", ftext, sendername);
                            SendClientMessage(para1, 0x6495EDFF, string);
                            format(string, sizeof(string), "Âû ïðèãëàñèëè %s ïðèñîåäåíèòüñÿ ê %s.", giveplayer,ftext);
                            SendClientMessage(playerid, 0x6495EDFF, string);
                            SetPlayerInterior(para1,5);
                            ShowMenuForPlayer(ChoseSkin[0],para1);
                            new rand = random(sizeof(gInviteSpawns));
                            SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
                            SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
                            SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                            SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
                            TogglePlayerControllable(para1, 0);
                            SelectChar[para1] = 255;
                            PlayerInfo[para1][pJob] = 0;
                            SelectCharID[para1] = PlayerInfo[para1][pMember];
                            SelectCharPlace[para1] = 1;
                            PlayerInfo[para1][pModel] = ChosenSkin[para1];
                            SetPlayerVirtualWorld(para1,1);
                            OnPlayerUpdateRL(para1);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "Èãðîê óæå ñîñòîèò â îðãàíèçàöèè");
                            return 1;
                        }
                    }
                }//not connected
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "Êîìàíäà äîñòóïíà òîëüêî ëèäåðàì!");
            }
        }
        return 1;
    }
 
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