[Frank]
Новичок
PHP:
if(!strcmp(cmdtext, "/inv", true) || !strcmp(cmdtext, "/inventory", true)) //
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " (( Àâòîðèçóéòåñü ñíà÷àëa ! )) ");
return 1;
}
new gunname[100];
GetWeaponName(PlayerInfo[playerid][pInvWeapon], gunname, sizeof(gunname));
SendClientMessage(playerid, COLOR_LIGHT_BLUE, "__________ Èíâåíòàðü __________");
if(PlayerInfo[playerid][pInvWeapon] != 0 && PlayerInfo[playerid][pInvAmmo] != 0)
{
format(string, sizeof(string), " *Îðóæèe: %s, Ïàòðîíû: %d", gunname, PlayerInfo[playerid][pInvAmmo]);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else SendClientMessage(playerid, COLOR_WHITE, " Èíâåíòàðü ïóñòîé.");
SendClientMessage(playerid, COLOR_LIGHT_BLUE, "_______________________________");
SendClientMessage(playerid, COLOR_WHITE, " Ïîäñêàçêà: /takegun /putgun");
}
return 1;
}
if(!strcmp(cmdtext, "/takegun", true)) //
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " (( Àâòîðèçóéòåñü ñíà÷àëî ! )) ");
return 1;
}
if(PlayerInfo[playerid][pInvWeapon] != 0 && PlayerInfo[playerid][pInvAmmo] != 0)
{
ReduceTime[playerid] = 1;
SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
new gunname[100];
GetWeaponName(PlayerInfo[playerid][pInvWeapon], gunname, sizeof(gunname));
GivePlayerWeapon(playerid, PlayerInfo[playerid][pInvWeapon], PlayerInfo[playerid][pInvAmmo]);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " Âû äîñòàëè %s èç ñâîåãî èíâåíòàðÿ.", gunname);
SendClientMessage(playerid, COLOR_GREY, string);
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " (( Èíâåíòàðü ïóñò) ");
return 1;
}
}
return 1;
}
if(!strcmp(cmdtext, "/putgun", true)) //
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " (( Àâòîðèçóéòåñü ñíà÷àëî ! )) ");
return 1;
}
if(PlayerInfo[playerid][pInvWeapon] != 0 || PlayerInfo[playerid][pInvAmmo] != 0)
{
SendClientMessage(playerid, COLOR_GREY, " (( Ó âàñ èíâåíòàðü ïîëîí ))");
return 1;
}
new gunID = GetPlayerWeapon(playerid);
new gunAmmo = GetPlayerAmmo(playerid);
if(gunID != 0 && gunAmmo != 0)
{
ReduceTime[playerid] = 1;
SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
PlayerInfo[playerid][pInvWeapon] = gunID;
PlayerInfo[playerid][pInvAmmo] = gunAmmo;
RemovePlayerWeapon(playerid, gunID);
GetPlayerName(playerid, sendername, sizeof(sendername));
new gunname[100];
GetWeaponName(gunID, gunname, sizeof(gunname));
format(string, sizeof(string), " Âû ïîëîæèëè %s â ñâîé èíâåíòàðü .", gunname);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " (( Âû íå èìååòå îðóæèÿ ÷òîáû ïîëîæèòü â èíâåíòàðü )) ! ");
return 1;
}
}
return 1;
}
if(strcmp(cmd,"/friskinv",true)==0 || strcmp(cmd,"/friskinventory",true)==0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, " (( Ïîäñêàçêà: (/friskinv)entory [playerid/PartOfName] ))");
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(5.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " (( Âû íå ìîæåòå îáûñêàòü ñåáÿ! ))"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "|__________ %s Èíâåíòàðü __________|", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
if(PlayerInfo[giveplayerid][pInvWeapon] != 0)
{
new gunname[100];
GetWeaponName(PlayerInfo[giveplayerid][pInvWeapon], gunname, sizeof(gunname));
format(string, sizeof(string), "| Îðóæèå: %s, Ïàòðîíû: %d", gunname, PlayerInfo[giveplayerid][pInvAmmo]);
SendClientMessage(playerid, COLOR_GREY, string);
}
else SendClientMessage(playerid, COLOR_GREY, "| Èíâåíòàðü ïóñò.");
format(string, sizeof(string), " %s Îáûñêàë âàø èíâåíòàðü.", sendername);
SendClientMessage(giveplayerid, COLOR_GREY, string);
return 1;
}
}
}
}
return 1;
}
