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Переход в группу "Пользователь"

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Мануал Инвентарь | DreamBenq v0.3

Статус
В этой теме нельзя размещать новые ответы.

-WorcOut-

«I'am WorcOut» ♫
[HR][/HR]
[HR][/HR]
Автор: -WorcOut-
Основа ILLUMIN
Кому надо FS Пишите в : vk.com/worcout_97
Минус
Не убрал кликбальность на текст
[HR][/HR]
к #define добавим
PHP:
#define MAX_DROP_ITEMS 500
#define SLOT 1
[HR][/HR]
к new Добавим
PHP:
new
	Text:PHPBBINFOO[23][MAX_PLAYERS]
;
new
	Text:PHPBBINFO[25][MAX_PLAYERS]
;

new
	ClickInv[MAX_PLAYERS]
;
new
	Weapons[MAX_PLAYERS][47]
;

new Float:HelmetPos[][6] = {
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    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 237
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 238
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 239
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 240
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 241
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 242
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 243
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 244
    {0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 245
    {0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 246
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 247
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 248
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 249
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 250
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 251
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 252
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 253
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 254
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 255
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 256
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 257
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 258
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 259
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 260
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 261
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 262
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 263
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 264
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 265
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 266
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 267
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 268
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 269
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 270
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 271
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 272
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 274
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 275
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 276
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 277
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 278
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 279
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 280
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 281
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 282
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 283
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 284
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 285
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 286
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 287
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 288
    {0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 289
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 290
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 291
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 292
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 293
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 294
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 295
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 296
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 297
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}, //skin 298
    {0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000} //skin 299
};
enum pInfo
{
	pInv[57],
};
new PlayerInfo[MAX_PLAYERS][pInfo];


enum dData
{
    DropID,
    DropModel,
    Float:DropX,
    Float:DropY,
    Float:DropZ,
    DropMir,
    DropInt,
    Text3D:DropLabel
};
new DropInfo[MAX_DROP_ITEMS][dData];
new DropObject[MAX_DROP_ITEMS];
enum ItemInfo
{
    ItemModel,
    ItemName[128],
    Float:POSTDx,
    Float:POSTDy,
    Float:POSTDz,
    Float:POSTDc
};
new ItemsInfo[15][ItemInfo] =
{
    {1649, " ", 0.000000, 0.000000, 90.000000, 2.000000},
    {18645, "Шлем", 0.000000, 0.000000, 0.000000, 1.000000},
    {2814, "Пицца", -16.000000, 0.000000, -55.000000, 1.000000},
   	{2860, "Пицца с грибами", -16.000000, 0.000000, -55.000000, 1.000000},
	{2703, "Чизбургер", -16.000000, 0.000000, -55.000000, 1.000000},
	{2823, "Цыпленок табака", -16.000000, 0.000000, -55.000000, 1.000000},
	{1546, "Газировка", -16.000000, 0.000000, -55.000000, 1.000000},
	{1650, "Канистра", -16.000000, 0.000000, -55.000000, 1.000000},
	{18633, "Инструменты", -16.000000, 0.000000, -55.000000, 1.000000},
	{1581, "Карта Банка SA", -16.000000, 0.000000, -55.000000, 1.000000},
	{1271, "Ящик с патронами", -16.000000, 0.000000, -55.000000, 1.000000},
	{18875, "GPS", -16.000000, 0.000000, -55.000000, 1.000000},
	{2228, "Лопата", -16.000000, 0.000000, -55.000000, 1.000000},
	{19006, "Очки", -16.000000, 0.000000, -55.000000, 1.000000},
	{2894, "Справочник", -16.000000, 0.000000, -55.000000, 1.000000}
};
[HR][/HR]
В public OnPlayerConnect(playerid) Добавим


В public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) Добавим
PHP:
if(newkeys == KEY_CTRL_BACK)
    {
        if(GetPVarInt(playerid,"gInvs")) return true;
        ShowInv(playerid);
        SetPVarInt(playerid, "gInv", 1);
    }
	if(newkeys & KEY_CROUCH)
    {
        for(new i = 0; i < sizeof(DropInfo); i++)
        {
            if(IsPlayerInRangeOfPoint(playerid, 1.0, DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]))
            {
                SetItemInv(playerid, DropInfo[i][DropID], true, i);
                return true;
            }
        }
    }
[HR][/HR]
В конец мода в стоки добавим
PHP:
stock RefreshInv(playerid, slot)
{
    ClickInv[playerid] = 26;
    PlayerInfo[playerid][pInv][slot] = 0;
    TextDrawBackgroundColor(PHPBBINFOO[slot][playerid], 51);
    InvUpdate(playerid, slot, PlayerInfo[playerid][pInv][slot]);
    return true;
}
stock HideInventory(playerid)
{
    for(new i; i < sizeof(PHPBBINFO); i++)
    {
        TextDrawHideForPlayer(playerid,PHPBBINFO[i][playerid]);
    }
    for(new i; i < sizeof(PHPBBINFOO); i++)
    {
        TextDrawHideForPlayer(playerid,PHPBBINFOO[i][playerid]);
    }
    CancelSelectTextDraw(playerid);
    return true;
}
stock InvUpdate(playerid, td, jdk)
{
    TextDrawSetPreviewModel(PHPBBINFOO[td][playerid], ItemsInfo[jdk][ItemModel]);
    TextDrawSetPreviewRot(PHPBBINFOO[td][playerid], ItemsInfo[jdk][POSTDx], ItemsInfo[jdk][POSTDy], ItemsInfo[jdk][POSTDz], ItemsInfo[jdk][POSTDc]);
    if(GetPVarInt(playerid, "gInv") == 1)
    {
        TextDrawHideForPlayer(playerid,PHPBBINFOO[td][playerid]);
        TextDrawShowForPlayer(playerid,PHPBBINFOO[td][playerid]);
    }
    return true;
}
//==============================================================================
stock DropsObject(playerid, model, ids)
{
    new string[128];
    for(new i = 0; i < sizeof(DropInfo); i++)
    {
        if(DropInfo[i][DropX] == 0.0 && DropInfo[i][DropY] == 0.0 && DropInfo[i][DropZ] == 0.0)
        {
            DropInfo[i][DropID] = ids;
            DropInfo[i][DropModel] = model;
            DropInfo[i][DropMir] = GetPlayerVirtualWorld(playerid);
            DropInfo[i][DropInt] = GetPlayerInterior(playerid);
            GetPlayerPos(playerid, DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]);
            format(string, sizeof(string), "%s\n{408080}Взять: C",ItemsInfo[ids][ItemName]);
            switch(model)
            {
                case 18645: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0); // Создаем объект
                case 2814: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0); // Создаем объект
                case 2860: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 2703: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 2823: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 1546: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 1650: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 18633: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
                case 1581: SendClientMessage(playerid, -1, "Ошибка: Невозможно выкинуть карту!");
				case 1271: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
				case 18875: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
				case 2228: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
				case 19006: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
				case 2894: DropObject[i] = CreateDynamicObject(DropInfo[i][DropModel], DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 0.0, 0.0, 0.0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 25.0);
			}
            DropInfo[i][DropLabel] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, DropInfo[i][DropX], DropInfo[i][DropY], DropInfo[i][DropZ]-0.91, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, DropInfo[i][DropMir], DropInfo[i][DropInt], -1, 7.5); // Создаем 3DText
            SetPlayerChatBubble(playerid,"положил(а) что-то на землю",-1,30.0,10000);
            ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
            return true;
        }
    }
    return true;
}
//==============================================================================
stock SetItemInv(playerid, itemid, bool:drop, ids)
{
    new full;
    for(new j = 0; j < 22; j++)
    {
        if(PlayerInfo[playerid][pInv][j] == 0)
        {
            if(drop == true)
            {
                DropInfo[ids][DropX] = 0.0;
                DropInfo[ids][DropY] = 0.0;
                DropInfo[ids][DropZ] = 0.0;
                DropInfo[ids][DropModel] = 0;
                DestroyDynamicObject(DropObject[ids]);
                DestroyDynamic3DTextLabel(DropInfo[ids][DropLabel]);
                ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
            }
            PlayerInfo[playerid][pInv][j] = itemid;
            if(GetPVarInt(playerid, "gInv") == 1) InvUpdate(playerid, j, j);
            break;
        }
        else full++;
    }
    if(full == 25) return SendClientMessage(playerid,-1,"* В инвентаре нету больше места.");
    return true;
}
//==============================================================================
stock ShowInv(playerid)
{
    for(new j = 0; j < 22; j++)
    {
        new ID = PlayerInfo[playerid][pInv][j];
        TextDrawSetPreviewModel(PHPBBINFOO[j][playerid], ItemsInfo[ID][ItemModel]);
        TextDrawSetPreviewRot(PHPBBINFOO[j][playerid], ItemsInfo[ID][POSTDx], ItemsInfo[ID][POSTDy], ItemsInfo[ID][POSTDz], ItemsInfo[ID][POSTDc]);
    }
    for(new i; i < sizeof(PHPBBINFO); i++)
    {
        TextDrawShowForPlayer(playerid,PHPBBINFO[i][playerid]);
        TextDrawSetPreviewModel(PHPBBINFO[14][playerid], GetPlayerSkin(playerid));
    }
    for(new i; i < sizeof(PHPBBINFOO); i++)
    {
        TextDrawSetSelectable(PHPBBINFOO[i][playerid], true);
        TextDrawShowForPlayer(playerid,PHPBBINFOO[i][playerid]);
    }
    SelectTextDraw(playerid,0x00FF8070);
    return true;
}
[php]stock UseItem(playerid, td, itemid)
{
    new Float:health;
    GetPlayerHealth(playerid, health);
    switch(itemid)
    {
		case 2228:
        {
			return true;
		}
		case 2894:
		{
			ShowPlayerDialog(playerid,99,DIALOG_STYLE_LIST,"Справочник","1. Администрация\n2. Лидеры организаций\n3. Таксисты\n4. Развозчики Продуктов","Далее","Отмена");
		}
		case 19006:
		{
		    SendClientMessage(playerid, 0xffff00, "- Вы надели очки, поверьте мне вы красавец");
			SetPlayerAttachedObject(playerid,2, 19006, 2, 0.1, 0.03, 0.0, 0.0, 90.0, 90.0);
		}
        case 1271:
        {
			if(GetPlayerWeapon(playerid) == 0) return SendClientMessage(playerid, -1, "Ошибка: Вы должны держать оружие в которое хотите зарядить патроны");
			new weaponid = GetPlayerWeapon(playerid);
			SendClientMessage(playerid, 0xffff00, "- Вы зарядили в текущее оружие 300 патрон");
			GiveWeapon(playerid, weaponid, 300);
		}
		case 18645:
		{
        	new skin = GetPlayerSkin(playerid);
			SetPlayerAttachedObject(playerid, SLOT, 18645, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
			SendClientMessage(playerid,0xB3B300aa,"Вы надели шлем. (( чтобы снять введите /drop ))");
			RefreshInv(playerid, td);
		}
    }
    return true;
}
stock GiveWeapon(playerid, weaponid, ammo) Weapons[playerid][weaponid] = 1, SetPVarInt(playerid, "GiveWeapon", 1), GivePlayerWeapon(playerid, weaponid, ammo);
(playerid)
[/php]
[HR][/HR]
В public OnPlayerClickTextDraw(playerid, Text:clickedid) Добавим
PHP:
if(clickedid == PHPBBINFO[12][playerid])
    {
        new IDS = ClickInv[playerid];
        if(IDS == 26) return SendClientMessage(playerid, -1, "* Для начала выберете объект в инвентаре.");
        new ID = PlayerInfo[playerid][pInv][IDS];
        switch(ItemsInfo[ID][ItemModel])
        {
            case 1581: { SendClientMessage(playerid, -1, "Ошибка: Невозможно выкинуть карту!"); return true; }
		}
		DropsObject(playerid, ItemsInfo[ID][ItemModel], PlayerInfo[playerid][pInv][IDS]);
        RefreshInv(playerid, IDS);
    }
    if(clickedid == PHPBBINFO[13][playerid])
    {
        new IDS = ClickInv[playerid];
        if(IDS == 26) return SendClientMessage(playerid, -1, "* Для начала выберете объект в инвентаре.");
        new ID = PlayerInfo[playerid][pInv][IDS];
        UseItem(playerid, IDS, ItemsInfo[ID][ItemModel]);
    }
    if(clickedid == PHPBBINFO[20][playerid])
    {
        new ID = ClickInv[playerid];
        if(ID == 26) return SendClientMessage(playerid, -1, "* Для начала выберете объект в инвентаре.");
        switch(PlayerInfo[playerid][pInv][ID])
        {
            case 1: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: шлем.\n\nОписание:\n{B3B300}Шлем вы можете одевать при езде на мото\nБез него ваши шансы повредить здоровье велики.","Закрыть", "");
            case 2: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Пицца.\n\nОписание:\n{B3B300}пиццу вы можете съесть и пополнить сытость\nВашего игрового персонажа.","Закрыть", "");
            case 3: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Пицца с грибами.\n\nОписание:\n{B3B300}пиццу вы можете съесть и пополнить сытость\nВашего игрового персонажа.","Закрыть", "");
            case 4: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Чизбургер.\n\nОписание:\n{B3B300}Чизбургер вы можете съесть и пополнить сытость\nВашего игрового персонажа.","Закрыть", "");
            case 5: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Цыпленок Табака.\n\nОписание:\n{B3B300}Цыпленка вы можете съесть и пополнить сытость\nВашего игрового персонажа. Цыпленок табака самый сытный из всей еды","Закрыть", "");
            case 6: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Газировка.\n\nОписание:\n{B3B300}Газировка вы можете выпить и пополнить сытость\nВашего игрового персонажа.","Закрыть", "");
            case 7: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Канистра.\n\nОписание:\n{B3B300}Канистра поможет вам в случае если у вас закончится бензин\nВместительность канистры: {ffffff}50л.","Закрыть", "");
            case 8: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Инструменты.\n\nОписание:\n{B3B300}Чтобы починить двигатель и кузов автомобиля вам необходимы инструменты\nСледите чательно за состоянием своего Т/С.","Закрыть", "");
            case 9: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Карта БАНКА СА.\n\nОписание:\n{B3B300}С помощью карты вы сможете пользоваться банкоматами\nСледите чательно при потери сознания вы можете ее потерять.","Закрыть", "");
            case 10: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Ящик с патронами.\n\nОписание:\n{B3B300}С помощью ящика вы сможете переносить с собой патроны\nКоторые вы сможете вставить в оружие.","Закрыть", "");
            case 11: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: GPS.\n\nОписание:\n{B3B300}С помощью GPS-навигатора вы сможете легко найти место по всему штату\nИ добраться туда без проблем.","Закрыть", "");
            case 12: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Лопата.\n\nОписание:\n{B3B300}С помощью лопаты вы сможете копать землю\nНекоторые работы и привелегии будут доступны вам.","Закрыть", "");
            case 13: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Очки.\n\nОписание:\n{B3B300}Очки шикарное украшение для любого пола\nНаденьте их и вы будете просто прекрасны","Закрыть", "");
            case 14: ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"{0065FD}Информация о предмете","{FFFFFF}Наименование: Cправочник.\n\nОписание:\n{B3B300}Справочник поможет вам узнать о текущих лидеров организаций или же иных представителей\nА так же номера и адерса","Закрыть", "");
		}
    }
    for(new j = 0; j < 22; j++)
    {
        if(clickedid == PHPBBINFOO[j][playerid])
        {
            if(ClickInv[playerid] == 26)
            {
                if(PlayerInfo[playerid][pInv][j] != 0)
                {
                    ClickInv[playerid] = j;
                    TextDrawBackgroundColor(PHPBBINFOO[j][playerid], 0x00FF80FF);
                    TextDrawHideForPlayer(playerid,PHPBBINFOO[j][playerid]);
                    TextDrawShowForPlayer(playerid,PHPBBINFOO[j][playerid]);
                }
            }
            else
            {
                if(PlayerInfo[playerid][pInv][j] == 0)
                {
                    new ID = ClickInv[playerid];
                    PlayerInfo[playerid][pInv][j] = PlayerInfo[playerid][pInv][ID];
                    PlayerInfo[playerid][pInv][ID] = 0;
                    TextDrawBackgroundColor(PHPBBINFOO[ID][playerid], 51);
                    InvUpdate(playerid, ID, PlayerInfo[playerid][pInv][ID]);
                    InvUpdate(playerid, j, PlayerInfo[playerid][pInv][j]);
                    ClickInv[playerid] = 26;
                    PlayerPlaySound(playerid, 17803, 0.0, 0.0, 0.0);
                }
                if(j == ClickInv[playerid])
                {
                    ClickInv[playerid] = 26;
                    TextDrawBackgroundColor(PHPBBINFOO[j][playerid], 51);
                    TextDrawHideForPlayer(playerid,PHPBBINFOO[j][playerid]);
                    TextDrawShowForPlayer(playerid,PHPBBINFOO[j][playerid]);
                }
            }
        }
    }
    if(_:clickedid == INVALID_TEXT_DRAW)
    {
        if(GetPVarInt(playerid, "gInv") == 1)
        {
            if(ClickInv[playerid] != 26)
            {
                TextDrawBackgroundColor(PHPBBINFOO[ClickInv[playerid]][playerid], 51);
            }
            ClickInv[playerid] = 26;
            HideInventory(playerid);
            SetPVarInt(playerid, "gInv", 0);
        }
	}

[HR][/HR]
 
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