#Nurik
Умник
Это мы делаем хранилище
ко всем new
В public OnPlayerPickUpPickup(playerid, pickupid)
В public OnGameModeInit()
И к объектам
[HR][/HR]
И сами объекты интерьера банка
Координаты телепорта
[HR][/HR]
Скриншоты
ко всем new
PHP:
new bankNR[2];
PHP:
else if(pickupid == bankNR[0])
{
SetPlayerPos(playerid, 2144.2441,1609.4850,993.6882);
SetPlayerInterior(playerid, 1);
PlayerInfo[playerid][pInt] = 1;
SetPlayerFacingAngle(playerid, 359.2308);
}
else if(pickupid == bankNR[1])
{
SetPlayerPos(playerid, -68.4218,5.1896,973.3339);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerFacingAngle(playerid, 179.4226);
}
PHP:
bankNR[1] = CreatePickup(19132,23,2144.2637,1607.4297,993.6882);
bankNR[0] = CreatePickup(19132,23,-68.2505,6.8676,973.3339);
PHP:
//======================================= дверь в хранилище =============================
CreateObject(969, 2142.67, 1606.74, 992.56, 0.00, 0.00, 0.20);
И сами объекты интерьера банка
PHP:
//================================= Банк ===================================
CreateObject(19378,-74.2880020,4.6690001,972.2479858,0.0000000,90.0000000,0.0000000); //object(wall026) (5)
CreateObject(19378,-63.8370018,4.6650000,972.2479858,0.0000000,90.0000000,0.0000000); //object(wall026) (8)
CreateObject(19378,-63.8520012,-4.9450002,972.2479858,0.0000000,90.0000000,0.0000000); //object(wall026) (9)
CreateObject(19378,-74.3339996,-4.9400001,972.2479858,0.0000000,90.0000000,0.0000000); //object(wall026) (10)
CreateObject(19450,-79.4499969,-4.9480000,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall090) (2)
CreateObject(19450,-79.4489975,3.8420000,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall090) (3)
CreateObject(19431,-79.4509964,9.1149998,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall071) (1)
CreateObject(19450,-58.7480011,-4.9740000,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall090) (4)
CreateObject(19450,-58.7490005,4.1510000,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall090) (5)
CreateObject(19450,-63.6580009,9.4010000,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall090) (6)
CreateObject(19450,-73.0029984,9.4020004,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall090) (7)
CreateObject(19358,-78.2409973,9.4010000,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall006) (1)
CreateObject(19450,-63.4319992,-9.7309999,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall090) (8)
CreateObject(19450,-71.9919968,-9.7349997,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall090) (9)
CreateObject(19450,-79.2080002,-9.7370005,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall090) (10)
CreateObject(19377,-74.6650009,4.2370000,975.8599854,0.0000000,90.0000000,269.9998779); //object(wall025) (1)
CreateObject(19377,-74.6360016,-6.2630000,975.8599854,0.0000000,90.0000000,269.9945068); //object(wall025) (2)
CreateObject(19377,-65.0400009,4.3280001,975.8599854,0.0000000,90.0000000,269.9998779); //object(wall025) (3)
CreateObject(19377,-65.0090027,-6.1550002,975.8599854,0.0000000,90.0000000,269.9945068); //object(wall025) (4)
CreateObject(19377,-55.4059982,4.2800002,975.8599854,0.0000000,90.0000000,269.9945068); //object(wall025) (5)
CreateObject(19377,-55.4000015,-5.8010001,975.8599854,0.0000000,90.0000000,269.9945068); //object(wall025) (6)
CreateObject(19358,-58.7509995,8.3599997,974.0839844,0.0000000,0.0000000,180.0000000); //object(wall006) (3)
CreateObject(19388,-60.3409996,4.9050002,974.0839844,0.0000000,0.0000000,270.0000000); //object(wall036) (1)
CreateObject(19404,-62.0250015,0.3760000,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall052) (1)
CreateObject(19404,-62.0239983,-2.7079999,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall052) (2)
CreateObject(19404,-62.0260010,3.3870001,974.0839844,0.0000000,0.0000000,0.0000000); //object(wall052) (3)
CreateObject(19358,-60.3639984,-4.2240000,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (5)
CreateObject(19358,-58.7890015,-6.5949998,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (6)
CreateObject(19358,-60.3059998,-8.1129999,974.0839844,0.0000000,0.0000000,179.9945068); //object(wall006) (8)
CreateObject(19358,-78.0380020,-8.8389997,974.0839844,0.0000000,0.0000000,179.9945068); //object(wall006) (9)
CreateObject(19358,-79.5540009,-7.3200002,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (10)
CreateObject(1502,-61.0929985,4.9150000,972.3170166,0.0000000,0.0000000,0.0000000); //object(gen_doorint04) (1)
CreateObject(1569,-79.4059982,6.8720002,972.3339844,0.0000000,0.0000000,90.0000000); //object(adam_v_door) (1)
CreateObject(19358,-69.9440002,8.8290005,974.0839844,0.0000000,0.0000000,179.9945068); //object(wall006) (11)
CreateObject(19358,-68.3580017,7.3109999,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (12)
CreateObject(19358,-66.8290024,8.8260002,974.0839844,0.0000000,0.0000000,179.9945068); //object(wall006) (13)
CreateObject(1569,-69.0329971,7.2750001,972.3339844,0.0000000,0.0000000,0.0000000); //object(adam_v_door) (3)
CreateObject(1649,-62.1049995,-2.5880001,976.3640137,0.0000000,270.0000000,270.0000000); //object(wglasssmash) (6)
CreateObject(1649,-62.1020012,0.3860000,976.3389893,0.0000000,270.0000000,270.0000000); //object(wglasssmash) (7)
CreateObject(1649,-62.0929985,3.2149999,976.3140259,0.0000000,270.0000000,270.0000000); //object(wglasssmash) (8)
CreateObject(2290,-72.2959976,-9.1110001,972.3339844,0.0000000,0.0000000,180.0000000); //object(swk_couch_1) (1)
CreateObject(2290,-69.3379974,-9.1110001,972.3339844,0.0000000,0.0000000,179.9945068); //object(swk_couch_1) (2)
CreateObject(1754,-74.2919998,-8.1459999,972.3339844,0.0000000,0.0000000,90.0000000); //object(swank_single_1) (1)
CreateObject(1754,-69.3430023,-8.1759996,972.3339844,0.0000000,0.0000000,270.0000000); //object(swank_single_1) (2)
CreateObject(2311,-67.6429977,-8.9139996,972.3339844,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (1)
CreateObject(2311,-77.2040024,-8.9469995,972.3339844,0.0000000,0.0000000,0.0000000); //object(cj_tv_table2) (2)
CreateObject(2852,-66.6740036,-8.9949999,972.8400269,0.0000000,0.0000000,0.0000000); //object(gb_bedmags02) (1)
CreateObject(2852,-67.5739975,-8.9879999,972.8400269,0.0000000,0.0000000,0.0000000); //object(gb_bedmags02) (2)
CreateObject(2852,-75.7170029,-8.9169998,972.8400269,0.0000000,0.0000000,0.0000000); //object(gb_bedmags02) (3)
CreateObject(2852,-76.7129974,-8.8769999,972.8400269,0.0000000,0.0000000,0.0000000); //object(gb_bedmags02) (4)
CreateObject(2002,-78.8539963,5.8090000,972.3339844,0.0000000,0.0000000,90.0000000); //object(water_coolnu) (1)
CreateObject(2942,-79.0279999,-1.8970000,972.9769897,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (3)
CreateObject(2942,-79.0250015,-1.1200000,972.9769897,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (4)
CreateObject(1715,-60.7459984,3.3510001,972.3339844,0.0000000,0.0000000,268.0000000); //object(kb_swivelchair2) (1)
CreateObject(2008,-61.4189987,2.7709999,972.3339844,0.0000000,0.0000000,90.0000000); //object(officedesk1) (1)
CreateObject(2008,-61.4140015,-0.1230000,972.3339844,0.0000000,0.0000000,90.0000000); //object(officedesk1) (2)
CreateObject(1715,-60.7210007,0.5350000,972.3339844,0.0000000,0.0000000,267.9949951); //object(kb_swivelchair2) (2)
CreateObject(2008,-61.3610001,-3.3020000,972.3339844,0.0000000,0.0000000,90.0000000); //object(officedesk1) (3)
CreateObject(1715,-60.6949997,-2.6630001,972.3339844,0.0000000,0.0000000,267.9949951); //object(kb_swivelchair2) (3)
CreateObject(19358,-80.4570007,1.5980000,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (14)
CreateObject(19358,-78.9390030,3.1210001,974.0839844,0.0000000,0.0000000,179.9945068); //object(wall006) (15)
CreateObject(19358,-80.4550018,4.6450000,974.0839844,0.0000000,0.0000000,89.9945068); //object(wall006) (16)
Координаты телепорта
PHP:
-76.3264,7.5011,973.3339
Скриншоты
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