KУCAKA
Умник
Всем пирвет пользователи P-I! Для вас новая работа!
Скажите пожалусто мои плюсы и минусы, для меня это важно!
Автор: КУСАКА.
Объектов: 105.
Удаленных объектов: 1.
Время: 60 минут.
Скажите пожалусто мои плюсы и минусы, для меня это важно!
Автор: КУСАКА.
Объектов: 105.
Удаленных объектов: 1.
Время: 60 минут.
PHP:
RemoveBuildingForPlayer(playerid, 3187, 26.4531, -2648.5703, 43.5078, 0.25); //object(houseona) (1)
CreateObject(3606,28.4003900,-2659.2002000,42.5000000,0.0000000,0.0000000,179.99 50000); //object(bevbrkhus1) (1)
CreateObject(970,15.3000000,-2636.5000000,40.0000000,0.0000000,0.0000000,94.000 0000); //object(fencesmallb) (2)
CreateObject(1215,15.2002000,-2634.2998000,40.0000000,0.0000000,0.0000000,0.0000 000); //object(bollardlight) (2)
CreateObject(970,15.6000000,-2640.8999000,40.0000000,0.0000000,0.0000000,94.499 0000); //object(fencesmallb) (3)
CreateObject(1215,15.5400400,-2638.7002000,40.0000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (3)
CreateObject(970,16.0000000,-2645.2998000,40.0000000,0.0000000,0.0000000,94.499 0000); //object(fencesmallb) (4)
CreateObject(1215,15.8623100,-2643.0996000,40.0000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (4)
CreateObject(1215,16.6000000,-2662.6001000,40.1000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (5)
CreateObject(970,16.5000000,-2660.3999000,40.1000000,0.0000000,0.0000000,91.999 0000); //object(fencesmallb) (5)
CreateObject(1215,16.3000000,-2653.8000000,40.1000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (6)
CreateObject(970,16.3000000,-2656.0000000,40.1000000,0.0000000,0.0000000,91.994 0000); //object(fencesmallb) (7)
CreateObject(1215,16.4804700,-2658.2002000,40.1000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (7)
CreateObject(1215,16.2002000,-2647.5000000,40.0000000,0.0000000,0.0000000,332.99 60000); //object(bollardlight) (8)
CreateObject(970,18.5000000,-2647.3994000,40.0000000,0.0000000,0.0000000,2.2470 000); //object(fencesmallb) (12)
CreateObject(970,32.6000000,-2646.8000000,40.0000000,0.0000000,0.0000000,2.2500 000); //object(fencesmallb) (15)
CreateObject(970,37.2002000,-2646.5996000,40.0000000,0.0000000,0.0000000,2.2470 000); //object(fencesmallb) (16)
CreateObject(1215,20.7998100,-2647.2998000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (10)
CreateObject(1215,25.2998100,-2647.0996000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (11)
CreateObject(1215,34.9000000,-2646.7000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (12)
CreateObject(1215,30.3000000,-2646.8999000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (13)
CreateObject(1215,39.4000000,-2646.5000000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (14)
CreateObject(738,15.8000000,-2631.8000000,39.5000000,0.0000000,0.0000000,0.0000 000); //object(aw_streettree2) (2)
CreateObject(738,16.8000000,-2646.6001000,39.6000000,0.0000000,0.0000000,3.5000 000); //object(aw_streettree2) (3)
CreateObject(738,38.4000000,-2631.2000000,39.5000000,0.0000000,0.0000000,3.4990 000); //object(aw_streettree2) (4)
CreateObject(738,39.2000000,-2645.8000000,39.5000000,0.0000000,0.0000000,3.4940 000); //object(aw_streettree2) (5)
CreateObject(9833,37.8000000,-2638.6001000,37.5000000,0.0000000,0.0000000,0.0000 000); //object(fountain_sfw) (1)
CreateObject(1364,38.4000000,-2633.8999000,40.2000000,0.0000000,0.0000000,272.75 00000); //object(cj_bush_prop) (2)
CreateObject(1364,38.8000000,-2643.2000000,40.2000000,0.0000000,0.0000000,272.74 70000); //object(cj_bush_prop) (3)
CreateObject(1364,16.9000000,-2644.0000000,40.2000000,0.0000000,0.0000000,94.500 0000); //object(cj_bush_prop) (4)
CreateObject(1364,16.2000000,-2634.6001000,40.2000000,0.0000000,0.0000000,93.749 0000); //object(cj_bush_prop) (6)
CreateObject(3877,37.6000000,-2645.8999000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (2)
CreateObject(3877,38.5000000,-2636.5000000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (3)
CreateObject(3877,38.7002000,-2640.7002000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (5)
CreateObject(3877,37.2000000,-2631.3000000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (6)
CreateObject(3877,16.7000000,-2641.3999000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (7)
CreateObject(3877,18.0996100,-2646.5000000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (8)
CreateObject(3877,16.4000000,-2637.1001000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (9)
CreateObject(3877,17.1000000,-2631.8000000,41.1000000,0.0000000,0.0000000,2.0000 000); //object(sf_rooflite) (10)
CreateObject(970,37.9000000,-2655.6001000,40.1000000,0.0000000,0.0000000,2.2500 000); //object(fencesmallb) (25)
CreateObject(970,18.4000000,-2655.8999000,40.1000000,0.0000000,0.0000000,2.2470 000); //object(fencesmallb) (26)
CreateObject(870,18.0000000,-2657.3999000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (1)
CreateObject(870,17.8000000,-2659.8000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (2)
CreateObject(870,17.9000000,-2662.0000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (3)
CreateObject(870,18.0000000,-2663.3999000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (4)
CreateObject(870,18.2000000,-2658.2000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (5)
CreateObject(870,38.6000000,-2657.2000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (6)
CreateObject(870,38.7000000,-2659.6001000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (7)
CreateObject(870,39.1000000,-2658.6001000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (8)
CreateObject(870,37.8000000,-2658.8999000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (9)
CreateObject(870,37.9000000,-2661.3000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (10)
CreateObject(870,39.5000000,-2661.0000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (11)
CreateObject(870,39.0000000,-2663.3000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (12)
CreateObject(870,37.7000000,-2663.3999000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (13)
CreateObject(870,18.7000000,-2660.7000000,39.8000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (14)
CreateObject(870,19.2000000,-2657.3999000,40.3000000,0.0000000,0.0000000,0.0000 000); //object(veg_pflowers2wee) (15)
CreateObject(1215,39.7000000,-2655.3999000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (19)
CreateObject(1215,40.8000000,-2650.5000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (20)
CreateObject(1215,16.5000000,-2655.8000000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (22)
CreateObject(1215,19.0000000,-2655.7002000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (23)
CreateObject(9833,16.2998100,-2639.2002000,37.5000000,0.0000000,0.0000000,0.0000 000); //object(fountain_sfw) (2)
CreateObject(970,25.3000000,-2644.8999000,40.0000000,0.0000000,0.0000000,91.000 0000); //object(fencesmallb) (28)
CreateObject(970,30.2000000,-2644.7000000,40.0000000,0.0000000,0.0000000,91.000 0000); //object(fencesmallb) (29)
CreateObject(1215,30.1000000,-2642.5000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (25)
CreateObject(1215,25.1000000,-2631.2000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (27)
CreateObject(970,25.2000000,-2633.3999000,40.0000000,0.0000000,0.0000000,91.000 0000); //object(fencesmallb) (35)
CreateObject(1215,25.2002000,-2642.7002000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (28)
CreateObject(970,30.1000000,-2633.2000000,40.0000000,0.0000000,0.0000000,91.000 0000); //object(fencesmallb) (36)
CreateObject(1215,30.0000000,-2631.0000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (29)
CreateObject(1215,30.1000000,-2635.3999000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (30)
CreateObject(1215,25.2000000,-2635.6001000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (31)
CreateObject(1364,31.1000000,-2633.2000000,40.2000000,0.0000000,0.0000000,91.746 0000); //object(cj_bush_prop) (7)
CreateObject(1364,31.1000000,-2644.5000000,40.2000000,0.0000000,0.0000000,91.741 0000); //object(cj_bush_prop) (8)
CreateObject(1364,24.4000000,-2633.1001000,40.2000000,0.0000000,0.0000000,271.24 70000); //object(cj_bush_prop) (9)
CreateObject(1364,24.4003900,-2644.7998000,40.2000000,0.0000000,0.0000000,271.24 10000); //object(cj_bush_prop) (10)
CreateObject(10244,38.3000000,-2648.3000000,38.9000000,0.0000000,0.0000000,0.0000 000); //object(vicjump_sfe) (3)
CreateObject(10244,47.3000000,-2644.2000000,38.9000000,0.0000000,0.0000000,179.50 00000); //object(vicjump_sfe) (4)
CreateObject(16151,41.9000000,-2660.3999000,39.9000000,0.0000000,0.0000000,182.75 00000); //object(ufo_bar) (1)
CreateObject(984,50.6000000,-2641.1001000,40.2000000,0.0000000,0.0000000,90.000 0000); //object(fenceshit2) (4)
CreateObject(984,42.5000000,-2665.0000000,40.2000000,0.0000000,0.0000000,90.000 0000); //object(fenceshit2) (11)
CreateObject(984,57.0000000,-2658.7002000,40.2000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit2) (12)
CreateObject(984,57.0000000,-2647.5000000,40.2000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit2) (13)
CreateObject(983,42.6000000,-2641.2000000,40.2000000,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (1)
CreateObject(970,23.0996100,-2647.2002000,40.0000000,0.0000000,0.0000000,2.2470 000); //object(fencesmallb) (38)
CreateObject(1568,41.4003900,-2664.7998000,39.6000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (1)
CreateObject(1568,40.2000000,-2641.3999000,39.4000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (2)
CreateObject(1568,56.4003900,-2641.2998000,39.4000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (3)
CreateObject(1568,40.2002000,-2641.3994000,39.4000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (4)
CreateObject(14518,51.0000000,-2661.3999000,118.0000000,0.0000000,0.0000000,0.000 0000); //object(im_xtra2) (1)
CreateObject(1568,48.7000000,-2664.6001000,39.6000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (6)
CreateObject(1568,56.8000000,-2664.8999000,39.6000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (7)
CreateObject(984,48.9000000,-2658.6001000,40.2000000,0.0000000,0.0000000,0.0000 000); //object(fenceshit2) (1)
CreateObject(966,56.2000000,-2664.8999000,39.6000000,0.0000000,0.0000000,0.0000 000); //object(bar_gatebar01) (1)
CreateObject(968,56.2000000,-2664.8999000,40.6000000,0.0000000,0.0000000,0.0000 000); //object(barrierturn) (1)
CreateObject(983,52.1000000,-2652.2000000,40.2000000,0.0000000,0.0000000,90.000 0000); //object(fenceshit3) (2)
CreateObject(1568,49.0996100,-2652.5000000,39.5000000,0.0000000,0.0000000,0.0000 000); //object(chinalamp_sf) (9)
CreateObject(1594,47.4000000,-2663.3000000,40.0000000,0.0000000,0.0000000,0.0000 000); //object(chairsntable) (1)
CreateObject(1594,47.4000000,-2660.3000000,40.0000000,0.0000000,0.0000000,0.0000 000); //object(chairsntable) (2)
CreateObject(1594,47.3000000,-2657.3000000,40.0000000,0.0000000,0.0000000,0.0000 000); //object(chairsntable) (3)
CreateObject(1215,37.7002000,-2655.5000000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (1)
CreateObject(1215,44.7000000,-2650.5000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (9)
CreateObject(1215,44.7002000,-2650.5000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (15)
CreateObject(1215,45.0000000,-2650.2000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (16)
CreateObject(1215,44.9000000,-2646.8999000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (17)
CreateObject(1215,44.9000000,-2645.6001000,40.1000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (18)
CreateObject(1215,45.0000000,-2642.3000000,40.0000000,0.0000000,0.0000000,354.74 90000); //object(bollardlight) (21)
