Ria
К всем #define
PHP:
#define MAX_SLOT_ROUNDS (10)
PHP:
new Spawned[MAX_PLAYERS],SlotMachineStarted[MAX_PLAYERS],SlotTimer[MAX_PLAYERS],SlotRunde[MAX_PLAYERS];
new SlotRes1[MAX_PLAYERS][16],SlotRes2[MAX_PLAYERS][16],SlotRes3[MAX_PLAYERS][16];
//Textdraws
new PlayerText:Box[MAX_PLAYERS],PlayerText:Title[MAX_PLAYERS],PlayerText:Box1[MAX_PLAYERS],PlayerText:Box2[MAX_PLAYERS],
PlayerText:Box3[MAX_PLAYERS],PlayerText:Box4[MAX_PLAYERS],PlayerText:Box5[MAX_PLAYERS],PlayerText:Box6[MAX_PLAYERS],
PlayerText:Box7[MAX_PLAYERS],PlayerText:Slot1[MAX_PLAYERS],PlayerText:Slot2[MAX_PLAYERS],PlayerText:Slot3[MAX_PLAYERS],
PlayerText:Sprite1[MAX_PLAYERS],PlayerText:Sprite2[MAX_PLAYERS],PlayerText:Sprite3[MAX_PLAYERS],PlayerText:Sprite4[MAX_PLAYERS],
PlayerText:WinText[MAX_PLAYERS];
new SlotRandom[][]=
{
"LD_POKE:cd10c",
"LD_POKE:cd10d",
"LD_POKE:cd10h",
"LD_POKE:cd10s",
"LD_POKE:cd11c",
"LD_POKE:cd11d",
"LD_POKE:cd11h",
"LD_POKE:cd11s",
"LD_POKE:cd12c",
"LD_POKE:cd12d",
"LD_POKE:cd12h",
"LD_POKE:cd12s",
"LD_POKE:cd13c",
"LD_POKE:cd13d",
"LD_POKE:cd13h",
"LD_POKE:cd13s",
"LD_POKE:cd1c",
"LD_POKE:cd1d",
"LD_POKE:cd1h",
"LD_POKE:cd1s",
"LD_POKE:cd2c",
"LD_POKE:cd2d",
"LD_POKE:cd2h",
"LD_POKE:cd2s",
"LD_POKE:cd3c",
"LD_POKE:cd3d",
"LD_POKE:cd3h",
"LD_POKE:cd3s",
"LD_POKE:cd4c",
"LD_POKE:cd4d",
"LD_POKE:cd4h",
"LD_POKE:cd4s",
"LD_POKE:cd5c",
"LD_POKE:cd5d",
"LD_POKE:cd5h",
"LD_POKE:cd5s",
"LD_POKE:cd6c",
"LD_POKE:cd6d",
"LD_POKE:cd6h",
"LD_POKE:cd6s",
"LD_POKE:cd7c",
"LD_POKE:cd7d",
"LD_POKE:cd7h",
"LD_POKE:cd7s",
"LD_POKE:cd8c",
"LD_POKE:cd8d",
"LD_POKE:cd8h",
"LD_POKE:cd8s",
"LD_POKE:cd9c",
"LD_POKE:cd9d",
"LD_POKE:cd9h",
"LD_POKE:cd9s"
};
К всем forward
PHP:
forward SlotRoll(playerid);
PHP:
Box[playerid] = CreatePlayerTextDraw(playerid,478.000000, 110.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box[playerid], 255);
PlayerTextDrawFont(playerid,Box[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box[playerid], 0.500000, 30.000000);
PlayerTextDrawColor(playerid,Box[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box[playerid], 1);
PlayerTextDrawUseBox(playerid,Box[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box[playerid], 255);
PlayerTextDrawTextSize(playerid,Box[playerid], 140.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box[playerid], 0);
Title[playerid] = CreatePlayerTextDraw(playerid,202.000000, 123.000000, "Slot Machine by ulbi1990");
PlayerTextDrawBackgroundColor(playerid,Title[playerid], 255);
PlayerTextDrawFont(playerid,Title[playerid], 3);
PlayerTextDrawLetterSize(playerid,Title[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Title[playerid], -1);
PlayerTextDrawSetOutline(playerid,Title[playerid], 0);
PlayerTextDrawSetProportional(playerid,Title[playerid], 1);
PlayerTextDrawSetShadow(playerid,Title[playerid], 1);
PlayerTextDrawSetSelectable(playerid,Title[playerid], 0);
WinText[playerid] = CreatePlayerTextDraw(playerid,309.000000, 149.000000, "");
PlayerTextDrawAlignment(playerid,WinText[playerid], 2);
PlayerTextDrawBackgroundColor(playerid,WinText[playerid], 255);
PlayerTextDrawFont(playerid,WinText[playerid], 0);
PlayerTextDrawLetterSize(playerid,WinText[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,WinText[playerid], -65281);
PlayerTextDrawSetOutline(playerid,WinText[playerid], 0);
PlayerTextDrawSetProportional(playerid,WinText[playerid], 1);
PlayerTextDrawSetShadow(playerid,WinText[playerid], 1);
PlayerTextDrawSetSelectable(playerid,WinText[playerid], 0);
Box1[playerid] = CreatePlayerTextDraw(playerid,440.000000, 190.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box1[playerid], 255);
PlayerTextDrawFont(playerid,Box1[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box1[playerid], 0.500000, 17.000000);
PlayerTextDrawColor(playerid,Box1[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box1[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box1[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box1[playerid], 1);
PlayerTextDrawUseBox(playerid,Box1[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box1[playerid], -16776961);
PlayerTextDrawTextSize(playerid,Box1[playerid], 174.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box1[playerid], 0);
Box2[playerid] = CreatePlayerTextDraw(playerid,446.000000, 182.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box2[playerid], 255);
PlayerTextDrawFont(playerid,Box2[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box2[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Box2[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box2[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box2[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box2[playerid], 1);
PlayerTextDrawUseBox(playerid,Box2[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box2[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box2[playerid], 172.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box2[playerid], 0);
Box3[playerid] = CreatePlayerTextDraw(playerid,446.000000, 339.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box3[playerid], 255);
PlayerTextDrawFont(playerid,Box3[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box3[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Box3[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box3[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box3[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box3[playerid], 1);
PlayerTextDrawUseBox(playerid,Box3[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box3[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box3[playerid], 172.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box3[playerid], 0);
Box4[playerid] = CreatePlayerTextDraw(playerid,176.000000, 339.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box4[playerid], 255);
PlayerTextDrawFont(playerid,Box4[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box4[playerid], 0.500000, -16.499998);
PlayerTextDrawColor(playerid,Box4[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box4[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box4[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box4[playerid], 1);
PlayerTextDrawUseBox(playerid,Box4[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box4[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box4[playerid], 179.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box4[playerid], 0);
Box5[playerid] = CreatePlayerTextDraw(playerid,267.000000, 339.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box5[playerid], 255);
PlayerTextDrawFont(playerid,Box5[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box5[playerid], 0.500000, -16.499998);
PlayerTextDrawColor(playerid,Box5[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box5[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box5[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box5[playerid], 1);
PlayerTextDrawUseBox(playerid,Box5[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box5[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box5[playerid], 270.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box5[playerid], 0);
Box6[playerid] = CreatePlayerTextDraw(playerid,361.000000, 339.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box6[playerid], 255);
PlayerTextDrawFont(playerid,Box6[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box6[playerid], 0.500000, -16.499998);
PlayerTextDrawColor(playerid,Box6[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box6[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box6[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box6[playerid], 1);
PlayerTextDrawUseBox(playerid,Box6[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box6[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box6[playerid], 350.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box6[playerid], 0);
Box7[playerid] = CreatePlayerTextDraw(playerid,446.000000, 339.000000, "_");
PlayerTextDrawBackgroundColor(playerid,Box7[playerid], 255);
PlayerTextDrawFont(playerid,Box7[playerid], 1);
PlayerTextDrawLetterSize(playerid,Box7[playerid], 0.500000, -16.499998);
PlayerTextDrawColor(playerid,Box7[playerid], -1);
PlayerTextDrawSetOutline(playerid,Box7[playerid], 0);
PlayerTextDrawSetProportional(playerid,Box7[playerid], 1);
PlayerTextDrawSetShadow(playerid,Box7[playerid], 1);
PlayerTextDrawUseBox(playerid,Box7[playerid], 1);
PlayerTextDrawBoxColor(playerid,Box7[playerid], -1768515841);
PlayerTextDrawTextSize(playerid,Box7[playerid], 436.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,Box7[playerid], 0);
Slot1[playerid] = CreatePlayerTextDraw(playerid,188.000000, 216.000000, "LD_POKE:cd10c");
PlayerTextDrawBackgroundColor(playerid,Slot1[playerid], 255);
PlayerTextDrawFont(playerid,Slot1[playerid], 4);
PlayerTextDrawLetterSize(playerid,Slot1[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Slot1[playerid], -1);
PlayerTextDrawSetOutline(playerid,Slot1[playerid], 0);
PlayerTextDrawSetProportional(playerid,Slot1[playerid], 1);
PlayerTextDrawSetShadow(playerid,Slot1[playerid], 1);
PlayerTextDrawUseBox(playerid,Slot1[playerid], 1);
PlayerTextDrawBoxColor(playerid,Slot1[playerid], 255);
PlayerTextDrawTextSize(playerid,Slot1[playerid], 70.000000, 99.000000);
PlayerTextDrawSetSelectable(playerid,Slot1[playerid], 0);
Slot2[playerid] = CreatePlayerTextDraw(playerid,277.000000, 216.000000, "LD_POKE:cd10c");
PlayerTextDrawBackgroundColor(playerid,Slot2[playerid], 255);
PlayerTextDrawFont(playerid,Slot2[playerid], 4);
PlayerTextDrawLetterSize(playerid,Slot2[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Slot2[playerid], -1);
PlayerTextDrawSetOutline(playerid,Slot2[playerid], 0);
PlayerTextDrawSetProportional(playerid,Slot2[playerid], 1);
PlayerTextDrawSetShadow(playerid,Slot2[playerid], 1);
PlayerTextDrawUseBox(playerid,Slot2[playerid], 1);
PlayerTextDrawBoxColor(playerid,Slot2[playerid], 255);
PlayerTextDrawTextSize(playerid,Slot2[playerid], 70.000000, 99.000000);
PlayerTextDrawSetSelectable(playerid,Slot2[playerid], 0);
Slot3[playerid] = CreatePlayerTextDraw(playerid,364.000000, 216.000000, "LD_POKE:cd10c");
PlayerTextDrawBackgroundColor(playerid,Slot3[playerid], 255);
PlayerTextDrawFont(playerid,Slot3[playerid], 4);
PlayerTextDrawLetterSize(playerid,Slot3[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Slot3[playerid], -1);
PlayerTextDrawSetOutline(playerid,Slot3[playerid], 0);
PlayerTextDrawSetProportional(playerid,Slot3[playerid], 1);
PlayerTextDrawSetShadow(playerid,Slot3[playerid], 1);
PlayerTextDrawUseBox(playerid,Slot3[playerid], 1);
PlayerTextDrawBoxColor(playerid,Slot3[playerid], 255);
PlayerTextDrawTextSize(playerid,Slot3[playerid], 70.000000, 99.000000);
PlayerTextDrawSetSelectable(playerid,Slot3[playerid], 0);
Sprite1[playerid] = CreatePlayerTextDraw(playerid,430.000000, 76.000000, "LD_DRV:goboat");
PlayerTextDrawBackgroundColor(playerid,Sprite1[playerid], 255);
PlayerTextDrawFont(playerid,Sprite1[playerid], 4);
PlayerTextDrawLetterSize(playerid,Sprite1[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Sprite1[playerid], -1);
PlayerTextDrawSetOutline(playerid,Sprite1[playerid], 0);
PlayerTextDrawSetProportional(playerid,Sprite1[playerid], 1);
PlayerTextDrawSetShadow(playerid,Sprite1[playerid], 1);
PlayerTextDrawUseBox(playerid,Sprite1[playerid], 1);
PlayerTextDrawBoxColor(playerid,Sprite1[playerid], 255);
PlayerTextDrawTextSize(playerid,Sprite1[playerid], 60.000000, 60.000000);
PlayerTextDrawSetSelectable(playerid,Sprite1[playerid], 0);
Sprite2[playerid] = CreatePlayerTextDraw(playerid,124.000000, 76.000000, "LD_DRV:goboat");
PlayerTextDrawBackgroundColor(playerid,Sprite2[playerid], 255);
PlayerTextDrawFont(playerid,Sprite2[playerid], 4);
PlayerTextDrawLetterSize(playerid,Sprite2[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Sprite2[playerid], -1);
PlayerTextDrawSetOutline(playerid,Sprite2[playerid], 0);
PlayerTextDrawSetProportional(playerid,Sprite2[playerid], 1);
PlayerTextDrawSetShadow(playerid,Sprite2[playerid], 1);
PlayerTextDrawUseBox(playerid,Sprite2[playerid], 1);
PlayerTextDrawBoxColor(playerid,Sprite2[playerid], 255);
PlayerTextDrawTextSize(playerid,Sprite2[playerid], 60.000000, 60.000000);
PlayerTextDrawSetSelectable(playerid,Sprite2[playerid], 0);
Sprite3[playerid] = CreatePlayerTextDraw(playerid,134.000000, 354.000000, "LD_DRV:ribb");
PlayerTextDrawBackgroundColor(playerid,Sprite3[playerid], 255);
PlayerTextDrawFont(playerid,Sprite3[playerid], 4);
PlayerTextDrawLetterSize(playerid,Sprite3[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Sprite3[playerid], -1);
PlayerTextDrawSetOutline(playerid,Sprite3[playerid], 0);
PlayerTextDrawSetProportional(playerid,Sprite3[playerid], 1);
PlayerTextDrawSetShadow(playerid,Sprite3[playerid], 1);
PlayerTextDrawUseBox(playerid,Sprite3[playerid], 1);
PlayerTextDrawBoxColor(playerid,Sprite3[playerid], 255);
PlayerTextDrawTextSize(playerid,Sprite3[playerid], 310.000000, 60.000000);
PlayerTextDrawSetSelectable(playerid,Sprite3[playerid], 0);
Sprite4[playerid] = CreatePlayerTextDraw(playerid,353.000000, 354.000000, "LD_DRV:ribb");
PlayerTextDrawBackgroundColor(playerid,Sprite4[playerid], 255);
PlayerTextDrawFont(playerid,Sprite4[playerid], 4);
PlayerTextDrawLetterSize(playerid,Sprite4[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Sprite4[playerid], -1);
PlayerTextDrawSetOutline(playerid,Sprite4[playerid], 0);
PlayerTextDrawSetProportional(playerid,Sprite4[playerid], 1);
PlayerTextDrawSetShadow(playerid,Sprite4[playerid], 1);
PlayerTextDrawUseBox(playerid,Sprite4[playerid], 1);
PlayerTextDrawBoxColor(playerid,Sprite4[playerid], 255);
PlayerTextDrawTextSize(playerid,Sprite4[playerid], 160.000000, 60.000000);
PlayerTextDrawSetSelectable(playerid,Sprite4[playerid], 0);
В public OnPlayerDisconnect(playerid, reason)
PHP:
Spawned[playerid]=0;
SlotMachineStarted[playerid]=0;
SlotTimer[playerid]=0;
SlotRunde[playerid]=0;
В public OnPlayerRequestClass(playerid, classid)
PHP:
Spawned[playerid]=0;
SlotMachineStarted[playerid]=0;
SlotTimer[playerid]=0;
SlotRunde[playerid]=0;
В public OnPlayerSpawn(playerid)
PHP:
if(Spawned[playerid]==0)
{
Spawned[playerid]=1;
}
PHP:
if (strcmp("/sloter", cmdtext, true, 7) == 0)
{
if(Spawned[playerid]==1)
{
if(SlotMachineStarted[playerid]==0)
{
PlayerTextDrawShow(playerid,Box[playerid]);
PlayerTextDrawShow(playerid,Box1[playerid]);
PlayerTextDrawShow(playerid,Box2[playerid]);
PlayerTextDrawShow(playerid,Box3[playerid]);
PlayerTextDrawShow(playerid,Box4[playerid]);
PlayerTextDrawShow(playerid,Box5[playerid]);
PlayerTextDrawShow(playerid,Box6[playerid]);
PlayerTextDrawShow(playerid,Box7[playerid]);
PlayerTextDrawShow(playerid,Slot1[playerid]);
PlayerTextDrawShow(playerid,Slot2[playerid]);
PlayerTextDrawShow(playerid,Slot3[playerid]);
PlayerTextDrawShow(playerid,Sprite1[playerid]);
PlayerTextDrawShow(playerid,Sprite2[playerid]);
PlayerTextDrawShow(playerid,Sprite3[playerid]);
PlayerTextDrawShow(playerid,Sprite4[playerid]);
PlayerTextDrawShow(playerid,Title[playerid]);
PlayerTextDrawHide(playerid,WinText[playerid]);
SendClientMessage(playerid,-1,"To start a round type /startslot!");
SlotMachineStarted[playerid]=1;
TogglePlayerControllable(playerid,0);
SetPlayerVirtualWorld(playerid,99999);
}
else
{
PlayerTextDrawHide(playerid,Box[playerid]);
PlayerTextDrawHide(playerid,Box1[playerid]);
PlayerTextDrawHide(playerid,Box2[playerid]);
PlayerTextDrawHide(playerid,Box3[playerid]);
PlayerTextDrawHide(playerid,Box4[playerid]);
PlayerTextDrawHide(playerid,Box5[playerid]);
PlayerTextDrawHide(playerid,Box6[playerid]);
PlayerTextDrawHide(playerid,Box7[playerid]);
PlayerTextDrawHide(playerid,Slot1[playerid]);
PlayerTextDrawHide(playerid,Slot2[playerid]);
PlayerTextDrawHide(playerid,Slot3[playerid]);
PlayerTextDrawHide(playerid,Sprite1[playerid]);
PlayerTextDrawHide(playerid,Sprite2[playerid]);
PlayerTextDrawHide(playerid,Sprite3[playerid]);
PlayerTextDrawHide(playerid,Sprite4[playerid]);
PlayerTextDrawHide(playerid,Title[playerid]);
PlayerTextDrawHide(playerid,WinText[playerid]);
SendClientMessage(playerid,-1,"You stopped with playing!");
TogglePlayerControllable(playerid,1);
SetPlayerVirtualWorld(playerid,0);
SlotMachineStarted[playerid]=0;
SlotTimer[playerid]=0;
SlotRunde[playerid]=0;
}
}
else
{
SendClientMessage(playerid,-1,"You can't play this game when you aren't spawned!");
}
return 1;
}
if (strcmp("/startslot", cmdtext, true,11) == 0)
{
if(Spawned[playerid]==1)
{
if(SlotMachineStarted[playerid]==1)
{
if(SlotTimer[playerid]>0)
{
SendClientMessage(playerid,-1,"Please wait until this round is finished!");
}
else
{
SlotTimer[playerid]=SetTimerEx("SlotRoll",500,1,"i",playerid);
PlayerTextDrawHide(playerid,WinText[playerid]);
}
}
}
return 1;
}
В конец мода
PHP:
public SlotRoll(playerid)
{
new Res1[16],Res2[16],Res3[16];
new SlotRan1=random(sizeof(SlotRandom));
new SlotRan2=random(sizeof(SlotRandom));
new SlotRan3=random(sizeof(SlotRandom));
if(SlotRunde[playerid]==MAX_SLOT_ROUNDS)
{
KillTimer(SlotTimer[playerid]);
SlotTimer[playerid]=0;
SlotRunde[playerid]=0;
if(strcmp(SlotRes1[playerid],SlotRes2[playerid],false)==0)
{
if(strcmp(SlotRes1[playerid],SlotRes3[playerid],false)==0)
{
if(strcmp(SlotRes2[playerid],SlotRes3[playerid],false)==0)
{
PlayerPlaySound(playerid,5449,0,0,0);
PlayerTextDrawSetString(playerid,WinText[playerid],"You won this round!");
PlayerTextDrawShow(playerid,WinText[playerid]);
}
else
{
PlayerPlaySound(playerid,5454,0,0,0);
PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
PlayerTextDrawShow(playerid,WinText[playerid]);
}
}
else
{
PlayerPlaySound(playerid,5454,0,0,0);
PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
PlayerTextDrawShow(playerid,WinText[playerid]);
}
}
else
{
PlayerPlaySound(playerid,5454,0,0,0);
PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
PlayerTextDrawShow(playerid,WinText[playerid]);
}
}
else
{
SlotRunde[playerid]++;
format(Res1,sizeof(Res1),"%s",SlotRandom[SlotRan1]);
format(Res2,sizeof(Res1),"%s",SlotRandom[SlotRan2]);
format(Res3,sizeof(Res1),"%s",SlotRandom[SlotRan3]);
SlotRes1[playerid]=Res1;
SlotRes2[playerid]=Res2;
SlotRes3[playerid]=Res3;
PlayerTextDrawSetString(playerid,Slot1[playerid],SlotRes1[playerid]);
PlayerTextDrawSetString(playerid,Slot2[playerid],SlotRes2[playerid]);
PlayerTextDrawSetString(playerid,Slot3[playerid],SlotRes3[playerid]);
}
return 1;
}
Автор ulbi1990
