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Доступ к архиву Pawno-Info

Игра Однорукий бандит [ALL]

Статус
В этой теме нельзя размещать новые ответы.

Ria


К всем #define

PHP:
#define MAX_SLOT_ROUNDS (10)
К всем new

PHP:
new Spawned[MAX_PLAYERS],SlotMachineStarted[MAX_PLAYERS],SlotTimer[MAX_PLAYERS],SlotRunde[MAX_PLAYERS];
new SlotRes1[MAX_PLAYERS][16],SlotRes2[MAX_PLAYERS][16],SlotRes3[MAX_PLAYERS][16];

//Textdraws

new PlayerText:Box[MAX_PLAYERS],PlayerText:Title[MAX_PLAYERS],PlayerText:Box1[MAX_PLAYERS],PlayerText:Box2[MAX_PLAYERS],
        PlayerText:Box3[MAX_PLAYERS],PlayerText:Box4[MAX_PLAYERS],PlayerText:Box5[MAX_PLAYERS],PlayerText:Box6[MAX_PLAYERS],
        PlayerText:Box7[MAX_PLAYERS],PlayerText:Slot1[MAX_PLAYERS],PlayerText:Slot2[MAX_PLAYERS],PlayerText:Slot3[MAX_PLAYERS],
        PlayerText:Sprite1[MAX_PLAYERS],PlayerText:Sprite2[MAX_PLAYERS],PlayerText:Sprite3[MAX_PLAYERS],PlayerText:Sprite4[MAX_PLAYERS],
        PlayerText:WinText[MAX_PLAYERS];

new SlotRandom[][]=
{
        "LD_POKE:cd10c",
        "LD_POKE:cd10d",
        "LD_POKE:cd10h",
        "LD_POKE:cd10s",
        "LD_POKE:cd11c",
        "LD_POKE:cd11d",
        "LD_POKE:cd11h",
        "LD_POKE:cd11s",
        "LD_POKE:cd12c",
        "LD_POKE:cd12d",
        "LD_POKE:cd12h",
        "LD_POKE:cd12s",
        "LD_POKE:cd13c",
        "LD_POKE:cd13d",
        "LD_POKE:cd13h",
        "LD_POKE:cd13s",
        "LD_POKE:cd1c",
        "LD_POKE:cd1d",
        "LD_POKE:cd1h",
        "LD_POKE:cd1s",
        "LD_POKE:cd2c",
        "LD_POKE:cd2d",
        "LD_POKE:cd2h",
        "LD_POKE:cd2s",
        "LD_POKE:cd3c",
        "LD_POKE:cd3d",
        "LD_POKE:cd3h",
        "LD_POKE:cd3s",
        "LD_POKE:cd4c",
        "LD_POKE:cd4d",
        "LD_POKE:cd4h",
        "LD_POKE:cd4s",
        "LD_POKE:cd5c",
        "LD_POKE:cd5d",
        "LD_POKE:cd5h",
        "LD_POKE:cd5s",
        "LD_POKE:cd6c",
        "LD_POKE:cd6d",
        "LD_POKE:cd6h",
        "LD_POKE:cd6s",
        "LD_POKE:cd7c",
        "LD_POKE:cd7d",
        "LD_POKE:cd7h",
        "LD_POKE:cd7s",
        "LD_POKE:cd8c",
        "LD_POKE:cd8d",
        "LD_POKE:cd8h",
        "LD_POKE:cd8s",
        "LD_POKE:cd9c",
        "LD_POKE:cd9d",
        "LD_POKE:cd9h",
        "LD_POKE:cd9s"
};

К всем forward

PHP:
forward SlotRoll(playerid);
В public OnPlayerConnect(playerid)

PHP:
Box[playerid] = CreatePlayerTextDraw(playerid,478.000000, 110.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box[playerid], 255);
        PlayerTextDrawFont(playerid,Box[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box[playerid], 0.500000, 30.000000);
        PlayerTextDrawColor(playerid,Box[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box[playerid], 255);
        PlayerTextDrawTextSize(playerid,Box[playerid], 140.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box[playerid], 0);
        Title[playerid] = CreatePlayerTextDraw(playerid,202.000000, 123.000000, "Slot Machine by ulbi1990");
        PlayerTextDrawBackgroundColor(playerid,Title[playerid], 255);
        PlayerTextDrawFont(playerid,Title[playerid], 3);
        PlayerTextDrawLetterSize(playerid,Title[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Title[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Title[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Title[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Title[playerid], 1);
        PlayerTextDrawSetSelectable(playerid,Title[playerid], 0);
        WinText[playerid] = CreatePlayerTextDraw(playerid,309.000000, 149.000000, "");
        PlayerTextDrawAlignment(playerid,WinText[playerid], 2);
        PlayerTextDrawBackgroundColor(playerid,WinText[playerid], 255);
        PlayerTextDrawFont(playerid,WinText[playerid], 0);
        PlayerTextDrawLetterSize(playerid,WinText[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,WinText[playerid], -65281);
        PlayerTextDrawSetOutline(playerid,WinText[playerid], 0);
        PlayerTextDrawSetProportional(playerid,WinText[playerid], 1);
        PlayerTextDrawSetShadow(playerid,WinText[playerid], 1);
        PlayerTextDrawSetSelectable(playerid,WinText[playerid], 0);
        Box1[playerid] = CreatePlayerTextDraw(playerid,440.000000, 190.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box1[playerid], 255);
        PlayerTextDrawFont(playerid,Box1[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box1[playerid], 0.500000, 17.000000);
        PlayerTextDrawColor(playerid,Box1[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box1[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box1[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box1[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box1[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box1[playerid], -16776961);
        PlayerTextDrawTextSize(playerid,Box1[playerid], 174.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box1[playerid], 0);
        Box2[playerid] = CreatePlayerTextDraw(playerid,446.000000, 182.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box2[playerid], 255);
        PlayerTextDrawFont(playerid,Box2[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box2[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Box2[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box2[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box2[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box2[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box2[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box2[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box2[playerid], 172.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box2[playerid], 0);
        Box3[playerid] = CreatePlayerTextDraw(playerid,446.000000, 339.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box3[playerid], 255);
        PlayerTextDrawFont(playerid,Box3[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box3[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Box3[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box3[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box3[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box3[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box3[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box3[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box3[playerid], 172.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box3[playerid], 0);
        Box4[playerid] = CreatePlayerTextDraw(playerid,176.000000, 339.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box4[playerid], 255);
        PlayerTextDrawFont(playerid,Box4[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box4[playerid], 0.500000, -16.499998);
        PlayerTextDrawColor(playerid,Box4[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box4[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box4[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box4[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box4[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box4[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box4[playerid], 179.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box4[playerid], 0);
        Box5[playerid] = CreatePlayerTextDraw(playerid,267.000000, 339.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box5[playerid], 255);
        PlayerTextDrawFont(playerid,Box5[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box5[playerid], 0.500000, -16.499998);
        PlayerTextDrawColor(playerid,Box5[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box5[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box5[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box5[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box5[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box5[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box5[playerid], 270.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box5[playerid], 0);
        Box6[playerid] = CreatePlayerTextDraw(playerid,361.000000, 339.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box6[playerid], 255);
        PlayerTextDrawFont(playerid,Box6[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box6[playerid], 0.500000, -16.499998);
        PlayerTextDrawColor(playerid,Box6[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box6[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box6[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box6[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box6[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box6[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box6[playerid], 350.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box6[playerid], 0);
        Box7[playerid] = CreatePlayerTextDraw(playerid,446.000000, 339.000000, "_");
        PlayerTextDrawBackgroundColor(playerid,Box7[playerid], 255);
        PlayerTextDrawFont(playerid,Box7[playerid], 1);
        PlayerTextDrawLetterSize(playerid,Box7[playerid], 0.500000, -16.499998);
        PlayerTextDrawColor(playerid,Box7[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Box7[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Box7[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Box7[playerid], 1);
        PlayerTextDrawUseBox(playerid,Box7[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Box7[playerid], -1768515841);
        PlayerTextDrawTextSize(playerid,Box7[playerid], 436.000000, 0.000000);
        PlayerTextDrawSetSelectable(playerid,Box7[playerid], 0);
        Slot1[playerid] = CreatePlayerTextDraw(playerid,188.000000, 216.000000, "LD_POKE:cd10c");
        PlayerTextDrawBackgroundColor(playerid,Slot1[playerid], 255);
        PlayerTextDrawFont(playerid,Slot1[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Slot1[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Slot1[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Slot1[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Slot1[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Slot1[playerid], 1);
        PlayerTextDrawUseBox(playerid,Slot1[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Slot1[playerid], 255);
        PlayerTextDrawTextSize(playerid,Slot1[playerid], 70.000000, 99.000000);
        PlayerTextDrawSetSelectable(playerid,Slot1[playerid], 0);
        Slot2[playerid] = CreatePlayerTextDraw(playerid,277.000000, 216.000000, "LD_POKE:cd10c");
        PlayerTextDrawBackgroundColor(playerid,Slot2[playerid], 255);
        PlayerTextDrawFont(playerid,Slot2[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Slot2[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Slot2[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Slot2[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Slot2[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Slot2[playerid], 1);
        PlayerTextDrawUseBox(playerid,Slot2[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Slot2[playerid], 255);
        PlayerTextDrawTextSize(playerid,Slot2[playerid], 70.000000, 99.000000);
        PlayerTextDrawSetSelectable(playerid,Slot2[playerid], 0);
        Slot3[playerid] = CreatePlayerTextDraw(playerid,364.000000, 216.000000, "LD_POKE:cd10c");
        PlayerTextDrawBackgroundColor(playerid,Slot3[playerid], 255);
        PlayerTextDrawFont(playerid,Slot3[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Slot3[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Slot3[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Slot3[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Slot3[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Slot3[playerid], 1);
        PlayerTextDrawUseBox(playerid,Slot3[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Slot3[playerid], 255);
        PlayerTextDrawTextSize(playerid,Slot3[playerid], 70.000000, 99.000000);
        PlayerTextDrawSetSelectable(playerid,Slot3[playerid], 0);
        Sprite1[playerid] = CreatePlayerTextDraw(playerid,430.000000, 76.000000, "LD_DRV:goboat");
        PlayerTextDrawBackgroundColor(playerid,Sprite1[playerid], 255);
        PlayerTextDrawFont(playerid,Sprite1[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Sprite1[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Sprite1[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Sprite1[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Sprite1[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Sprite1[playerid], 1);
        PlayerTextDrawUseBox(playerid,Sprite1[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Sprite1[playerid], 255);
        PlayerTextDrawTextSize(playerid,Sprite1[playerid], 60.000000, 60.000000);
        PlayerTextDrawSetSelectable(playerid,Sprite1[playerid], 0);
        Sprite2[playerid] = CreatePlayerTextDraw(playerid,124.000000, 76.000000, "LD_DRV:goboat");
        PlayerTextDrawBackgroundColor(playerid,Sprite2[playerid], 255);
        PlayerTextDrawFont(playerid,Sprite2[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Sprite2[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Sprite2[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Sprite2[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Sprite2[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Sprite2[playerid], 1);
        PlayerTextDrawUseBox(playerid,Sprite2[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Sprite2[playerid], 255);
        PlayerTextDrawTextSize(playerid,Sprite2[playerid], 60.000000, 60.000000);
        PlayerTextDrawSetSelectable(playerid,Sprite2[playerid], 0);
        Sprite3[playerid] = CreatePlayerTextDraw(playerid,134.000000, 354.000000, "LD_DRV:ribb");
        PlayerTextDrawBackgroundColor(playerid,Sprite3[playerid], 255);
        PlayerTextDrawFont(playerid,Sprite3[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Sprite3[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Sprite3[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Sprite3[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Sprite3[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Sprite3[playerid], 1);
        PlayerTextDrawUseBox(playerid,Sprite3[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Sprite3[playerid], 255);
        PlayerTextDrawTextSize(playerid,Sprite3[playerid], 310.000000, 60.000000);
        PlayerTextDrawSetSelectable(playerid,Sprite3[playerid], 0);
        Sprite4[playerid] = CreatePlayerTextDraw(playerid,353.000000, 354.000000, "LD_DRV:ribb");
        PlayerTextDrawBackgroundColor(playerid,Sprite4[playerid], 255);
        PlayerTextDrawFont(playerid,Sprite4[playerid], 4);
        PlayerTextDrawLetterSize(playerid,Sprite4[playerid], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,Sprite4[playerid], -1);
        PlayerTextDrawSetOutline(playerid,Sprite4[playerid], 0);
        PlayerTextDrawSetProportional(playerid,Sprite4[playerid], 1);
        PlayerTextDrawSetShadow(playerid,Sprite4[playerid], 1);
        PlayerTextDrawUseBox(playerid,Sprite4[playerid], 1);
        PlayerTextDrawBoxColor(playerid,Sprite4[playerid], 255);
        PlayerTextDrawTextSize(playerid,Sprite4[playerid], 160.000000, 60.000000);
        PlayerTextDrawSetSelectable(playerid,Sprite4[playerid], 0);

В public OnPlayerDisconnect(playerid, reason)


PHP:
Spawned[playerid]=0;
        SlotMachineStarted[playerid]=0;
        SlotTimer[playerid]=0;
        SlotRunde[playerid]=0;

В public OnPlayerRequestClass(playerid, classid)

PHP:
Spawned[playerid]=0;
        SlotMachineStarted[playerid]=0;
        SlotTimer[playerid]=0;
        SlotRunde[playerid]=0;

В public OnPlayerSpawn(playerid)

PHP:
 if(Spawned[playerid]==0)
        {
            Spawned[playerid]=1;
        }
В public OnPlayerCommandText(playerid, cmdtext[])


PHP:
        if (strcmp("/sloter", cmdtext, true, 7) == 0)
        {
                if(Spawned[playerid]==1)
                {
                    if(SlotMachineStarted[playerid]==0)
                        {
                            PlayerTextDrawShow(playerid,Box[playerid]);
                            PlayerTextDrawShow(playerid,Box1[playerid]);
                            PlayerTextDrawShow(playerid,Box2[playerid]);
                            PlayerTextDrawShow(playerid,Box3[playerid]);
                            PlayerTextDrawShow(playerid,Box4[playerid]);
                            PlayerTextDrawShow(playerid,Box5[playerid]);
                            PlayerTextDrawShow(playerid,Box6[playerid]);
                            PlayerTextDrawShow(playerid,Box7[playerid]);
                            PlayerTextDrawShow(playerid,Slot1[playerid]);
                            PlayerTextDrawShow(playerid,Slot2[playerid]);
                            PlayerTextDrawShow(playerid,Slot3[playerid]);
                            PlayerTextDrawShow(playerid,Sprite1[playerid]);
                            PlayerTextDrawShow(playerid,Sprite2[playerid]);
                            PlayerTextDrawShow(playerid,Sprite3[playerid]);
                            PlayerTextDrawShow(playerid,Sprite4[playerid]);
                            PlayerTextDrawShow(playerid,Title[playerid]);
                            PlayerTextDrawHide(playerid,WinText[playerid]);
                            SendClientMessage(playerid,-1,"To start a round type /startslot!");
                            SlotMachineStarted[playerid]=1;
                            TogglePlayerControllable(playerid,0);
                            SetPlayerVirtualWorld(playerid,99999);
                        }
                        else
                        {
                            PlayerTextDrawHide(playerid,Box[playerid]);
                            PlayerTextDrawHide(playerid,Box1[playerid]);
                            PlayerTextDrawHide(playerid,Box2[playerid]);
                            PlayerTextDrawHide(playerid,Box3[playerid]);
                            PlayerTextDrawHide(playerid,Box4[playerid]);
                            PlayerTextDrawHide(playerid,Box5[playerid]);
                            PlayerTextDrawHide(playerid,Box6[playerid]);
                            PlayerTextDrawHide(playerid,Box7[playerid]);
                            PlayerTextDrawHide(playerid,Slot1[playerid]);
                            PlayerTextDrawHide(playerid,Slot2[playerid]);
                            PlayerTextDrawHide(playerid,Slot3[playerid]);
                            PlayerTextDrawHide(playerid,Sprite1[playerid]);
                            PlayerTextDrawHide(playerid,Sprite2[playerid]);
                            PlayerTextDrawHide(playerid,Sprite3[playerid]);
                            PlayerTextDrawHide(playerid,Sprite4[playerid]);
                            PlayerTextDrawHide(playerid,Title[playerid]);
                            PlayerTextDrawHide(playerid,WinText[playerid]);
                            SendClientMessage(playerid,-1,"You stopped with playing!");
                            TogglePlayerControllable(playerid,1);
                            SetPlayerVirtualWorld(playerid,0);
                            SlotMachineStarted[playerid]=0;
                            SlotTimer[playerid]=0;
                            SlotRunde[playerid]=0;
                        }
                }
                else
                {
                    SendClientMessage(playerid,-1,"You can't play this game when you aren't spawned!");
                }
                return 1;
        }
        if (strcmp("/startslot", cmdtext, true,11) == 0)
        {
                if(Spawned[playerid]==1)
                {
                        if(SlotMachineStarted[playerid]==1)
                        {
                            if(SlotTimer[playerid]>0)
                        {
                                SendClientMessage(playerid,-1,"Please wait until this round is finished!");
                        }
                        else
                        {
                                SlotTimer[playerid]=SetTimerEx("SlotRoll",500,1,"i",playerid);
                                PlayerTextDrawHide(playerid,WinText[playerid]);
                                }
                        }
                }
                return 1;
        }

В конец мода


PHP:
public SlotRoll(playerid)
{
        new Res1[16],Res2[16],Res3[16];
        new SlotRan1=random(sizeof(SlotRandom));
        new SlotRan2=random(sizeof(SlotRandom));
        new SlotRan3=random(sizeof(SlotRandom));
        if(SlotRunde[playerid]==MAX_SLOT_ROUNDS)
        {
            KillTimer(SlotTimer[playerid]);
            SlotTimer[playerid]=0;
            SlotRunde[playerid]=0;
        if(strcmp(SlotRes1[playerid],SlotRes2[playerid],false)==0)
        {
            if(strcmp(SlotRes1[playerid],SlotRes3[playerid],false)==0)
            {
                if(strcmp(SlotRes2[playerid],SlotRes3[playerid],false)==0)
                {
                    PlayerPlaySound(playerid,5449,0,0,0);
                            PlayerTextDrawSetString(playerid,WinText[playerid],"You won this round!");
                            PlayerTextDrawShow(playerid,WinText[playerid]);
                }
                else
                        {
                            PlayerPlaySound(playerid,5454,0,0,0);
                            PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
                            PlayerTextDrawShow(playerid,WinText[playerid]);
                        }
            }
            else
                {
                    PlayerPlaySound(playerid,5454,0,0,0);
                    PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
                    PlayerTextDrawShow(playerid,WinText[playerid]);
                }
        }
        else
        {
            PlayerPlaySound(playerid,5454,0,0,0);
            PlayerTextDrawSetString(playerid,WinText[playerid],"You lost this round!");
            PlayerTextDrawShow(playerid,WinText[playerid]);
        }
        }
        else
        {
            SlotRunde[playerid]++;
            format(Res1,sizeof(Res1),"%s",SlotRandom[SlotRan1]);
            format(Res2,sizeof(Res1),"%s",SlotRandom[SlotRan2]);
            format(Res3,sizeof(Res1),"%s",SlotRandom[SlotRan3]);
        SlotRes1[playerid]=Res1;
        SlotRes2[playerid]=Res2;
        SlotRes3[playerid]=Res3;
        PlayerTextDrawSetString(playerid,Slot1[playerid],SlotRes1[playerid]);
            PlayerTextDrawSetString(playerid,Slot2[playerid],SlotRes2[playerid]);
            PlayerTextDrawSetString(playerid,Slot3[playerid],SlotRes3[playerid]);
        }
        return 1;
}
Вот и все
Автор ulbi1990
 
Статус
В этой теме нельзя размещать новые ответы.
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