Gost
Дебютант
PHP:
if(strcmp(cmd, "/lock", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext,idx);
new sss2 = PlayerInfo[playerid][pCarKey];
new towcarc = strval(tmp);
if(towcarc == 1)
{
if(PlayerInfo[playerid][pCarKey] != 0)
{
new carid = PlayerInfo[playerid][pCarKey];
if(gCarLock[carid] == 0)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~r~Locked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if(gCarLock[carid] == 1)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~g~Unlocked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"O aan iaoo ia?aie Iaoeiu");
}
}
else if(towcarc == 2)
{
if(PlayerInfo[playerid][pCarKey2] != 0)
{
new carid = PlayerInfo[playerid][pCarKey2];
if(gCarLock[carid] == 0)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~r~Locked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if(gCarLock[carid] == 1)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~g~Unlocked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"O aan iaoo aoi?ie Iaoeiu");
}
}
else if(towcarc == 2)
{
if(PlayerInfo[playerid][pCarKey3] != 0)
{
new carid = PlayerInfo[playerid][pCarKey3];
if(gCarLock[carid] == 0)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~r~Locked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if(gCarLock[carid] == 1)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~g~Unlocked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"O aan iaoo 3 Iaoeiu");
}
}
else if(towcarc == 3)
{
if(HireCar[playerid] != -1)
{
new carid = HireCar[playerid];
if(gCarLock[carid] == 0)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~r~Locked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if(gCarLock[carid] == 1)
{
format(string,sizeof(string),"~w~Vehicle ~b~%s ~g~Unlocked",VehicleNames[GetVehicleModel(carid)-400]);
GameTextForPlayer(playerid, string, 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"O aan iaoo Iaoeiu");
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Eniieucoeoa: /lock [1/2 Car]");
SendClientMessage(playerid,COLOR_GREY,"1 e 2 - eoieaiiua ia aaoi?uiea.");
}
}
return 1;
}
