Koteeee
Новичок
Здравствуйте, пользователи p-i. У меня возникла такая проблема, команда /asellhouseall ничего не делает, т.е. не продаёт дома.
PHP:
if(strcmp(cmd, "/asellhouseall", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if (PlayerInfo[playerid][pAdmin] >= 6)
{
for(new house = 0; house <= 1000; house++)
{
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 418;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
strmid(HouseInfo[house][hOwner], "-", 0, strlen("-"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold all property", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
UpdateHouse(house);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not an admin.");
}
}
return 1;
}
[HIDE-POSTS]
[/HIDE-POSTS]
PHP:
if(strcmp(cmd, "/asellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "/asellhouse [id äîìà]");
return 1;
}
new house = strval(tmp);
if (PlayerInfo[playerid][pAdmin] == 6)
{
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 410;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
strmid(HouseInfo[house][hOwner], "-", 0, strlen("-"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~CO€C‹EììOC’ ŒPOƒAìA", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
UpdateHouse(house);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Íåäîñòàòî÷íî ïðàâ äëÿ èñïîëüçîâàíèÿ êîìàíäû.");
}
}
return 1;
}
