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Гэнста-район в идлвуде

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Beedup

Умник
Решил вновь для души соотворить что-нибудь,искал место и попал в idlewood, где нашел пустую поляну в общем че рассказывать смотрите скрины!
CreateObject(5416,1892.19921875,-1806.50000000,14.89999962,0.00000000,0.00000000,267.99499512); //object(laeganghous205) (1)
CreateObject(3284,1877.29980469,-1806.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(conhoos5) (2)
CreateObject(1412,1835.90002441,-1802.19995117,13.80000019,0.00000000,0.00000000,348.00000000); //object(dyn_mesh_2) (1)
CreateObject(1412,1841.00000000,-1803.30004883,13.80000019,0.00000000,0.00000000,345.99743652); //object(dyn_mesh_2) (2)
CreateObject(1412,1845.90002441,-1804.50000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (8)
CreateObject(1412,1851.00000000,-1805.80004883,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (9)
CreateObject(1412,1855.90002441,-1807.00000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (10)
CreateObject(1412,1855.89941406,-1807.00000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (11)
CreateObject(1412,1860.80004883,-1808.19995117,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (12)
CreateObject(1412,1865.90002441,-1809.50000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (13)
CreateObject(1412,1870.80004883,-1810.69995117,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (14)
CreateObject(1412,1875.90002441,-1812.00000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (15)
CreateObject(1412,1880.80004883,-1813.19995117,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (16)
CreateObject(1412,1885.90002441,-1814.50000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (17)
CreateObject(1412,1890.80004883,-1815.69995117,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (18)
CreateObject(1412,1895.90002441,-1817.00000000,13.80000019,0.00000000,0.00000000,345.99243164); //object(dyn_mesh_2) (19)
CreateObject(1412,1900.80004883,-1818.00000000,13.80000019,0.00000000,0.00000000,349.99243164); //object(dyn_mesh_2) (20)
CreateObject(1412,1905.80004883,-1818.80004883,13.80000019,0.00000000,0.00000000,351.99145508); //object(dyn_mesh_2) (21)
CreateObject(1412,1911.00000000,-1819.59997559,13.80000019,0.00000000,0.00000000,351.99096680); //object(dyn_mesh_2) (23)
CreateObject(1412,1916.19995117,-1820.40002441,13.80000019,0.00000000,0.00000000,349.99096680); //object(dyn_mesh_2) (24)
CreateObject(1412,1921.40002441,-1821.19995117,13.80000019,0.00000000,0.00000000,349.98596191); //object(dyn_mesh_2) (25)
CreateObject(1412,1926.30004883,-1822.19995117,13.80000019,0.00000000,0.00000000,349.98596191); //object(dyn_mesh_2) (26)
CreateObject(1412,1931.69995117,-1823.09997559,13.80000019,0.00000000,0.00000000,349.98596191); //object(dyn_mesh_2) (27)
CreateObject(1412,1936.80004883,-1824.09997559,13.80000019,0.00000000,0.00000000,347.98095703); //object(dyn_mesh_2) (29)
CreateObject(1412,1941.69995117,-1825.09997559,13.80000019,0.00000000,0.00000000,347.97546387); //object(dyn_mesh_2) (31)
CreateObject(1412,1947.00000000,-1826.19995117,13.80000019,0.00000000,0.00000000,347.97546387); //object(dyn_mesh_2) (32)
CreateObject(1412,1950.69995117,-1824.40002441,13.80000019,0.00000000,0.00000000,61.97937012); //object(dyn_mesh_2) (33)
CreateObject(3241,1907.19995117,-1814.59997559,13.30000019,0.00000000,0.00000000,262.00000000); //object(conhoos2) (1)
CreateObject(1481,1949.19995117,-1824.19995117,13.30000019,0.00000000,0.00000000,203.99996948); //object(dyn_bar_b_q) (1)
CreateObject(3031,1897.00000000,-1813.09997559,18.20000076,0.00000000,0.00000000,0.00000000); //object(wong_dish) (1)
CreateObject(1764,1949.40002441,-1818.40002441,12.50000000,0.00000000,0.00000000,320.00000000); //object(low_couch_2) (1)
CreateObject(1737,1946.00000000,-1824.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(med_dinning_5) (1)
CreateObject(1255,1936.30004883,-1817.40002441,16.60000038,0.00000000,0.00000000,94.00000000); //object(lounger) (1)
CreateObject(1255,1932.00000000,-1817.50000000,16.60000038,0.00000000,0.00000000,93.99902344); //object(lounger) (2)
CreateObject(2915,1885.19995117,-1810.69995117,12.69999981,0.00000000,0.00000000,88.00000000); //object(kmb_dumbbell2) (1)
CreateObject(2632,1884.50000000,-1806.00000000,12.60000038,0.00000000,0.00000000,179.99597168); //object(gym_mat02) (6)
CreateObject(2632,1884.59997559,-1807.69995117,12.60000038,0.00000000,0.00000000,179.99450684); //object(gym_mat02) (11)
CreateObject(2632,1884.69995117,-1809.19995117,12.60000038,0.00000000,0.00000000,179.99450684); //object(gym_mat02) (12)
CreateObject(2632,1884.69995117,-1811.19995117,12.60000038,0.00000000,0.00000000,179.99450684); //object(gym_mat02) (13)
CreateObject(2632,1884.69995117,-1812.69995117,12.60000038,0.00000000,0.00000000,179.99450684); //object(gym_mat02) (14)
CreateObject(2632,1881.00000000,-1811.30004883,12.60000038,0.00000000,0.00000000,179.99597168); //object(gym_mat02) (15)
CreateObject(2629,1880.09997559,-1811.40002441,12.69999981,0.00000000,0.00000000,87.50000000); //object(gym_bench1) (1)
CreateObject(2913,1879.59997559,-1810.90002441,13.60000038,5.99642944,269.78982544,90.01089478); //object(kmb_bpress) (2)
CreateObject(2628,1884.09997559,-1812.90002441,12.69999981,0.00000000,0.00000000,179.99993896); //object(gym_bench2) (2)
CreateObject(2227,1910.30004883,-1812.30004883,12.50000000,0.00000000,0.00000000,172.00000000); //object(swank_hi_fi_3) (1)
CreateObject(2229,1910.69995117,-1812.30004883,12.50000000,0.00000000,0.00000000,172.00000000); //object(swank_speaker) (1)
CreateObject(2229,1909.80004883,-1812.19995117,12.50000000,0.00000000,0.00000000,171.99645996); //object(swank_speaker) (2)
CreateObject(3504,1861.59997559,-1807.50000000,13.89999962,0.00000000,0.00000000,346.25000000); //object(vgsn_portaloo) (2)
CreateObject(3504,1860.00000000,-1807.19995117,13.89999962,0.00000000,0.00000000,346.24511719); //object(vgsn_portaloo) (4)
CreateObject(947,1940.30004883,-1806.19995117,14.69999981,0.00000000,0.00000000,88.00000000); //object(bskballhub_lax01) (1)
CreateObject(947,1922.79980469,-1806.19921875,14.69999981,0.00000000,0.00000000,275.99304199); //object(bskballhub_lax01) (2)
CreateObject(3174,1944.19995117,-1820.19995117,12.50000000,0.00000000,0.00000000,308.00000000); //object(sm_airstrm_sml_) (1)
CreateObject(3242,1920.09997559,-1817.69995117,14.50000000,0.00000000,0.00000000,170.00000000); //object(conhoos1) (1)
CreateObject(3168,1949.00000000,-1811.50000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(trailer2_01) (1)
CreateObject(3242,1932.89941406,-1819.09960938,14.50000000,0.00000000,0.00000000,181.99951172); //object(conhoos1) (3)
CreateObject(3253,1946.50000000,-1801.80004883,12.50000000,0.00000000,0.00000000,270.00000000); //object(des_westrn11_) (1)
RemoveBuildingForPlayer(playerid, 1412, 1917.3203, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1912.0547, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1906.7734, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1927.8516, -1797.4219, 13.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1922.5859, -1797.4219, 13.8125, 0.25);
Плюсы:
I.Идеально вписывается в район.
II.Все сделано аккуратно(думаю вы видели мой предыдущий мап).
III.Ничего лишнего,у каждого дома своя особенность у кого-то задний двор,у кого-то музыкальный центр,у кого-то спортзал.

Минусы:
I.Осталось пустое место( не знал что туда влепить)
II.Корректно работает только на 0.3d(придется ломать шбаном стену чтобы вьехать если использовать предудыщие версии сампа).


Можете ставить +, а можете ставить - поймите меня правильно мне пофиг.Эту работу я сделал не для вас,не для себя,не для кого,кроме своей души.
 
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