den4ik17
Новичок
Всем привет, это моя первая работа =)
Начнем:
Ко всем new
Теперь в public OnPlayerPickUpPickup
Теперь поставим сами пикапы в public OnGameModeInit
Так мы поставили пикапы для гардероба.
Идем дальше
Теперь в enim pInfo
В public OnPlayerConnect
Ко всем case добавим это
В case 9653
В case 3232
Теперь в public SetPlayerWeapons
Найдите строку >> if(PlayerInfo[playerid][pJailed] < 1)
В ней
Замените все на
Теперь в public SetPlyaerSpawn
Найдите
И замените на
В этом же паблике найдите
В замените на
Найдите строку >> else if(pickupid == buygunzakon[0])
Если вы хотите чтобы ганы выдавала тем кто в рабочей форме ставте вот эту проверку
Так же и тут >> else if(pickupid == gunarm[0])
Если вы хотите чтобы в кар могли садиться тока в раб.форме то вот это пример
Замените на
так же и со всеми
Теперь в public OnPlayerRegister
В public OnPlayerLogin
В public SaveAccaunt
Теперь в команду /gov поставим проверку
В команду /vipuninvite добавьте
В команду /family
В команду /r
В команду /uninvite
В /makeleader
пример с одним
В /invite
Если вам нужна команда /members
Скрины:
Если понравиться ставти +.
Начнем:
Ко всем new
Код:
new FormaFracPic[12];
Код:
else if(pickupid == FormaFracPic[0])
{
if(PlayerInfo[playerid][pMember] == 1) { }
if(PlayerInfo[playerid][pFormaFrac] == 0) return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да", "Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 1) return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[1])
{
if(PlayerInfo[playerid][pMember] == 2) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 2)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[2])
{
if(PlayerInfo[playerid][pMember] == 3) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 3)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[3])
{
if(PlayerInfo[playerid][pMember] == 4) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 4)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[4])
{
if(PlayerInfo[playerid][pMember] == 5) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 7)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[5])
{
if(PlayerInfo[playerid][pMember] == 9) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 9)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[6])
{
if(PlayerInfo[playerid][pMember] == 10) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 10)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[7])
{
if(PlayerInfo[playerid][pMember] == 11) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 11)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[8])
{
if(PlayerInfo[playerid][pMember] == 16) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 16)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[9])
{
if(PlayerInfo[playerid][pMember] == 19) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 19)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[10])
{
if(PlayerInfo[playerid][pMember] == 20) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 20)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
else if(pickupid == FormaFracPic[11])
{
if(PlayerInfo[playerid][pMember] == 21) { }
if(PlayerInfo[playerid][pFormaFrac] == 0)return ShowPlayerDialog(playerid, 1010, 0,"Раздевалка","Вы хотите начать рабочий день?","Да","Нет");
else if(PlayerInfo[playerid][pFormaFrac] == 21)return ShowPlayerDialog(playerid, 1011, 0,"Раздевалка","Вы хотите закончить рабочий день?","Да","Нет");
}
Код:
FormaFracPic[0] = CreatePickup(1275, 23, 255.1582,78.4345,1003.6406);
FormaFracPic[1] = CreatePickup(1275, 23, 1310.5798,2458.1748,1090.4253);
FormaFracPic[2] = CreatePickup(1275, 23, -1344.0225,490.3044,11.2027);
FormaFracPic[3] = CreatePickup(1275, 23, 374.0956,-53.1722,1076.4708,3);
FormaFracPic[4] = CreatePickup(1275, 23, 364.2415,197.5021,1014.1875);
FormaFracPic[5] = CreatePickup(1275, 23, 999.3918,1003.7467,1999.7999,2);
FormaFracPic[6] = CreatePickup(1275, 23, 220.2224,111.7548,1010.2118);
FormaFracPic[7] = CreatePickup(1275, 23, -2022.1334,-114.7256,1035.1719,1);
FormaFracPic[8] = CreatePickup(1275, 23, 999.3918,1003.7467,1999.7999,1);
FormaFracPic[9] = CreatePickup(1275, 23, 240.4291,1860.7698,8.7578);
FormaFracPic[10] = CreatePickup(1275, 23, 999.3918,1003.7467,1999.7999,3);
FormaFracPic[11] = CreatePickup(1275, 23, 210.0915,187.6858,1003.0313,122);
Идем дальше
Теперь в enim pInfo
Код:
pFormaFrac
Код:
PlayerInfo[playerid][pFormaFrac] = 0;
Код:
case 1010:
{
if(!response)return true;
SendClientMessage(playerid, COLOR_BLUE, "Рабочий день начат");
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
SetPlayerToTeamColor(playerid);
duty[playerid] = 1;
PlayerInfo[playerid][pFormaFrac] = PlayerInfo[playerid][pMember];
return true;
}
case 1011:
{
if(!response)return true;
if(PlayerInfo[playerid][pRank] <= 2) return true;
SendClientMessage(playerid, COLOR_BLUE, "Рабочий день окончен");
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
SetPlayerColor(playerid, TEAM_HIT_COLOR);
PlayerInfo[playerid][pFormaFrac] = 0;
duty[playerid] = 0;
SetPlayerArmour(playerid,0);
ResetPlayerWeaponsEx(playerid);
return true;
}
Код:
Замените проверку на эту >> if(PlayerInfo[playerid][pFormaFrac] == 19 || proverkaforma[playerid] == 1)
Код:
Замените проверку на эту >> if(PlayerInfo[playerid][pFormaFrac] == 19 || proverkaforma[playerid] == 1)
Найдите строку >> if(PlayerInfo[playerid][pJailed] < 1)
В ней
Код:
if(IsACop(playerid))
{
GiveWeapon(playerid, 0, 1);
}
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
{
GiveWeapon(playerid, 2, 1);
}
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
GiveWeapon(playerid, 5, 1);
// GivePlayerWeapon(playerid, 24, 35);
}
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
GiveWeapon(playerid, 8, 1);
}
if(PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] == 3)
{
GiveWeapon(playerid, 24, 100);
SetPlayerArmourAC(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 7 && PlayerInfo[playerid][pRank] == 4)
{
GiveWeapon(playerid, 24, 100);
SetPlayerArmourAC(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 8 && PlayerInfo[playerid][pRank] == 2)
{
GiveWeapon(playerid, 24, 100);
SetPlayerArmourAC(playerid, 100);
}
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
{
GiveWeapon(playerid, 43, 30);
}
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
GiveWeapon(playerid, 0, 1);
}
if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
GiveWeapon(playerid, 0, 34);
}
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
GiveWeapon(playerid, 5, 1);
}
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
GiveWeapon(playerid, 5, 1);
}
if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
{
GiveWeapon(playerid, 1, 1);
}
if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
{
GiveWeapon(playerid, 5, 1);
}
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
{
GiveWeapon(playerid, 43, 30);
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
GiveWeapon(playerid, 43, 30);
}
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
{
GiveWeapon(playerid, 5, 1);
}
if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
{
GiveWeapon(playerid, 5, 1);
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
{
GiveWeapon(playerid, 0, 1);
}
if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
GiveWeapon(playerid, 0, 1);
}
Код:
if(IsACop(playerid)) GiveWeapon(playerid, 0, 1);
if(PlayerInfo[playerid][pFormaFrac] == 5) GiveWeapon(playerid, 2, 1);
if(PlayerInfo[playerid][pFormaFrac] == 24) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 6) GiveWeapon(playerid, 8, 1);
if(PlayerInfo[playerid][pFormaFrac] == 7 && PlayerInfo[playerid][pRank] == 3)
{
GiveWeapon(playerid, 24, 100);
SetPlayerArmourAC(playerid, 100);
}
if(PlayerInfo[playerid][pFormaFrac] == 7 && PlayerInfo[playerid][pRank] == 4)
{
GiveWeapon(playerid, 24, 100);
SetPlayerArmourAC(playerid, 100);
}
if(PlayerInfo[playerid][pFormaFrac] == 9) GiveWeapon(playerid, 43, 30);
if(PlayerInfo[playerid][pFormaFrac] == 10) GiveWeapon(playerid, 0, 1);
if(PlayerInfo[playerid][pFormaFrac] == 11) GiveWeapon(playerid, 0, 34);
if(PlayerInfo[playerid][pFormaFrac] == 12) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 13) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 14) GiveWeapon(playerid, 1, 1);
if(PlayerInfo[playerid][pFormaFrac] == 15) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 16) GiveWeapon(playerid, 43, 30);
if(PlayerInfo[playerid][pFormaFrac] == 20) GiveWeapon(playerid, 43, 30);
if(PlayerInfo[playerid][pFormaFrac] == 17) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 18) GiveWeapon(playerid, 5, 1);
if(PlayerInfo[playerid][pFormaFrac] == 21) GiveWeapon(playerid, 0, 1);
Найдите
Код:
if(PlayerInfo[playerid][pMember] > 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
}
if(PlayerInfo[playerid][pMember] <= 0)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
}
Код:
if(PlayerInfo[playerid][pFormaFrac] > 0) SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
if(PlayerInfo[playerid][pFormaFrac] <= 0) SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
Код:
switch(PlayerInfo[playerid][pMember])
Код:
if(PlayerInfo[playerid][pFormaFrac] >= 1)
{
switch(PlayerInfo[playerid][pMember])
{
case 1:
{
SetPlayerInterior(playerid, 6);
SetPPos(playerid, 235.8750,73.5106,1005.0391);
PlayerInfo[playerid][pInt] = 6;
SetPlayerVirtualWorld(playerid, 0);
zakonn++;
return true;
}
case 2:
{
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 5;
SetPPos(playerid, 1296.0494,2462.2109,1090.4253);
SetPlayerFacingAngle(playerid, 270.1231);
zakonn++;
return true;
}
case 3:
{
if(forma[playerid] == 1)
{
SetPlayerSkin(playerid, 252);
SetPlayerInterior(playerid, 0);
SetPPos(playerid, -1346.2050,492.3983,11.2027);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
SetPlayerInterior(playerid, 0);
SetPPos(playerid, -1346.2050,492.3983,11.2027);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
case 4:
{
SetPlayerInterior(playerid, 15);
SetPlayerVirtualWorld(playerid, 4);
PlayerInfo[playerid][pInt] = 15;
SetPPos(playerid, 366.0385,-22.7510,1076.4578);
SetPlayerFacingAngle(playerid, 179.8157);
Medics ++;
return true;
}
case 7:
{
SetPlayerInterior(playerid, 3);
SetPPos(playerid, 362.7420,197.9010,1014.1875);
SetPlayerFacingAngle(playerid, 180.7006);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
case 9:
{
SetPlayerInterior(playerid, 15);
SetPPos(playerid, 997.6838,1005.4717,1999.7999);
SetPlayerFacingAngle(playerid, 270.0000);
SetPlayerVirtualWorld(playerid, 2);
return true;
}
case 10:
{
SetPlayerInterior(playerid, 10);
SetPPos(playerid, 220.1288,108.8597,1010.2118);
SetPlayerFacingAngle(playerid, 268.2549);
PlayerInfo[playerid][pInt] = 10;
zakonn++;
return true;
}
case 11:
{
SetPPos(playerid, -2031.7778,-117.3789,1035.1719);
SetPlayerFacingAngle(playerid, 268.5241);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 1);
return true;
}
case 16:
{
SetPlayerInterior(playerid, 15);
SetPPos(playerid, 997.6838,1005.4717,1999.7999);
SetPlayerFacingAngle(playerid, 270.0000);
SetPlayerVirtualWorld(playerid, 1);
return true;
}
case 19:
{
if(forma[playerid] == 1)
{
SetPlayerSkin(playerid, 252);
SetPlayerInterior(playerid, 0);
SetPPos(playerid, 241.7503,1852.6790,8.7578);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
SetPlayerInterior(playerid, 0);
SetPPos(playerid, 241.7503,1852.6790,8.7578);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
case 20:
{
SetPlayerInterior(playerid, 15);
SetPPos(playerid, 997.6838,1005.4717,1999.7999);
SetPlayerFacingAngle(playerid, 270.0000);
SetPlayerVirtualWorld(playerid, 3);
return true;
}
case 21:
{
SetPlayerInterior(playerid, 3);
SetPPos(playerid, 211.3636,184.3113,1003.0313);
SetPlayerFacingAngle(playerid, 174.3579);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 122);
return true;
}
}
}
switch(PlayerInfo[playerid][pMember])
{
case 5:
{
SetPlayerInterior(playerid, 5);
SetPPos(playerid, 1265.7104,-793.7453,1084.0078);
PlayerInfo[playerid][pInt] = 5;
SetPlayerVirtualWorld(playerid, 2);
return true;
}
case 6:
{
SetPlayerInterior(playerid, 5);
SetPPos(playerid, 1265.7104,-793.7453,1084.0078);
PlayerInfo[playerid][pInt] = 5;
SetPlayerVirtualWorld(playerid, 0);
return true;
}
case 8:
{
SetPlayerInterior(playerid, 18);
PlayerInfo[playerid][pInt] = 18;
SetPPos(playerid, -225.5592,1410.3584,27.7734);
SetPlayerFacingAngle(playerid, 0);
SetPlayerVirtualWorld(playerid, 1);
return true;
}
case 12:
{
SetPPos(playerid, -61.2984,1364.5847,1080.2109);
SetPlayerFacingAngle(playerid, 100);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid, 34);
PlayerInfo[playerid][pInt] = 6;
return true;
}
case 13:
{
SetPlayerInterior(playerid, 4);
SetPlayerVirtualWorld(playerid, 75);
SetPlayerFacingAngle(playerid, 263.0497);
SetPPos(playerid, 303.63,309.25,999.15);
PlayerInfo[playerid][pInt] = 4;
return true;
}
case 14:
{
SetPlayerInterior(playerid, 5);
SetPPos(playerid, 1265.7104,-793.7453,1084.0078);
PlayerInfo[playerid][pInt] = 5;
SetPlayerVirtualWorld(playerid, 1);
return true;
}
case 15:
{
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 0);
SetPPos(playerid, 2496.012939,-1708.923217,1014.742187);
SetPlayerFacingAngle(playerid, 0.191693);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 1);
return true;
}
case 17:
{
SetPlayerFacingAngle(playerid, 90.4248);
SetPPos(playerid, -49.7558,1400.3553,1084.4297);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid, 36);
PlayerInfo[playerid][pInt] = 8;
return true;
}
case 18:
{
SetPlayerInterior(playerid, 8);
SetPlayerVirtualWorld(playerid, 64);
SetPPos(playerid, 2818.9385,-1168.7441,1029.1719);
PlayerInfo[playerid][pInt] = 8;
return true;
}if(PlayerInfo[playerid][pFormaFrac] == 21)
}
Если вы хотите чтобы ганы выдавала тем кто в рабочей форме ставте вот эту проверку
Код:
if(PlayerInfo[playerid][pFormaFrac] == тут номер фракции)
Если вы хотите чтобы в кар могли садиться тока в раб.форме то вот это пример
Код:
if(newcar >= liccar[0] && newcar <= liccar[1])
{
if (PlayerInfo[playerid][pMember] == 11 || TakingLesson[playerid] == 1 ) { }
else
{
SendClientMessage(playerid,COLOR_GREY,"Вы не школьный инструктор!");
RemovePlayerFromVehicleRich(playerid);
}
}
Код:
if(newcar >= liccar[0] && newcar <= liccar[1])
{
if(PlayerInfo[playerid][pFormaFrac] == 11 && TakingLesson[playerid] == 1) { }
else
{
SendClientMessage(playerid,COLOR_GREY,"Вы не школьный инструктор!");
RemoveFromVehicle(playerid);
}
}
Теперь в public OnPlayerRegister
Код:
ini_setInteger(File,"FormaFrac",PlayerInfo[playerid][pFormaFrac]);
Код:
ini_getInteger(File,"FormaFrac",PlayerInfo[playerid][pFormaFrac]);
Код:
ini_setInteger(File,"FormaFrac",PlayerInfo[playerid][pFormaFrac]);
Код:
if(PlayerInfo[playerid][pFormaFrac] != PlayerInfo[playerid][pMember]) return true;
Код:
PlayerInfo[playerid][pFormaFrac] = 0;
Код:
if (PlayerInfo[playerid][pFormaFrac] >= 1)
Код:
if(PlayerInfo[playerid][pFormaFrac] == 0) return true;
Код:
PlayerInfo[para1][pFormaFrac] = 0;
пример с одним
Код:
if(liderka == 1) { PlayerInfo[para1][pRank] = 15; PlayerInfo[para1][pFormaFrac] = тут номер фракции(у нас 1); PlayerInfo[para1][pModel] = 288; SetPlayerSkin(para1, PlayerInfo[para1][pModel]); { ini_removeKey (iniFile, "LSPD" ); ini_setString(iniFile, "LSPD", giveplayer); }}
Код:
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pFormaFrac] == 1 && PlayerInfo[playerid][pRank] >= 14) { ftext = "LSPD"; InviteSkin[para1] = 280; PlayerInfo[para1][pFormaFrac] == 1; }
Код:
else if(strcmp(cmd,"/members",true)==0)
{
new teamnumber;
if (PlayerInfo[playerid][pLeader] != 0) teamnumber = PlayerInfo[playerid][pLeader];
else if (PlayerInfo[playerid][pMember] != 0) teamnumber = PlayerInfo[playerid][pMember];
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Вы ни где не состоите!");
return true;
}
SendClientMessage(playerid, 0x059BD3AA, "Члены организации Online:");
if(!ISAMAFIA(playerid) && !IsAGang(playerid)) SendClientMessage(playerid, TEAM_GROVE_COLOR, "На работе:");
new countmute = 0;
foreach (new i : Player)
{
if (PlayerInfo[i][pFormaFrac] > 0 && IsPlayerConnected(i))
{
GetPlayerName(i,sendername, sizeof(sendername));
format(string, sizeof(string), "");
countmute++;
if (PlayerInfo[i][pLeader] == teamnumber) format(string, sizeof(string), "[%d] %s ранг: Лидер {FFFFFF}", i, sendername);
else if (PlayerInfo[i][pMember] == teamnumber) format(string, sizeof(string), "[%d] %s ранг: %d {FFFFFF}", i, sendername, PlayerInfo[i][pRank]);
if (strlen(string) > 1) SendClientMessage(playerid, 0xC0E1EEFF, string);
}
}
if(!ISAMAFIA(playerid) && !IsAGang(playerid)) SendClientMessage(playerid, 0xCD5C5CFF, "Выходные:");
foreach (new i : Player)
{
if (PlayerInfo[i][pFormaFrac] == 0 && IsPlayerConnected(i))
{
GetPlayerName(i,sendername, sizeof(sendername));
format(string, sizeof(string), "");
countmute++;
if (PlayerInfo[i][pLeader] == teamnumber) format(string, sizeof(string), "[%d] %s ранг: Лидер {FFFFFF}", i, sendername);
else if (PlayerInfo[i][pMember] == teamnumber) format(string, sizeof(string), "[%d] %s ранг: %d {FFFFFF}", i, sendername, PlayerInfo[i][pRank]);
if (strlen(string) > 1) SendClientMessage(playerid, 0xC0E1EEFF, string);
}
}
}
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