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ViRuSSumy

Новичок
Здравствуйте, уважаемые скриптеры.
У меня возникла такая проблема. При закрытии мода изменения, ккоторые произошли в аккаунтах не изменяются.
Вот сам код:
PHP:
public GameModeInitExitFunc()
{
	for(new i = 0; i < GetMaxPlayers(); i++)
	{
		if(IsPlayerConnected(i))
		{
			DisablePlayerCheckpoint(i);
			gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
			SetPlayerCameraPos(i,1460.0, -1324.0, 287.2);
			SetPlayerCameraLookAt(i,1374.5, -1291.1, 239.0);
            SetPlayerInterior(i, 0);
            SetPlayerVirtualWorld(i, 0);
			OnPlayerSave(i);
			gPlayerLogged[i] = 0;
		}
	}
	SetTimer("GameModeExitFunc", 10000, 0);
	return 1;
}
public GameModeExitFunc()
{
    KillTimer(pickuptimer);
    KillTimer(othtimer);
	KillTimer(synctimer);
	KillTimer(onesecondtimer);
	KillTimer(accountstimer);
	KillTimer(checkgastimer);
	KillTimer(idletimer);
	KillTimer(productiontimer);
	KillTimer(CheckStatusTimer);
	KillTimer(reclamatimer);
	KillTimer(avtotimer);
	GameModeExit();
}

public OnGameModeExit()
{
    TextDrawDestroy(Light);
    OnPropUpdate();
    return 1;
    
}
Вот сам паблик OnPlayerSave

PHP:
public OnPlayerSave(playerid)
{
	if(IsPlayerConnected(playerid))
	{
		if(gPlayerLogged[playerid] == 1)
		{
			new string[32];
			new playername[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername, sizeof(playername));
			format(string, sizeof(string), "Accounts/%s.ini", playername);
			if(dini_Exists(string))
			{
				dini_IntSet(string, "Level", PlayerInfo[playerid][pLevel]);
				dini_IntSet(string, "Coin", PlayerInfo[playerid][pCoin]);
				dini_IntSet(string, "Balance", PlayerInfo[playerid][pBalance]);
				dini_IntSet(string, "UnWant", PlayerInfo[playerid][pUnWant]);
                dini_IntSet(string, "UnWantTime", PlayerInfo[playerid][pUnWantTime]);
                dini_IntSet(string, "Zar", PlayerInfo[playerid][pZar]);
                dini_IntSet(string, "Zarplata", PlayerInfo[playerid][pZarplata]);
    			dini_IntSet(string, "DOSTIG" ,PlayerInfo[playerid][pDostig]);
    			dini_IntSet(string, "DOSTIGG" ,PlayerInfo[playerid][pDostigg]);
    			dini_IntSet(string, "DOSTIGGG" ,PlayerInfo[playerid][pDostiggg]);
    			dini_IntSet(string, "DOSTIGGGG" ,PlayerInfo[playerid][pDostigggg]);
    			dini_IntSet(string, "DOSTIGGGGG" ,PlayerInfo[playerid][pDostigggg]);
    			dini_IntSet(string, "DOSTIGGGGG2" ,PlayerInfo[playerid][pDostigggg2]);
    			dini_IntSet(string, "DOSTIGGGGG3" ,PlayerInfo[playerid][pDostigggg3]);
    			dini_IntSet(string, "DOSTIGGGGG4" ,PlayerInfo[playerid][pDostigggg4]);
    			dini_IntSet(string, "DOSTIGGGGG5" ,PlayerInfo[playerid][pDostigggg5]);
    			dini_IntSet(string, "DOSTIGGGGG6" ,PlayerInfo[playerid][pDostigggg6]);
				dini_IntSet(string, "AdminPass", PlayerInfo[playerid][pDostup]);
				dini_IntSet(string, "AdminKick", PlayerInfo[playerid][pDostup1]);
				dini_IntSet(string, "PlayerPass", PlayerInfo[playerid][pDostupL]);
			    dini_IntSet(string, "AdminLevel", PlayerInfo[playerid][pAdmin]);
			    dini_IntSet(string, "AZS", PlayerInfo[playerid][pPAZSkey]);
   				dini_IntSet(string, "Arena", PlayerInfo[playerid][pArena]);
				dini_IntSet(string, "ArenaKill", PlayerInfo[playerid][pArenaKill]);
				dini_IntSet(string, "Eagle", PlayerInfo[playerid][pEagle]);
				dini_IntSet(string, "Zawita", PlayerInfo[playerid][pZawita]);
				dini_IntSet(string, "Shotgun", PlayerInfo[playerid][pShotgun]);
				dini_IntSet(string, "Donatecars", PlayerInfo[playerid][pDonatecars]);
				dini_IntSet(string, "MNP", PlayerInfo[playerid][pPMNPkey]);
			    dini_IntSet(string,"HelperLevel",PlayerInfo[playerid][pHelper]);
			    dini_IntSet(string, "GiveUnban", PlayerInfo[playerid][pGive]);
			    dini_IntSet(string, "GiveHC", PlayerInfo[playerid][pGivec]);
			    dini_IntSet(string, "GiveM", PlayerInfo[playerid][pGivem]);
			    dini_IntSet(string, "Gives", PlayerInfo[playerid][pGives]);
				dini_IntSet(string, "UpgradePoints", PlayerInfo[playerid][gPupgrade]); //,PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				dini_IntSet(string, "ConnectedTime", PlayerInfo[playerid][pConnectTime]); //,PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				dini_IntSet(string, "Registered", PlayerInfo[playerid][pReg]); //,PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				dini_IntSet(string, "Sex", PlayerInfo[playerid][pSex]); //,PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				dini_IntSet(string, "Age", PlayerInfo[playerid][pAge]); //,PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				dini_IntSet(string, "Origin", PlayerInfo[playerid][pOrigin]); //,PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				dini_IntSet(string, "Banned", PlayerInfo[playerid][pBanned]); //,PlayerInfo[playerid][pBanned]);fwrite(hFile, var);
				dini_IntSet(string, "Muted", PlayerInfo[playerid][pMuted]); //,PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				dini_IntSet(string, "FMuted", PlayerInfo[playerid][pFMuted]); //,PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				dini_IntSet(string, "MutedTime", PlayerInfo[playerid][pMutedTime]); //,PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				dini_IntSet(string, "FMutedTime", PlayerInfo[playerid][pFMutedTime]); //,PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				dini_IntSet(string, "Respect", PlayerInfo[playerid][pExp]); //,PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				dini_IntSet(string, "Money", PlayerInfo[playerid][pMoney]);
				dini_IntSet(string, "Muted", PlayerInfo[playerid][pMute]); //,PlayerInfo[playerid][pMute]);fwrite(hFile, var);
				dini_IntSet(string, "Bank", PlayerInfo[playerid][pAccount]); //,PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				dini_IntSet(string, "Crimes", PlayerInfo[playerid][pCrimes]); //,PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				dini_IntSet(string, "Deaths", PlayerInfo[playerid][pDeaths]); //,PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				dini_IntSet(string, "Arrested", PlayerInfo[playerid][pArrested]); //,PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				dini_IntSet(string, "WantedDeaths", PlayerInfo[playerid][pWantedDeaths]); //,PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				dini_IntSet(string, "Phonebook", PlayerInfo[playerid][pPhoneBook]); //,PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				dini_IntSet(string, "LottoNr", PlayerInfo[playerid][pLottoNr]); //,PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				dini_IntSet(string, "Fishes", PlayerInfo[playerid][pFishes]); //,PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				dini_IntSet(string, "BiggestFish", PlayerInfo[playerid][pBiggestFish]); //,PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				dini_IntSet(string, "Job", PlayerInfo[playerid][pJob]); //,PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				dini_IntSet(string, "Paycheck", PlayerInfo[playerid][pPayCheck]); //,PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				dini_IntSet(string, "HeadValue", PlayerInfo[playerid][pHeadValue]); //,PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				dini_IntSet(string, "Jailed", PlayerInfo[playerid][pJailed]);
				dini_IntSet(string, "Jailedlv", PlayerInfo[playerid][pJailedlv]);
				dini_IntSet(string, "Jaileda", PlayerInfo[playerid][pJailed]); //,PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				dini_IntSet(string, "JailTime", PlayerInfo[playerid][pJailTime]);
				dini_IntSet(string, "JailTimelv", PlayerInfo[playerid][pJailTimelv]);
				dini_IntSet(string, "JailTimea", PlayerInfo[playerid][pJailTimea]); //,PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                dini_IntSet(string, "Jaileda", PlayerInfo[playerid][pJaileda]);
				dini_IntSet(string, "Materials", PlayerInfo[playerid][pMats]); //,PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				dini_IntSet(string, "Drugs", PlayerInfo[playerid][pDrugs]); //,PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				dini_IntSet(string, "Drugsp", PlayerInfo[playerid][pDrugsp]); //,PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				dini_IntSet(string, "Leader", PlayerInfo[playerid][pLeader]); //,PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				dini_IntSet(string, "Member", PlayerInfo[playerid][pMember]); //,PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				dini_IntSet(string, "Rank", PlayerInfo[playerid][pRank]); //,PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				dini_IntSet(string, "Char", PlayerInfo[playerid][pChar]); //,PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				dini_IntSet(string, "ContractTime", PlayerInfo[playerid][pContractTime]); //,PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				dini_IntSet(string, "DetSkill", PlayerInfo[playerid][pDetSkill]); //,PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				dini_IntSet(string, "DrugsSkill", PlayerInfo[playerid][pDrugsSkill]);
				dini_IntSet(string, "MatsSkill", PlayerInfo[playerid][pMatsSkill]); 
				dini_IntSet(string, "LawSkill", PlayerInfo[playerid][pLawSkill]); //,PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				dini_IntSet(string, "MechSkill", PlayerInfo[playerid][pMechSkill]); //,PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				dini_IntSet(string, "JackSkill", PlayerInfo[playerid][pJackSkill]); //,PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				dini_IntSet(string, "CarSkill", PlayerInfo[playerid][pCarSkill]); //,PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				dini_IntSet(string, "NewsSkill", PlayerInfo[playerid][pNewsSkill]); //,PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
				dini_IntSet(string, "pZmats", PlayerInfo[playerid][pZmats]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
				dini_IntSet(string, "pZdrugs", PlayerInfo[playerid][pZdrugs]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
                dini_IntSet(string, "ptMats", PlayerInfo[playerid][ptMats]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
                dini_IntSet(string, "ptDrugs", PlayerInfo[playerid][ptDrugs]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
                dini_IntSet(string, "ptOMats", PlayerInfo[playerid][ptOMats]);
                dini_IntSet(string, "ptODrugs", PlayerInfo[playerid][ptODrugs]);
				dini_IntSet(string, "TruckSkill", PlayerInfo[playerid][pTruckSkill]);
				dini_IntSet(string, "GrabSkill", PlayerInfo[playerid][pGrabSkill]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
				dini_IntSet(string, "GunSkill", PlayerInfo[playerid][pGunSkill]); //,PlayerInfo[playerid][pDrugSkill]);fwrite(hFile, var);
				dini_IntSet(string, "CookSkill", PlayerInfo[playerid][pCookSkill]); //,PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				dini_IntSet(string, "FishSkill", PlayerInfo[playerid][pFishSkill]); //,PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                dini_IntSet(string, "CourierSkill", PlayerInfo[playerid][pCourierSkill]);
				dini_FloatSet(string, "pSHealth",PlayerInfo[playerid][pSHealth]);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
	            dini_IntSet(string, "Grad", PlayerInfo[playerid][pGrad]);
				dini_FloatSet(string, "pHealth",PlayerInfo[playerid][pHealth]);
				dini_IntSet(string, "Int", PlayerInfo[playerid][pInt]); //,PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				dini_IntSet(string, "Local", PlayerInfo[playerid][pLocal]); //,PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				dini_IntSet(string, "Team", PlayerInfo[playerid][pTeam]); //,PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				dini_IntSet(string, "House", PlayerInfo[playerid][pPhousekey]); //,PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				dini_IntSet(string, "Bizz", PlayerInfo[playerid][pPbiskey]); //,PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 2246.6;
					PlayerInfo[playerid][pPos_y] = -1161.9;
					PlayerInfo[playerid][pPos_z] = 1029.7;
				}
				dini_FloatSet(string, "Pos_x",PlayerInfo[playerid][pPos_x]);
				dini_FloatSet(string, "Pos_y",PlayerInfo[playerid][pPos_y]);
				dini_FloatSet(string, "Pos_z",PlayerInfo[playerid][pPos_z]);
				dini_IntSet(string, "CarLic", PlayerInfo[playerid][pCarLic]); //,PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                dini_IntSet(string, "FlyLic", PlayerInfo[playerid][pFlyLic]); //,PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				dini_IntSet(string, "BoatLic", PlayerInfo[playerid][pBoatLic]); //,PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				dini_IntSet(string, "FishLic", PlayerInfo[playerid][pFishLic]); //,PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				dini_IntSet(string, "GunLic", PlayerInfo[playerid][pGunLic]); //,PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                dini_IntSet(string, "MotoLic", PlayerInfo[playerid][pMotoLic]); //,PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
				dini_IntSet(string, "Gun1", PlayerInfo[playerid][pGun1]); //,PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				dini_IntSet(string, "Gun2", PlayerInfo[playerid][pGun2]); //,PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				dini_IntSet(string, "Gun3", PlayerInfo[playerid][pGun3]); //,PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				dini_IntSet(string, "Gun4", PlayerInfo[playerid][pGun4]); //,PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				dini_IntSet(string, "Ammo1", PlayerInfo[playerid][pAmmo1]); //,PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				dini_IntSet(string, "Ammo2", PlayerInfo[playerid][pAmmo2]); //,PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				dini_IntSet(string, "Ammo3", PlayerInfo[playerid][pAmmo3]); //,PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				dini_IntSet(string, "Ammo4", PlayerInfo[playerid][pAmmo4]); //,PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				dini_IntSet(string, "CarTime", PlayerInfo[playerid][pCarTime]); //,PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				dini_IntSet(string, "PayDay", PlayerInfo[playerid][pPayDay]); //,PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				dini_IntSet(string, "PayDayHad", PlayerInfo[playerid][pPayDayHad]); //,PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				dini_IntSet(string, "CDPlayer", PlayerInfo[playerid][pCDPlayer]); //,PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				dini_IntSet(string, "Wins", PlayerInfo[playerid][pWins]); //,PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				dini_IntSet(string, "Loses", PlayerInfo[playerid][pLoses]); //,PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				dini_IntSet(string, "AlcoholPerk", PlayerInfo[playerid][pAlcoholPerk]); //,PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				dini_IntSet(string, "DrugPerk", PlayerInfo[playerid][pDrugPerk]); //,PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				dini_IntSet(string, "MiserPerk", PlayerInfo[playerid][pMiserPerk]); //,PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				dini_IntSet(string, "PainPerk", PlayerInfo[playerid][pPainPerk]); //,PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				dini_IntSet(string, "TraderPerk", PlayerInfo[playerid][pTraderPerk]); //,PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				dini_IntSet(string, "Tutorial", PlayerInfo[playerid][pTut]); //,PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				dini_IntSet(string, "Rent", PlayerInfo[playerid][pRent]); //,PlayerInfo[playerid][pRent]);fwrite(hFile, var);
				dini_IntSet(string, "Warnings", PlayerInfo[playerid][pWarns]); //,PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				dini_IntSet(string, "Adjustable", PlayerInfo[playerid][pAdjustable]); //,PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
				dini_IntSet(string, "Fuel", PlayerInfo[playerid][pFuel]); //,PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				dini_IntSet(string, "Married", PlayerInfo[playerid][pMarried]); //,PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				dini_IntSet(string, "Wanted", PlayerInfo[playerid][pWanted]); //,PlayerInfo[playerid][pWanted]);fwrite(hFile, var);
				dini_IntSet(string, "Chest", PlayerInfo[playerid][pChest]);
				dini_IntSet(string, "FWarn", PlayerInfo[playerid][pFWarns]);
				dini_IntSet(string, "Medicaments", PlayerInfo[playerid][pMedicaments]);
				dini_IntSet(string, "Flatkey", PlayerInfo[playerid][pFlatKey]);
				dini_IntSet(string, "CarKey", PlayerInfo[playerid][pCarKey]);
				dini_IntSet(string, "RadioSet", PlayerInfo[playerid][pRadio]);
				dini_IntSet(string, "TestTime", PlayerInfo[playerid][pTestTime]);
				dini_IntSet(string, "ChangeSpawn", PlayerInfo[playerid][pCSpawn]);
				dini_IntSet(string, "Robbed", PlayerInfo[playerid][pRobbed]);
				dini_IntSet(string, "Deli", PlayerInfo[playerid][pDelivery]);
				dini_IntSet(string, "DrugOtk", PlayerInfo[playerid][pOtk]);
				dini_IntSet(string, "Otkat", PlayerInfo[playerid][pOtkat]);
				dini_IntSet(string, "Mysor", PlayerInfo[playerid][pMysor]);
				dini_IntSet(string, "Bans", PlayerInfo[playerid][pBans]);
				dini_IntSet(string, "Blocks", PlayerInfo[playerid][pBlocks]);
				dini_IntSet(string, "×Ñ lspd", PlayerInfo[playerid][pHsl]);
				dini_IntSet(string, "×Ñ fbi", PlayerInfo[playerid][pHsf]);
				dini_IntSet(string, "×Ñ army", PlayerInfo[playerid][pHsa]);
				dini_IntSet(string, "×Ñ lcn", PlayerInfo[playerid][pHscn]);
				dini_IntSet(string, "×Ñ yak", PlayerInfo[playerid][pHsyak]);
				dini_IntSet(string, "×Ñ report", PlayerInfo[playerid][pHsre]);
				dini_IntSet(string, "×Ñ xutov", PlayerInfo[playerid][pHsx]);
				dini_IntSet(string, "×Ñ The Stunt Gang", PlayerInfo[playerid][pHstr]);
				dini_IntSet(string, "×Ñ ballas", PlayerInfo[playerid][pHsbal]);
				dini_IntSet(string, "×Ñ grove", PlayerInfo[playerid][pHsgrov]);
				dini_IntSet(string, "×Ñ vagos", PlayerInfo[playerid][pHsvag]);
				dini_IntSet(string, "×Ñ coronos", PlayerInfo[playerid][pHscoron]);
				dini_IntSet(string, "×Ñ rifa", PlayerInfo[playerid][pHsrif]);
				dini_IntSet(string, "×Ñ RM", PlayerInfo[playerid][pHsrm]);
				dini_IntSet(string, "×Ñ street ls", PlayerInfo[playerid][pHsstre]);
				dini_IntSet(string, "×Ñ street lv", PlayerInfo[playerid][pHsstrel]);
				dini_IntSet(string, "×Ñ lvpd", PlayerInfo[playerid][pHslvpd]); // Convers
				dini_IntSet(string, "×Ñ baikers", PlayerInfo[playerid][pHsbaik]);
				dini_IntSet(string, "×Ñ Convers", PlayerInfo[playerid][pHsPain]);
			}
		}
	}
	return 1;
}
Не судите сторого, если я чего-то не понимаю. Заранее спасибо.
"Спасибо" и "+" гарантирую)
 
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