Maxim_Jakson
Умник
Проблема: В некоторых интерьерах пишешь /exit а не выходит
Предположение:нету
+ обеспечен)
Предположение:нету
PHP:
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pLocal] < 35)
{
for(new i = 0; i < 35; i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+1);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
i=35;
}
}
}
if (PlayerInfo[playerid][pLocal] > 33 && PlayerInfo[playerid][pLocal] < 50)
{
for(new i = 34; i < 50; i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+1);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
i=50;
}
}
}
if (PlayerInfo[playerid][pLocal] > 49 && PlayerInfo[playerid][pLocal] < 80)
{
for(new i = 50; i < 80; i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+1);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
i=99;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}
new carid = GetPlayerVehicleID(playerid);
if(IsADiesel(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if(IsA80Fuel(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if(IsA92Fuel(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if(IsA95Fuel(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2162.2554,-2385.9541,30.6250);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}
