MrBboy452
Дебютант
Здравствуйте помоги те пожалуста
у меня вот такие еррорсы:
Что я вставил
у меня вот такие еррорсы:
Код:
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(111) : error 017: undefined symbol "PlayerToPoint"
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(121) : error 017: undefined symbol "PlayerToPoint"
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(128) : error 017: undefined symbol "string"
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(128) : error 017: undefined symbol "string"
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(128) : error 029: invalid expression, assumed zero
C:\Users\Ñàøà\Desktop\Ïðîåêò ñ 0\Ïðîåêò\îñíîâà îò Max_Best\gamemodes\grandlarc.pwn(128) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
Код:
public OnPlayerEnterCheckpoint(playerid)
{
if(PlayerToPoint(1.0, playerid,-1930.18,-2362.91,30.76))
{
startjob3[playerid] = true;
ClearAnimations(playerid);
DisablePlayerCheckpoint(playerid);
GivePlayerWeapon(playerid, 9, 1);
ApplyAnimation(playerid,"CHAINSAW","CSAW_1",4.1,1,0,0,1,11000);
handw[playerid] = SetTimerEx("wood",9800,false,"i",playerid);
return true;
}
else if(PlayerToPoint(3.0, playerid,-1991.38,-2382.51,30.63) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
startjob3[playerid] = false;
randswood = random(sizeof(randomwood));
htyk[playerid] += randomwood[randswood][0];
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);
format(string, sizeof(string), "Äðåâåñèíà ðàçãðóæåíà (%dea). Çàðàáîòàíî: %d$",randomwood[randswood][0],htyk[playerid]);
SendClientMessage(playerid, -1, string);
drev+=randomwood[randswood][0];
ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500);
SetPlayerCheckpoint(playerid,-1930.18,-2362.91,30.76,1.0);
UpdateWood();
SaveWood();
return true;
}
}
