#V9GAS
Компетентный
Приветствую! Стыжусь за задавания такого вопроса но любопытно узнать).
Проблема такова, хотел сделать систему /anim, и при компиляции вылезают ошибки.
Сток откуда и ошибки:
Строка в котором ошибка:
Переменная у меня обьявлена в чем ошибка хз.
Проблема такова, хотел сделать систему /anim, и при компиляции вылезают ошибки.
PHP:
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : error 028: invalid subscript (not an array or too many subscripts): "enable_animation_TD"
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : warning 217: loose indentation
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : warning 215: expression has no effect
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : error 001: expected token: ";", but found "]"
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : error 029: invalid expression, assumed zero
C:\PAWN\New Rp\gamemodes\new.pwn(1147) : fatal error 107: too many error messages on one line
Код:
stock SelectAnimation(const playerid, const animation)
{
switch(animation)
{
case 0: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
case 4: ApplyAnimation(playerid, !"DANCING", !"DAN_Left_A" ,4.1,1,0,0,0,0,0);
case 5: ApplyAnimation(playerid, !"DANCING", !"dnce_M_a" ,4.1,1,0,0,0,0,0);
case 6: ApplyAnimation(playerid, !"ON_LOOKERS", !"wave_loop" ,4.1,1,0,0,0,0,0);
case 7: ApplyAnimation(playerid, !"BEACH", !"bather" ,4.1,1,0,0,0,0,0);
case 8: ApplyAnimation(playerid, !"ped", !"WALK_drunk" ,4.1,1,1,1,0,0,0);
case 9: ApplyAnimation(playerid, !"ped", !"Crouch_Roll_L" , 4.1,1,1,1,0,0,0);
case 10: ApplyAnimation(playerid, !"ped", !"endchat_03" ,4.1,1,0,0,0,0,0);
case 11: ApplyAnimation(playerid, !"benchpress", !"gym_bp_celebrate" ,4.1,1,0,0,0,0,0);
case 12: ApplyAnimation(playerid, !"ped", !"cower" ,4.1,1,0,0,0,0,0);
case 13: ApplyAnimation(playerid, !"BOMBER", !"BOM_Plant" ,4.1,0,0,0,0,0,0);
case 14: ApplyAnimation(playerid, !"SHOP", !"ROB_Shifty" ,4.1,0,0,0,0,0,0);
case 15: ApplyAnimation(playerid, !"SHOP", !"ROB_Loop_Threat" ,4.1,1,0,0,0,0,0);
case 16: ApplyAnimation(playerid, !"COP_AMBIENT", !"Coplook_loop" ,4.1,1,0,0,0,0,0);
case 17: ApplyAnimation(playerid, !"FOOD", !"EAT_Vomit_P" ,4.1,0,0,0,0,0,0);
case 18: ApplyAnimation(playerid, !"FOOD", !"EAT_Burger" ,4.1,0,0,0,0,0,0);
case 19: ApplyAnimation(playerid, !"SWEET", !"sweet_ass_slap" ,4.1,0,0,0,0,0,0);
case 20: ApplyAnimation(playerid, !"DEALER", !"DEALER_DEAL" ,4.1,0,0,0,0,0,0);
case 21: ApplyAnimation(playerid, !"CRACK", !"crckdeth2" ,4.1,1,0,0,0,0,0);
case 22: ApplyAnimation(playerid, !"LOWRIDER", !"M_smklean_loop" ,4.1,1,0,0,0,0,0);
case 23: ApplyAnimation(playerid, !"LOWRIDER", !"F_smklean_loop" ,4.1,1,0,0,0,0,0);
case 24: ApplyAnimation(playerid, !"BEACH", !"ParkSit_M_loop" ,4.1,1,0,0,0,0,0);
case 25: ApplyAnimation(playerid, !"PARK", !"Tai_Chi_Loop" ,4.1,1,0,0,0,0,0);
case 26: ApplyAnimation(playerid, !"BAR", !"dnk_stndF_loop" ,4.1,1,0,0,0,0,0);
case 27: ApplyAnimation(playerid, !"DANCING", !"DAN_Right_A" ,4.1,1,0,0,0,0,0);
case 28: ApplyAnimation(playerid, !"BSKTBALL", !"BBALL_def_loop" ,4.1,1,0,0,0,0,0);
case 29: ApplyAnimation(playerid, !"MISC", !"plyr_shkhead" ,4.1,0,0,0,0,0,0);
case 30: ApplyAnimation(playerid, !"BSKTBALL", !"BBALL_idle" ,4.1,0,0,0,0,0,0);
case 31: ApplyAnimation(playerid, !"CAMERA", !"camstnd_cmon" ,4.1,1,0,0,0,0,0);
case 32: ApplyAnimation(playerid, !"SHOP", !"SHP_Rob_HandsUP" ,4.1,1,0,0,0,0,0);
case 33: ApplyAnimation(playerid, !"CRACK", !"crckidle2" ,4.1,1,0,0,0,0,0);
case 34: ApplyAnimation(playerid, !"CRACK", !"crckidle4" ,4.1,1,0,0,0,0,0);
case 35: ApplyAnimation(playerid, !"DEALER", !"DEALER_IDLE" ,4.1,1,0,0,0,0,0);
case 36: ApplyAnimation(playerid, !"GANGS", !"leanIDLE" ,4.1,1,0,0,0,0,0);
case 37: ApplyAnimation(playerid, !"GANGS", !"shake_carSH" ,4.1,0,0,0,0,0,0);
case 38: ApplyAnimation(playerid, !"GANGS", !"smkcig_prtl" ,4.1,0,0,0,0,0,0);
case 39: ApplyAnimation(playerid, !"BEACH", !"ParkSit_W_loop" ,4.1,1,0,0,0,0,0);
case 40: ApplyAnimation(playerid, !"INT_HOUSE", !"LOU_Loop" ,4.1,1,0,0,0,0,0);
case 41: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Bored_Loop" ,4.1,1,0,0,0,0,0);
case 42: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Idle_Loop" ,4.1,1,0,0,0,0,0);
case 43: ApplyAnimation(playerid, !"INT_OFFICE", !"OFF_Sit_Type_Loop" ,4.1,1,0,0,0,0,0);
case 44: ApplyAnimation(playerid, !"INT_SHOP", !"shop_shelf" ,4.1,1,0,0,0,0,0);
case 45: ApplyAnimation(playerid, !"JST_BUISNESS", !"girl_02" ,4.1,1,0,0,0,0,0);
case 46: ApplyAnimation(playerid, !"KISSING", !"GF_StreetArgue_02" ,4.1,0,0,0,0,0,0);
case 47: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_01" ,4.1,0,0,0,0,0,0);
case 48: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_02" ,4.1,0,0,0,0,0,0);
case 49: ApplyAnimation(playerid, !"KISSING", !"Grlfrd_Kiss_03" ,4.1,0,0,0,0,0,0);
case 50: ApplyAnimation(playerid, !"LOWRIDER", !"RAP_B_Loop" ,4.1,1,0,0,0,0,0);
case 51: ApplyAnimation(playerid, !"MEDIC", !"CPR" ,4.1,1,0,0,0,0,0);
case 52: ApplyAnimation(playerid, !"MISC", !"bitchslap" ,4.1,1,0,0,0,0,0);
case 53: ApplyAnimation(playerid, !"MISC", !"bng_wndw" ,4.1,1,0,0,0,0,0);
case 54: ApplyAnimation(playerid, !"MISC", !"KAT_Throw_K" ,4.1,0,0,0,0,0,0);
case 55: ApplyAnimation(playerid, !"MISC", !"SEAT_LR" ,4.1,1,0,0,0,0,0);
case 56: ApplyAnimation(playerid, !"ped", !"SEAT_idle" ,4.1,1,0,0,0,0,0);
case 57: ApplyAnimation(playerid, !"ON_LOOKERS", !"lkup_loop" ,4.1,1,0,0,0,0,0);
case 58: ApplyAnimation(playerid, !"ON_LOOKERS", !"Pointup_loop" ,4.1,1,0,0,0,0,0);
case 59: ApplyAnimation(playerid, !"ON_LOOKERS", !"panic_loop" ,4.1,1,0,0,0,0,0);
case 60: ApplyAnimation(playerid, !"ON_LOOKERS", !"shout_02" ,4.1,1,0,0,0,0,0);
case 61: ApplyAnimation(playerid, !"PAULNMAC", !"Piss_loop" ,4.1,1,0,0,0,0,0);
case 62: ApplyAnimation(playerid, !"GHANDS", !"gsign1LH" ,4.1,1,0,0,0,0,0);
case 63: ApplyAnimation(playerid, !"ped", !"IDLE_taxi" ,4.1,1,0,0,0,0,0);
case 64: ApplyAnimation(playerid, !"POLICE", !"Door_Kick" ,4.1,0,0,0,0,0,0);
case 65: ApplyAnimation(playerid, !"POLICE", !"CopTraf_Stop" ,4.1,1,0,0,0,0,0);
case 66: ApplyAnimation(playerid, !"RIOT", !"RIOT_ANGRY_B" ,4.1,1,0,0,0,0,0);
case 67: ApplyAnimation(playerid, !"LOWRIDER", !"RAP_C_Loop" ,4.1,1,0,0,0,0,0);
case 68: ApplyAnimation(playerid, !"SWAT", !"gnstwall_injurd" ,4.1,1,0,0,0,0,0);
case 69: ApplyAnimation(playerid, !"SWEET", !"Sweet_injuredloop" ,4.1,1,0,0,0,0,0);
case 70: ApplyAnimation(playerid, !"RIOT", !"RIOT_ANGRY" ,4.1,1,0,0,0,0,0);
case 71: ApplyAnimation(playerid, !"GHANDS", !"gsign2" ,4.1,1,0,0,0,0,0);
case 72: ApplyAnimation(playerid, !"GHANDS", !"gsign4" ,4.1,1,0,0,0,0,0);
case 73: ApplyAnimation(playerid, !"GHANDS", !"gsign5" ,4.1,1,0,0,0,0,0);
default:
{
ShowPlayerDialog(playerid, 000, DIALOG_STYLE_MSGBOX,
!"{FFCD00}Информация", !"{FFFFFF}Для быстрого запуска нужной анимации \
можно использовать {66CC33}/anim(list) [номер анимации]", !"Закрыть", ""
);
}
}
if(3 < animation < 74)
TextDrawShowForPlayer(playerid, enable_animation_TD[playerid]);
return true;
}
Код:
TextDrawShowForPlayer(playerid, enable_animation_TD[playerid]);
