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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Доступ к архиву Pawno-Info

Error 010, Warning 213

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Secret_map

Дебютант
При компиляции
PHP:
C:\Users\Вова\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(508) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(1085) : warning 213: tag mismatch: expected tag "PInfo", but found none ("_")
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(2980) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(2993) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(2996) : error 010: invalid function or declaration
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3096) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3097) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3098) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3102) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3103) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3104) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3106) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3107) : warning 213: tag mismatch: expected tag none ("_"), but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3117) : warning 213: tag mismatch: expected tag "PInfo", but found "Float"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3119) : warning 213: tag mismatch: expected tag "PInfo", but found "Float"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(3119) : warning 213: tag mismatch: expected tag "Float", but found "PInfo"
C:\Users\1\Desktop\GTA RP 0.9.1.1 [BETA]\gamemodes\gtarp.pwn(4223) : warning 217: loose indentation
Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
КОД :
PHP:
stock CancelFlyMode(playerid)
{
        DeletePVar(playerid, "FlyMode");
        CancelEdit(playerid);
        TogglePlayerSpectating(playerid, false);

        DestroyPlayerObject(playerid, noclipdata[playerid][flyobject]);
        noclipdata[playerid][cameramode] = CAMERA_MODE_NONE;
        return 1;
}
stock FlyMode(playerid)
{
        new Float:X, Float:Y, Float:Z;
        GetPlayerPos(playerid, X, Y, Z);
        noclipdata[playerid][flyobject] = CreatePlayerObject(playerid, 19300, X, Y, Z, 0.0, 0.0, 0.0);

        TogglePlayerSpectating(playerid, true);
        AttachCameraToPlayerObject(playerid, noclipdata[playerid][flyobject]);

        SetPVarInt(playerid, "FlyMode", 1);
        noclipdata[playerid][cameramode] = CAMERA_MODE_FLY;
        return 1;
}

stock GetMoveDirectionFromKeys(ud, lr)
{
        new direction = 0;
        if(lr < 0)
        {
                if(ud < 0) direction = MOVE_FORWARD_LEFT;
                else if(ud > 0) direction = MOVE_BACK_LEFT;
                else direction = MOVE_LEFT;
        }
        else if(lr > 0)
        {
                if(ud < 0) direction = MOVE_FORWARD_RIGHT;
                else if(ud > 0) direction = MOVE_BACK_RIGHT;
                else direction = MOVE_RIGHT;
        }
        else if(ud < 0) direction = MOVE_FORWARD;
        else if(ud > 0) direction = MOVE_BACK;
        return direction;
}
//--------------------------------------------------
stock MoveCamera(playerid)
{
        new Float:FV[3], Float:CPR[3];
        GetPlayerCameraPos(playerid, CPR[0], CPR[1], CPR[2]);
        GetPlayerCameraFrontVector(playerid, FV[0], FV[1], FV[2]);

        if(noclipdata[playerid][accelmul] <= 1) noclipdata[playerid][accelmul] += ACCEL_RATE;

        new Float:speed = MOVE_SPEED * noclipdata[playerid][accelmul];

        new Float:X, Float:Y, Float:Z;
        GetNextCameraPosition(noclipdata[playerid][mode], CPR, FV, X, Y, Z);
        MovePlayerObject(playerid, noclipdata[playerid][flyobject], X, Y, Z, speed);

        noclipdata[playerid][lastmove] = GetTickCount();
        return 1;
}
//--------------------------------------------------
//--------------------------------------------------
stock GetNextCameraPosition(move_mode, Float:CPR[3], Float:FV[3], &Float:X, &Float:Y, &Float:Z)
{
    #define OFFSET_X (FV[0]*6000.0)
        #define OFFSET_Y (FV[1]*6000.0)
        #define OFFSET_Z (FV[2]*6000.0)
        switch(move_mode)
        {
                case MOVE_FORWARD:
                {
                        X = CPR[0]+OFFSET_X;
                        Y = CPR[1]+OFFSET_Y;
                        Z = CPR[2]+OFFSET_Z;
                }
                case MOVE_BACK:
                {
                        X = CPR[0]-OFFSET_X;
                        Y = CPR[1]-OFFSET_Y;
                        Z = CPR[2]-OFFSET_Z;
                }
                case MOVE_LEFT:
                {
                        X = CPR[0]-OFFSET_Y;
                        Y = CPR[1]+OFFSET_X;
                        Z = CPR[2];
                }
                case MOVE_RIGHT:
                {
                        X = CPR[0]+OFFSET_Y;
                        Y = CPR[1]-OFFSET_X;
                        Z = CPR[2];
                }
                case MOVE_BACK_LEFT:
                {
                        X = CPR[0]+(-OFFSET_X - OFFSET_Y);
                        Y = CPR[1]+(-OFFSET_Y + OFFSET_X);
                        Z = CPR[2]-OFFSET_Z;
                }
                case MOVE_BACK_RIGHT:
                {
                        X = CPR[0]+(-OFFSET_X + OFFSET_Y);
                        Y = CPR[1]+(-OFFSET_Y - OFFSET_X);
                        Z = CPR[2]-OFFSET_Z;
                }
                case MOVE_FORWARD_LEFT:
                {
                        X = CPR[0]+(OFFSET_X  - OFFSET_Y);
                        Y = CPR[1]+(OFFSET_Y  + OFFSET_X);
                        Z = CPR[2]+OFFSET_Z;
                }
                case MOVE_FORWARD_RIGHT:
                {
                        X = CPR[0]+(OFFSET_X  + OFFSET_Y);
                        Y = CPR[1]+(OFFSET_Y  - OFFSET_X);
                        Z = CPR[2]+OFFSET_Z;
                }
        }
}
 
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